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Computer Programming / Re: Programming on the Android smartphone
« on: April 17, 2011, 04:51:37 pm »
If someone could wrap the core Android GUI libraries with Python, it could work
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Computer Programming / Re: Programming on the Android smartphone« on: April 17, 2011, 04:51:37 pm »
If someone could wrap the core Android GUI libraries with Python, it could work
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News / Re: OS 3.0 breaks compatibility« on: April 17, 2011, 02:30:06 pm »
People as in people in the ndless community? Not sure about that... I'm pretty sure if the teacher software can do it, all we need to do is to rip apart the core and look for the key and compression stuff.
I'd rather not do that, but Google doesn't quite help with "0D" decompression... 528
News / Re: OS 3.0 breaks compatibility« on: April 17, 2011, 02:24:39 pm »
Hehe, encrypted TNS? They must be joking. Simply taking a Java decompiler and running it through their program does wonders... (Aided with a C decompiler, if needed)
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WabbitStudio Software Suite / Re: WabbitStudio Software Suite« on: April 16, 2011, 02:58:24 pm »I'll take a look and fix it. Although really you guys should dump your own rom.Well, if TiLP wants to behave one day and dump it, I will 530
WabbitStudio Software Suite / Re: WabbitStudio Software Suite« on: April 16, 2011, 11:07:06 am »So, what happened to the "no digging for the Linux Build" mentioned in the first post? I see no available Linux Build :'(They tend to not like doing dev on that side of the aisle Interestingly enough, I did see the Mac version coming in just this week: http://wabbit.codeplex.com/SourceControl/changeset/changes/65737 If you're interesting in WabbitEmu for Linux, take a peek at our project: https://code.google.com/p/wxwabbitemu/ The source can be checked out from SVN and built. It's still in its infancy, but anyone is free to help out! You can also hunt around the interwebs for a QT version as well. -------------------------------- There's a bug - Axe (or seemingly any other app) won't run in Wabbitemu under TI-84+ SE calc, with a program generated ROM for it. When running, it says "Defragmenting..." and then "ERR: VALIDATION". (And yes, this is under Windows ) I'm using the latest version (1.5.4.9). 531
OmnomIRC Development / Re: Absolute Site Havoc« on: April 16, 2011, 10:29:44 am »
OK, some more little advice before we start debugging:
= If problems still occur, restart the browser if you haven't already and try again. = For Chrome or Firefox, disable all addons (for Firefox, try starting it in safe mode), clear all cookies and cache, and then start again. = Enable Javascript on *all* browsers. Sometimes I disable it on purpose to test out my code sans JS, but forget to disable it and panic! = If that didn't fix anything, disable Javascript. Yup, I'm saying that because sometimes, problematic Javascript may be the issue. = Finally - do check for viruses. Yes, they can hijack your pages and screw it up big time. If those advice didn't help... it's time to debug! Go to http://withg.us.to/ua.php and copy+paste everything that you see there, and place it in a code or quote tag for us to view. 532
OmnomIRC Development / Re: Absolute Site Havoc« on: April 16, 2011, 09:15:26 am »
These issues are supposedly mostly fixed. First, make sure you log out of EVERYTHING (and save anything if needed), since what you're about to do will kill them.
Then, update all of them to the latest version, if you haven't done so already. Finally, go into each and clear ALL cookies, cache, and login data. Then try again. 533
TI Z80 / Re: Assemblex IDE« on: April 16, 2011, 09:13:10 am »
Awesome stuff! I'm curious - is the Wabbitemu execution feature automatic, or do you have to input the keypresses yourself? (And if it's automatic, how the heck did you do it?? O_O)
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OmnomIRC Development / Re: It's Broken« on: April 15, 2011, 03:16:44 pm »
Works fine in Firefox and Chrome. I think it might be a cookie issue, since I haven't experienced it.
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The Axe Parser Project / Re: DCS Axiom development« on: April 13, 2011, 08:57:19 pm »
OK, I've (hopefully) fixed it! Unfortunately, I'm *really* busy atm, so I didn't have time to test.
From what you've said above, I've followed this logic: Code: [Select] ; Save hl! The argument is saved, and we call sub_Length to figure out the length of that string argument.It gets pushed back to HL, so I pushed HL to a stack to save the argument. Code: [Select] ; Copy it to the correct place... I exchanged the new HL with DE, where it's supposed to go. Now the length is saved!Code: [Select] call OpenGUIStack Since we don't need HL anymore, we're can call it and let it destroy things!Code: [Select] ; ...and bring back the string arg! And of course, HL is save and sound.... right?Hopefully that logic will work! I've attached the compiled 8Xp - simply add #Axiom(DCSAXIOM) to your code, and then use DrawL("hello world!") to test! Beware that this may crash your calc, so please, please, PLEASE back up your stuff before proceeding. Thanks to KermMartian for the tip! EDIT: Silly me, forgot to actually attach something! Also, you can view the entire code here: http://code.google.com/p/axe-gui-libraries/source/browse/src/dcs7axiom/DCSAxiom.z80 EDIT 2: Apparently DE is also destroyed too (according to http://dcs.cemetech.net/index.php?title=OpenGUIStack), so I've added a push/pop de into the code and recompiled - hopefully this is the panacea to the crash? (Reattached program with changes) 536
The Axe Parser Project / Re: Axe Off-Calc not-really-compiler (dunno what to call it)« on: April 09, 2011, 11:07:55 pm »
I'm actually working on something really similar in the form of an IRC bot. It's on a mini hiatus (it's in my head, just haven't gotten enough time to work on it). You can find this little guy at #thebot. The syntax, if you wish to play with it:
Code: [Select] <AtomASM> z80asm Help | #z80asm [Assembler: spasm, brass, tasm] [Pastebin Source URL] [Output file name (like hellowrd.8xk, etc.)] Pastebin to 8xp and back is being worked on, as well as integrating wxWabbitEmu into the mix to attempt Axe compiling! 537
News / Re: TI-Nspire OS 3.0 Released: Nleash no longer working« on: April 08, 2011, 06:03:32 pm »
Ya know, this looks really funny from a non-calc dev viewpoint - how did 3.0 drop down to 1.7?
And where's 2.0? Yup, TI's looking like a fool with their pants on the ground. I wonder what the TI Nspire Google group's reactions are... 538
Other Calculators / Re: Axe GUI Library Discussion« on: April 08, 2011, 03:49:24 pm »
Both of you guys are in Although now, I'm thinking that my project and yours should be merged (still separate code, but unified under one name), since both projects have exactly the same coders!
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OmnomIRC Development / Re: Should I Allow colors in OmnomIRC?« on: April 08, 2011, 03:44:43 pm »
I'd say yes, although I would increase the post count just a little bit to prevent abusive users, since people who've just started using the chat might go wild...
EDIT: I'd also add the blacklist part too as Eeems pointed out above, in case someone tends to be a bit too color happy 540
The Axe Parser Project / Re: DCS Axiom development« on: April 08, 2011, 03:42:48 pm »
Bumpity bumpity bump. Any fix for the crashing code above?
Also, this project is 100% open source (and free, obviously)! That means that this project is open for any collaboration, and I'd love to get some help for this Axiom. If you want to help out, hop right in! |
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