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Messages - alberthrocks

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256
News / Re: OURL
« on: May 13, 2012, 10:09:31 pm »
Also, a plus for switching to OURL: now my school won't block me! :) (*.tk is blocked, probably because it's associated with bad, evil websites :P)

257
nSDL / Re: nSDL 0.3.0—A fast & robust TI-Nspire graphics library
« on: May 13, 2012, 03:10:04 pm »
Quote
I do not know of its status, and whether or not it has merged with the official ndless tree
It has not yet.
Ahh... if only I had time to work on this :/ (I have college-like finals, aka CollegeBoard AP tests this week.)

If it cannot be done with standard bFLT (and I'm not aware it can be done), it's unlikely to be something we want to do: hacked up formats require non-standard toolchains, which are a maintenance burden in the long term ;)
True :) Well... I guess we could reserve a few numbers for ndless' core and particular important libraries, and then use some kind of ID manager for the rest. I just hope implementing all of this won't get too messy...

258
nSDL / Re: nSDL 0.3.0—A fast & robust TI-Nspire graphics library
« on: May 13, 2012, 02:23:35 pm »
Please correct me if I'm wrong:

We can easily port only:
- games whose source code is available
- games which relies on the SDL library
- games which doesn't use assembly (between an MS-DOS and a Linux version of the same game, we should choose to work on the Linux version)
- games written in C (no C++)

Meaning that until we've got a C++ toolchain for Ndless, most of the greatest SDL games/emulators can't be ported?...
To address some points:

- Yup, but that goes without saying. There is no way we can do any binary translation; otherwise, iOS apps could then be ported to Android. (OK, bad example, but you know what I mean)
- Yeah, pretty much. But SDL will still let people create new games too :)
- Somewhat - assembly can be ported too. SDL emulators in particular can use this. More or less, C -> ASM for any emulator work because C would be (somewhat) slow.
- There's a bFLT loader that is supposedly done, which supports C++ programming. (See here.) I do not know of its status, and whether or not it has merged with the official ndless tree, or if it's stable or not. (I think the author, tangrs, is busy with his finals, so... ExtendeD and tangrs can clarify its status.)

There's one little thing that I'd like to see implemented before it gets off: replacing library IDs with Java-style names. (For instance, "com.alberthrocks.myawesomelibrary") There's a max of 256 libraries that can be had, which in the future may not be enough. (I've indicated that idea here.) Unfortunately I don't have enough experience to try this, so... :P

259
News / Re: OURL
« on: May 13, 2012, 02:07:37 pm »
As you might have noticed since the last few days, ourl.ca have stopped working and now redirect to a parked domain page. Although Netham45 is unsure why this happened, it is possible that it violated Dot.tk TOS...
I'm pretty sure you mean omniurl.tk ;)

Congrats on getting another TLD that's even shorter this time! :D

260
Site Feedback and Questions / Re: Notification Emails Have No Link?
« on: May 11, 2012, 08:04:19 pm »
Bumpity bumpity bump. I saw this topic when I found this issue, so I thought it would be fixed by now... maybe you forgot?

261
TI-Nspire / Re: Some 3D with Ndless...
« on: April 28, 2012, 04:55:26 pm »
Great work so far! :D I'm not too sure about that C question... maybe one of the C experts could help.

262
Nah, it was disabled because for some reasons, its first page of topic has the same effect as if you would run Crysis maxed out on the server.

Also according to Qwerty last night on IRC, if people apply for staff they end up on a list. However, there doesn't seem to be any plan for hiring for the time being since there's other stuff to do before. I hope this is not another Void P or TI French Team scenario where they decided to stick with the current group of staff until the very end, until the entire staff is depleted, though, because it has been over a year since the last CoT hiring run occured and they used to occur every 6 month or so...

Also the closing of TIMGUL might possible bring some new musicians in, although it is not guaranteed. For that to happen Netham45 would need to send his db backup to juju anyway (or if that fails, I can send one, although it's much older)
I think the staff are just focused on fixing the server, since half the site broke with the move. Once all of this is fixed (and maybe even optimized), I think they'll have enough time to begin a hiring session. ;)

263
News / Re: Forum data loss (about a whole day of new posts)
« on: April 26, 2012, 12:12:11 am »
The web chat is a good alternative for now - I've just set up a relay bot to relay messages between EFNet and OmniNET (which is what the Omni webchat connects to), as well as a makeshift post notifier bot in place.

264
Other Calculators / Re: Worst Data Loss + What you've done to stop it
« on: April 20, 2012, 09:09:04 pm »
I was testing out a new batch (.bat) file to assemble my assembly sources. In this test file, I accidentally moved the source code rather than copying it. Since the recycle bin doesn't catch stuff deleted in batch files, the source was gone forever.
This is also very true on Linux... rm something means that it's gone. Forever.
However... there *might* have been a solution for both you and me (assuming I deleted a file in Linux) - using TestDisk to recover the file. It's too late though since by now all the cumulative disk writes probably deleted it forever.

Anyway, here's my story:

Lost:
A PRIZM toolchain building shell script that worked really, really well. (Linux)

Cause:
Using the nano text editor, I didn't realize that when I was saving, I didn't change the file name to something else, since I did some heavy modifications/deletions to make the script serve another, almost completely different function. I tried recovery via TestDisk... unfortunately, this is one of those cases where you can't recover the data. It's gone - forever.

Solution:
NEVER do nano important_shell_script.
Do cp important_shell_script some_script; nano some_script.

(In English: don't edit the file directly, especially if you are planning to save it to a different filename. Instead, COPY it to the filename you want, and edit that.)

Also, BACKUP BACKUP BACKUP. I usually would stick important stuff in my Dropbox* folder, but this was my server, and I didn't want Dropbox syncing there (especially with personal info). I'm planning on setting up a rsync backup functionality on my server... but in the meantime, LOCAL backups are very effective as well.

Lesson Learned:
(new heading I decided to put in, although you don't have to!)
Even if you think you've backed up, BACKUP again and AGAIN. (I thought the script was saved somewhere, and that nano would make a backup copy if I saved over. Both, unfortunately, are totally WRONG.)
It just might save you.

* Dropbox = amazing file hosting service that is so dead simple - copy the files you want backed up into a special Dropbox folder, and it will sync automatically! It also has (limited) file revisions, which is great if you messed up on something. This plus regular source code versioning (SVN, Mercurial, Git, etc.) is a pretty awesome backup solution! :D

265
TI Z80 / Re: Axe Emulator
« on: April 19, 2012, 11:40:42 pm »
Wow, this is seriously amazing stuff! :D Especially with leveraging SDL, using C, etc... you're crazy! :P

Not sure how hard it may be to extend this, since this *is* an emulator we're talking about. ;) I think if there was a way to add color but still have the program run normally on a calc... bah, I think I'd stick to writing a parser for Axe PC Edition.

266
General Calculator Help / Re: Calculator Crashed-any ideas why
« on: April 17, 2012, 10:35:18 pm »
You... kinda deleted the OS. :P
The TI-Nspire OS is around 9 MBs (see here), and deleting something arbitrary like "os.img"... well, I don't know what you were expecting. :P

What's interesting though is that you got to see this "os.img". Could you tell us exactly how you did all of this, what you saw, etc.? Be VERY descriptive - you might have found an interesting bug for us to play with. ;)

Anyway, just reinstall, and don't delete os.img :P

For TI-8x games, no, we don't have a working emulator yet. calc84maniac had a project like that, but he lost all the source code.
I might port SDLWabbitemu to the Nspire, but it would be kinda slow... only time will tell.

267
I'm really hoping for a hiring spree. We've seen what happens with communities whose admins aren't active (case in point: UTI), and I think it would force (or coerce :P) those who become mods/admins to be more active, leading to more activity. :D

(I would be happy, if this exists, to join CoT for PC stuffs. Lots of experience with that! ;) I'll admit that my activity kinda sucks (especially with my laptop broken), but one can probably find me on IRC.)

And as always, advertise advertise advertise! :D Cemetech had existing members refer new ones, which may have contributed to their increased activity.

268
Yeah, it sucks that UTI has to go like this, but at least KermM is picking it up :/ I am still wondering if there will be any need for my super moderator-ness o.O
He might assign mod privledges based on Cemetech site activity. (Which would be a negative for ya, since you're more active here.) As always, we'll have to wait and see.

Of course... you can always be a mod here! :D

269
General Calculator Help / Re: Normal lines and a slider
« on: April 15, 2012, 12:49:51 pm »
Just a quick bump for the Nspire guys to see it, since it has fallen out of the recent posts list. ;)

EDIT: Just to clarify the question above, it's asking about the TI-Nspire CX CAS.

270
News / Re: DDoS attack leads to 16 hours of Omnimaga downtime
« on: April 12, 2012, 05:13:46 am »
Writing a virus to counter a virus... not exactly a great idea if you put it that way :P
However, if you know the IPs and the virus, disassemble it, and then figure out a way to control the botnet, you might be looked favorably by authorities (and gain some fame, too!).

Anyway... are the logs of the DDoS IPs going to be made public?

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