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Messages - alberthrocks
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541
« on: April 08, 2011, 03:41:22 pm »
I would say go ahead. DCS's GUI is great, but sometimes there are certain limitations, such as hovering, live updates without a significant freeze, and just generally a really flexible way for the GUI. (If this isn't true, feel free to correct my mistake.) Besides, it would be a nice, friendly competition as well, right? I've actually started a DCS Axiom project... that no one has really bothered to help me with. I'm willing to add people to the project, since it's 100% open source, and I know for a fact that I can't do this all myself. (My little project is here: http://ourl.ca/10100) * alberthrocks goes to bump the project thread... For many things like games and utilities, it's crucial that they don't have too much dependencies. Lugging on 48 KBs as an app isn't too fun, and forces people to compile for DCS, reducing compatibility. People like choice and flexibility, and that something that you and I would like to offer. I'm currently doing the DCS side, obviously. However, I'd like to join you guys in developing an Axe GUI, although I'm a lame duck until the summer starts. I have some ideas for both widgets, interfacing, organization, and core rendering handling (especially the last one), and I'd love to add them or suggest them to this project. Keep up the great work!
542
« on: April 08, 2011, 03:19:30 pm »
I have already mirrored the OSes on a little site of mine, so if anyone wants one, you can contact me OUTSIDE of Omnimaga for it (For instance, doing a direct IRC PM (query, I think) or talking to me on my chan, #thebot) I wonder if they're trying to rewrite boot1...
543
« on: April 07, 2011, 06:37:53 pm »
critor, I've downloaded TNOC and mirrored it. If you don't mind, I'll eventually also be mirroring all the OSes on TI-Bank as well. (I maintain a "secret" mirror - that is, it's available for public use, but can't be found on Google. A person would have to PM me to get a link to my little mirror.) Also, is there maybe an "easy" way to build the RS232 interfacing?
544
« on: April 07, 2011, 06:03:56 pm »
One of the guesses I've made earlier during the first few minutes of the release (actually, add an hour to that to accompany the actual release time ) is that TI deleted all OS upgrade code in boot2 (hence the shrunken size). *However*, if OS 3.0 can still be reinstalled, it may indicate: 1) A boot2 with significantly less checks... aka only a version check. 2) A boot2 relegating the checks to some magical code in the OS image... stupid idea for protecting, but hey, it's TI. 3) A boot2 [insert something crazy/insane TI would do here]Of course, we have no idea what weirdness TI has for us until boot2 is disassembled and analyzed... and perhaps harassed to death with random testcases...
545
« on: April 06, 2011, 07:49:12 pm »
This is probably one of the reasons why we've started to make a calculator (OTZ80) - because we want it done right, both mathematically and freedom-wise! (I've just realized that now after almost a year - no worries, we'll be alive and kickin' again this summer!)
546
« on: April 04, 2011, 07:09:27 pm »
Thank to launch this project, I hope you will succeed !
Thanks kindermoumoute! Don't expect it to be fast though - it's going to be a tough thing to make (at least for me). So, does anyone has any ideas why this is failing? Also, if you think you're faster at making this all work, the code is licensed under GPL v3, so feel free to take it and work on it!
547
« on: April 04, 2011, 03:23:08 pm »
Sparking from this topic ( http://ourl.ca/10077/193661;topicseen#new), I've decided to try and see if I can write a DCS axiom! However, my assembly is terrible, so I will need LOTS of help with it. From the messages in the thread, it seems that our assembly devs are puzzled at how to write an Axiom, but could easy make an ASM program. Hopefully, from this topic, a quick start/manual can be written on how to write Axioms. THEN our awesome assembly programmers' powers can be unleashed! OK, so let's get started! First off, I'm basing my Axiom from the MemKit template. My assembler is SPASM (part of the WabbitStudio suite), OS Linux. I also am using http://dcs.cemetech.net/index.php?title=GUI_API for reference on how to use the DCS' GUI libraries in assembly. With that, I'm currently just trying to write example code for myself (and probably others). I'm focusing on: http://dcs.cemetech.net/index.php?title=GUI_API#Adding_GUI_ElementsHere's a code snip from the API docs: ld hl,SmWinData ld de,SmWinDataEnd-SmWinData ld a,GUIRSmallWin call PushGUIStack ld hl,winButtons ld de,dat_end-winButtons ld a,GUIRWinButtons call pushGUIStack ld hl,0 call GUIMouse ret SmWinData: .db 5,5 ;the x and y coordinates relative to the LCD of the top-left of the window .db $F8,$88,$88,$88,$F8 ;a square icon .db "My Window",0 ;the window title SmWinDataEnd: exitMyProg: call ResetAppPage ret winButtons: .db 00100000b ;only displaying a close button .dw 0 ;null pointer .dw 0 ;another null pointer .dw exitMyProg ;we'll jump to exitMyProg when this button is clicked dat_end:
Of course, we really don't want internal data, but the data for the arguments the user provides! In the end, after a back and forth on IRC, I've gotten this code: .nolist #include "ti83plus.inc" #include "Axe.inc" #include "dcs7.inc" .list
#define B_CALL(xxxx) rst 28h \ .dw xxxx
.dw AXM_HEADER
.dw Ax1_End .db AXM_ALL .dw tok_DrawL ;DlgBox() .db AXM_INLINE .db AXM_1ARG .org 0 ; OLD CODE: ; call OpenGUIStack ; ld hl,SmWinData ; ld de,SmWinDataEnd-SmWinData ; ld a,GUIRSmallWin ; OK, so let's first get stuff ready! (Open the GUI stack!) call OpenGUIStack ; Text is stored in HL already, no need to move it around! ; Save hl! push hl ; Now find the length of the string arg! call sub_Length ; Copy it to the correct place... ex de,hl ; ...and bring back the string arg! pop hl ; Set window type! ld a,GUIRSmallWin ; Push the GUI! call PushGUIStack ; Now, add the close button to the window. ld hl,winButtons ld de,dat_end-winButtons ld a,GUIRWinButtons call pushGUIStack
; Now, render the GUI and give control (mouse) to DCS! ld hl,0 call GUIMouse
ret
exitMyProg: call ResetAppPage ret winButtons: .db 00100000b ;only displaying a close button .dw 0 ;null pointer .dw 0 ;another null pointer .dw exitMyProg ;we'll jump to exitMyProg when this button is clicked dat_end: Ax1_End:
.dw AXM_END
.end
Unfortunately, this crashes! Is there any errors that should be fixed?
548
« on: March 25, 2011, 08:12:52 pm »
I'll try implementing this: "Write a program that makes good use of Clip Mode. That is, when text reaches the edge of the screen (or window), it stops displaying" It's the easiest of the bunch, so I'll take that That manual was extremely long... O_O (53 pages to be exact) My spriting skills are probably terrible, but I'll see what I can do.
549
« on: March 21, 2011, 10:57:55 pm »
While I was poking around in the interwebs, I found this little gem: http://www.wabasoft.com/download.shtmlLook for "SH3" - if you modify it a bit, you can probably get a mini java on the Prizm! EDIT:It also appears that it's FOSS, and so the source is here: http://www.wabasoft.com/download4.shtmlIt's now much easier, although you still have source to modify, as this is still for Windows CE. This should definitely be interesting
550
« on: March 20, 2011, 10:19:53 pm »
Those words...shmibs... are just beautiful. * alberthrocks drops a tear This is exactly what I wanted to hear. I was going to post a "sanity" post, but you know how I am with words. Taking the good parts of it and discarding the bad parts (nearly the whole thing ): To sum it all up in a few words: can we all just GET ALONG, and have FUN?
We are small, but we are a privileged community. And I mean the WHOLE TI community. We develop and make stuff for calculators, right? Comparing to GP32x (a niche group), and the iDevice community (a large but not-so-gathered, sometimes confusing, and secretive community), we're just right and in a nice spot. Why? MILLIONS, if not BILLIONS, own things that we dev on: calculators. And we make awesome programs and games for them. We also assist new developers along the way, continuing the tradition for plenty of years to come. The kindness, support, and FOSS nature of our community propels us faster than ever! We do it for fun, and while doing so cater to the millions/billions of students sitting there bored in math class. We make and get fame, play around, and again, just have fun!
We can't let something like this keep us from having FUN. Sure, we all have our down times (most of the community is made out of young people, so it is expected). But what makes us unique is how we are able to walk past it and become MUCH more awesome than before.
Simply said, we can/will/should move on from this, and continue what we do best - make calc stuff!
551
« on: March 17, 2011, 03:22:10 pm »
Basically, the debug interface has finally been unlocked, and now what used to be only seen in the emulator is now seen directly from the hardware! Flashing refers to rewriting the whole OS (and potentially the BOOT2), allowing us to use the *entire* hardware! (I might be wrong - please correct me if that is the case.)
552
« on: March 16, 2011, 10:33:15 pm »
Bleh.... my spec will be open - I invite anyone who would like to help to pitch in and help out Unfortunately, it's not "complete" yet, so I'll have to work on it a bit before it's ready for public contribution. My idea is to have an open spec that anyone could implement so that the calc app store is universal, and not locked to one person, site, etc., as well as make it easy and universal to implement on the calc and PC.
553
« on: March 16, 2011, 10:27:20 pm »
I've been working on such a thing too for C2I... Maybe we can combine our efforts and make it a reality?
554
« on: March 15, 2011, 11:57:31 pm »
Yeah, that's a bit of a challenge unfortunately. And it's in the "Complaints about people" and "Rude, unconstructive comments" parts, but it's probably not as clear.
555
« on: March 15, 2011, 11:46:54 pm »
Coming on for just a bit - I've modified those rules (from yunhua), as they look a bit unclear to me. I've also fixed any spelling or grammar mistakes: 1: Rude, unconstructive comments towards a project used in attempt to discourage the author is not allowed. Criticism should be intended to make the person's program better than its current form. Complaints about people, respect, etc. should be resolved via PM, not in the public. Complaints anywhere else is not allowed.
2: Don't double post unless there has been 6 hours since your last post, 3 hours if your thread is not on the New Posts page (remove?), or 1 hour if it's a project update. You can also double post immediately to upload more than 10 attachments at once. Otherwise, update the last post using the "EDIT" or "QUICK EDIT" button.
3: No duplicate accounts - they will be deleted. Evading an ignore list (private messenger) will lead to a permanent ban without warning.
4: Vandalism, porn, warez, ROMs, copyrighted music and any kind of piracy are not allowed.
5: Advertising is not allowed unless it's a calculator project (or, in some cases, selling/requesting a calculator). However, if you are buying/selling a calculator, and a transaction fails, Omnimaga claims no responsibility. For calculator projects, create your own topic for your own project. Do NOT use others, unless its a mini-project showcasing thread.
6: Flooding and spam outside the "Randomness" section (invisible to guests) of the forums, using the character "•" (not sure what this is... could we replace with "using obscure characters like "•" without reason"?), or posting everyone's nicknames on IRC for no reason is not allowed.
7: Not suitable for work/children (NSFW/NSFC) content outside the "Randomness" section of the forums is not allowed. This excludes swearing, which is allowed everywhere, providing it doesn't break rule #6.
8: Unauthorized bots on IRC with any public commands that can output public messages or unrequested private messages are not allowed. Bots that are silent, authorized by an admin, or that just logs are allowed. Hope this helps!
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