61
TI-Nspire / Re: nTileWorld (a Chips Challenge port)
« on: June 29, 2013, 04:44:07 pm »
Hi Guys!
Legimet: Go ahead and use any code modifications I made! I added a preprocessor define: NSPIRE_BUILD that I put in the code A LOT! I also put in another one called USE_NSPIRE_FONT that when defined will use nSDL_DrawString. I did that because then I wouldn't need the external file font.bmp.tns. I #ifdef out so much because I didn't realize all that Tile World had. I've been replacing the function 'exit'; which is why I have a bug when pressing Escape on the levelset menu (but I'll fix it)!
Oh and by the way one "bug" that I do want to fix is if you don't have a certain external files (or not in the correct subfolder) I think I crash; but I'd like to make an error message instead!
DJ Omnimaga: If you think it is best to called it Chips Challenge I will. Because I used some one's source code I figured I shouldn't rename the port of their project. BTW, the original title for Chips Challenge was Tile World.
Thanks for liking it! And have a terrific day!
Legimet: Go ahead and use any code modifications I made! I added a preprocessor define: NSPIRE_BUILD that I put in the code A LOT! I also put in another one called USE_NSPIRE_FONT that when defined will use nSDL_DrawString. I did that because then I wouldn't need the external file font.bmp.tns. I #ifdef out so much because I didn't realize all that Tile World had. I've been replacing the function 'exit'; which is why I have a bug when pressing Escape on the levelset menu (but I'll fix it)!
Oh and by the way one "bug" that I do want to fix is if you don't have a certain external files (or not in the correct subfolder) I think I crash; but I'd like to make an error message instead!
DJ Omnimaga: If you think it is best to called it Chips Challenge I will. Because I used some one's source code I figured I shouldn't rename the port of their project. BTW, the original title for Chips Challenge was Tile World.
Thanks for liking it! And have a terrific day!