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Messages - ajorians
31
« on: October 12, 2014, 03:26:12 pm »
Hi Guys,
Thanks for the comments!
It wouldn't be hard to replace the OS dialog box asking if the user want to continue or not a game that was in progress with a simple message of my own. Perhaps I should have because sometimes it behaves somewhat weird and looks weird when mixing SDL + native OS prompts. I did it again in a level editor in Gravnix. I'll try to make a graphic message going further (no guarantees though).
Move the cursor with just the finger like on a Blackberry. Yes this is always great. I can't remember the reasoning. The first few games I didn't know how to work with the touchpad and didn't investigate. I might have thought about it and was concerned the cell would move too fast or you could accidentally place a value in the wrong cell.
I hope the do some more updates at some point on this game!
Thanks and have a great day!
32
« on: October 12, 2014, 03:03:26 pm »
Hi Guys, Thanks for all the nice replies! I've been meaning to finish up this game and so I think it should now be all set! I fixed some bugs and even wrote some unit tests. Unit tests doesn't mean it is bug free but at least it means that if I do find a bug I can fix it with some assurance that I didn't break anything. I included and finished the level editor. It even allows you to test the level you are making. I'll be starting another game shortly. p.s. The maximum attachment size of 1024KB is really close to my attachment's size.
33
« on: March 30, 2014, 04:26:15 pm »
Hey Guys, I've been working on a game called nGravnix! It is a puzzle game where you choose a direction and all blocks slide in that direction. When two or more blocks on the same color are adjacent they disappear. You have a limit number of direction shifts. It is coming along; I still got some display fixes I plan on doing. It comes with 50 levels and supports external levels files. I do have a level editor but I didn't include it yet because I plan on polishing it up some more first. There is some features not yet implemented in the level editor but will be. Give the game a try and let me know what you think about it. Here is a video: http://youtu.be/AwDFfAKT_NkHave a great day!
34
« on: March 04, 2014, 07:51:33 pm »
Hey Guys, I got it so you can completely exit the program and upon returning it'll ask if you'd like to continue the game or end that game. I did some bug fixing and tested it on a non-CX NSpire. I didn't get to multiple puzzles in 1 .tns external level file that I was mentioning with harold about. But I do got a nice YouTube video: <iframe width="420" height="315" src="//www.youtube.com/embed/1iw_TSuV0F0" frameborder="0" allowfullscreen></iframe> If that didn't work here is the link: http://www.youtube.com/watch?v=1iw_TSuV0F0I attached is the latest. I hope you like it! Have a great day!
35
« on: March 02, 2014, 09:43:24 am »
Hey Guys,
Thanks for the comments!
mdr1: Yeah, I do need that feature (the ability to completely exit the program and return where I left off). I'll work on that part!
Have a great day!
36
« on: February 28, 2014, 02:47:24 pm »
What I gotta do is make it so external levels as a pack of levels and not a single level per external level file. Because at one time I had hundred and hundreds of files on my calculator and when I went under the "My Documents" on the calculator it took a while.
I guess the one reason I haven't made that yet is I'm not sure how to expose it in the UI. You run the level set; do I show the list of levels or do I start you in the first level? Nonetheless I should really figure that part out!
37
« on: February 28, 2014, 01:11:51 pm »
Hi Harold, I didn't generate them; I wrote a small executable that downloads the HTML from http://www.binarypuzzle.com/puzzles.php?size=%d&level=%d&nr=%d where the first %d is 6, 8, 10, 12, 14; the second one is 1-4; and the third one is 1-100. And in that HTML is the puzzel as well as the solution. I converted from that into the make-up of how this program reads in the puzzle files. On the 8x8 puzzles: Sure! How many do you got? I've been hoping somebody would make an external level for this game. Have a great day!
38
« on: February 28, 2014, 01:03:40 pm »
Hey Guys, After playing Binary Puzzle ( http://www.binarypuzzle.com/) I found it to be a fun game. So I adapted it to the TI-Nspire calculator! Each level has a solution; but I also made it so you can press the 'A' key and it'll auto-move for you. I was finding some levels kinda tedious with looking for all of the two consecutive numbers in a row. How many levels are there? Well in the .tns file included in the .zip which you can put on your calculator has 200 levels plus the ability to run external level sets. But there is a Makefile flag that can be activate that opens you up to a whopping 2000 levels. I just build the 200 level version for a smaller filesize file. So 6x6, 8x8, 10x10, 12x12 and 14x14 sizes each with difficulties Easy, Medium, Hard, and Very Hard and by default 10 levels but with the flag activated is 100 levels in each of those cases. I found it a fun game to play; but try it for yourself and let me know what you think! All sources included.
39
« on: February 20, 2014, 08:17:18 pm »
Thanks guys!
I was able to fix just a couple of bugs as well as made sure it works on a non-CX NSpire. I think this should be good for a while and I'll work on making something new. Though I'll keep the scrolling background for future puzzle games like this because I like it too.
Attached is the latest.
Have a great day!
40
« on: February 17, 2014, 08:00:39 pm »
Hey Guys, I was working on a puzzle game for the TI-NSpire calculators. It is called Towers. The game board represents a city grid with buildings of various heights represented only by the height. Looking at the buildings from a spot you can see a certain number of buildings. If a building of a smaller height is behind a taller building it is obscured. The number on the side represent the number of buildings you can see from that position. Included is a document showing an example game and the rules. So hopefully the game will make more sense if it sounds confusing. The game can be played with external levels (included is a small example level). There are 24 levels built in; and you can view the solution with the 'tab' key. You can undo/redo any moves. All of the source files are included. Give it a try and let me know what you think! Here some video/images! Have a great day!
41
« on: December 17, 2013, 09:05:55 am »
Hey Legimet, Oh? I see the user does all of these: #include <string> using namespace std; string cppString = "Text"; As I understand newlib ( https://sourceware.org/newlib/libc.html#Strings) it gives you a lot but this user is using the C++ string header file; and I think the C++ string class can throw exceptions and other things. I didn't think the C++ std::string class would work at all. But I'll give it a try when I get the chance! Sorry if I wasn't accurate! Have a great day!
42
« on: December 16, 2013, 07:23:05 pm »
Hi Silversircel, There isn't a port of the Standard library for the calculator. Here is a link to the syscalls: http://hackspire.unsads.com/wiki/index.php/SyscallsI tend to use the char pointer (char*) and strcpy, strcat, etc. Hope that helps!
43
« on: December 14, 2013, 07:29:14 pm »
Hey SpiroH, It is my niece! She is amazing; that photo is now a couple of years old now Thanks!
44
« on: December 14, 2013, 03:59:41 pm »
Hey Guys, So I decided to keep the original name IceBreaker as that is the name of the project I was porting over (so nIceBreaker on the calculator). I fixed some bugs so this one is much better. The 'p' key now can be used to pause the game. Here is a video link: And you can download and play the game to see for yourself. Let me know what you think! Have a great day!
45
« on: December 08, 2013, 03:31:30 pm »
Hey Guys, SpiroH: You're right! Perhaps I'll make the next update with a video! Sorunome & AssemblyBandit: Thank guys. mdr1: I've noticed that clock too. It is distracting. One day if I or somebody else takes a look at it and it is a SDL fix I'll make the binaries again. Have a great day.
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