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Topics - alex99

Pages: [1]
1
Axe / Help for displaying Pics from AppVar
« on: November 14, 2014, 04:21:49 am »
Hey there,


I´m working at an Engine for Games and tried to store then tiles in an appvar ,but it didn´t work.
Here my Code:


mtrxlib:
Code: [Select]
..
...
ASMATRIX
An Lib By thababo01(C)
...
lbl ENTERMATRIX
r1*r2->A
A+2->A
GetCalc("appvASMtrx",A*3)->Z
r1->{Z}^r
r2->{1+Z}^r
Return


Lbl WRITE
{Z}^r->A
((A*(r2-1))+r1)->A
A+1->A
r3->O
O->{A+Z}^r
Return


Lbl GET
{Z}^r->A
((A*(r2-1))+r1)->A
A++
{A+Z}->A
Return


Lbl EXITMATRIX
DelVar "appvASMtrx"

[/size][size=78%]main[/size]
[/size]
Code: [Select]
.abc
clrdraw
[0000000000000000]->pic1
ENTERMATRIX(8,1)
WRITE(1,1,"FFFFFFFFFFFFFFFF")
WRITE(2,1,"00000000000000")
Repeat getkey(15)
DRAW(1)
End


Lbl Draw
ClrDraw
If r1=1
GET(1,1)
Copy(A,pic1,length(A))
pt-on(1,1,pic1)
DispGraph
Return


prgmMTRXLIB

[/size]
[/size][size=78%]well this is the test code.Synthax on the Calc is right ,but it shows just weird pixl images at 1,1.[/size]
[/size]
[/size][size=78%]Thanx for help[/size]
[/size]
[/size][size=78%]alex99(thababo01)[/size]

2
hey there i´ve a simple question:
I've written a program for the ti 84+ in asm but the ti 82-Stats has no ASM( in the catalog.
is it possible to port it otherwise instead of a rewrite in basic ???

3
TI Z80 / basic spriter
« on: May 08, 2013, 02:58:39 pm »
hey there it is my new project
please say me what you think!!!

   Readme:
prog:basic spriter
from alex99
table of contence
----------------
1.installation
2.how to use?
3.bugs
4.future planning
5.thanks
6.copirights

1.Installation
--------------
to install this simply send basicpic.8xp and copy.8xp to your z80 calc.
IMPORTANT:
the source is in axe written!
you only can open with an prog that opens .8xp files

2.How to use?
-------------
simply run basicpic.
first it asks to insert a progname so input the name of the prog where you want store the sprites
WARNING:if the prog exists it gets overwritten!!!!
then it asks to make a: ".do that because of compatibility
you have  the following keys:

up-->move pixel up
down-->move pixel down
left-->move pixel left
right-->move pixel right
2nd-->insert pixel
mode-->exit whithout saving
clear-->delete all pixels
enter-->store

if you use enter the prog asks you under which name it shall be storen.when it asks you
if you want to make another answear whith yes or no.if yes then you can make another.if no
it stores all to the prog: "asdf".
to use the sprite insert: "(name of your sprite)"-->str7:prgmASDF:
and your sprite is running.
WARNING: after every running of basicpic.8xp and storing to prgmASDF are the old
information of prgmASDF deleted!!!!

3.Bugs
-------
1. mabey ram clear at y3=
2. than more pixels you inserted than slower the brog is...
if you find other bugs send an email to "[email protected]

4.Future planning
------------------
1.Fix all bugs

5.Thanks
---------
big thanks to Runner112;Hayleia and the other out of omnimaga!!!

6.copyrights:
-------------
this is an open source project.


don´t blame for my english!!!


download link:

http://www.ticalc.org/archives/files/fileinfo/453/45344.html   

screeny at ticalc

4
Axe / question for searching
« on: April 20, 2013, 01:11:56 pm »
2. is it possible to see progs, i mean that i put (for example) a "--" at the beginning of a prog and the axe prog see it and use it??? i know that it is possible in asm but in axe???mean something like .xy to show that it is an axe prog or :DCS for a picture

can you help me ???
 

5
Introduce Yourself! / hi
« on: April 20, 2013, 01:09:46 pm »
hi
i´m alex99 from cemetech and a basic and axe progger
i´m from germany
in the future i make alexstudios.com  ;D 8)

Pages: [1]