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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 17, 2013, 02:27:47 pm »
5305:all cases that are posted are a true story for you ;~)
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: August 17, 2013, 02:27:47 pm »
5305:all cases that are posted are a true story for you ;~)
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Axe / Re: Axe Programming« on: July 25, 2013, 03:41:22 am »
is it possible to execute progs in axe
i mean: 1. i compile the axe prog 2. store another progname to a string 3. run the axe prog 4. the prog that is storen into a String runs 18
TI Z80 / Re: basic spriter« on: June 20, 2013, 01:35:44 pm »
let me think this is really a small diffrence
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TI Z80 / Re: basic spriter« on: June 20, 2013, 12:02:10 pm »
hmm then ...small question:can you use all colours in basic ?
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TI Z80 / Re: Pokemon Topaze (Axe)« on: June 20, 2013, 11:59:16 am »
re:ram
thats a problem whith the dialogues...you could parspokemon as a app mabey... re:rewrite i know the problem you can´t use appvars in the ti 82 stats and thats one of the big problems at the stats... 21
TI Z80 / Re: Pokemon Topaze (Axe)« on: June 20, 2013, 09:31:26 am »
hmm
thank you...i do all to make the game perfect question:do yyou plan to make a water map or bigger map?? 22
TI Z80 / Re: Pokemon Topaze (Axe)« on: June 20, 2013, 09:09:28 am »
it also appears whith trainers and wild pokemons
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TI Z80 / Re: basic spriter« on: June 20, 2013, 08:57:32 am »
hmm mabey the hex string will be longer and it is going to have a number for every pixel and avery colour:
for example F is black and 1 is white red will be 7 then the code could be [000000070F00000(pixels)000007000ff0000(colours)] 24
TI Z80 / Re: basic spriter« on: June 20, 2013, 08:51:23 am »
hmmm thank you
the colour model does not applies hexadrecimal???what does it applie? 25
TI Z80 / Re: Pokemon Topaze (Axe)« on: June 20, 2013, 08:36:03 am »nice jobA cheat ? What cheat ? I don't know what you are talking about. i´m not going to say anything...sorry for double posting but i´m sad about the following bugs(at least in the german ver.) 1. it sais "your pokemon was send to the box" but the box is empty... 2. the pokemkon chose menu jumps randomly 3. if you fail at one boss you are resporning behind him and can go to the next boss (even by the other people in pokemon) PS: i found the cheats per coincidence 26
TI Z80 / Re: Pokemon Topaze (Axe)« on: June 19, 2013, 01:32:58 pm »
nice job
and thank you:the cheat is still there 27
TI Z80 / Re: basic spriter« on: June 19, 2013, 11:04:35 am »
well i have not much expirience whith the cse...got it 1 week ago...
can someone explain to me how does the hexadecimal sprite system work??? 28
TI Z80 / Re: basic spriter« on: June 18, 2013, 02:34:22 pm »
Ok tis is the next version o basic spriter
README ------- BASICSPRITER BY ALEX99 ------- INDEX ------- 1.INSTRUCTIONS 2.HISTORY 3.CREDITS 4.BUGS ##############################1.ISTRUCTIONS -HOW TO INSTALL? To install this simply send BASICPIC.8xp and COPY.8xp to your calc and run BASICPIC -HOW TO USE? To use this, run BASICPIC on your calc you must follow the following steps: 1. It asks you in which program you want to store your sprite . Insert now your progname. 2. It wants that you make an ' " ' you need to make this , because of compitability. 3. Draw your pic with the following keys: 2nd---insert or clear pixel arrows---move ALPHA---changing pixels CLEAR---clear all pixels ENTER---compile sprite 4.It is asking you if you want to have a fast picture. A fast picture is a sprite that is only including pxlon not pixl on and pixl off. Answer with yes and no. 5.It asks you what the sprite name is. Please look at the Example for more info. 6.It is asking you if you want to have another pic.answer with yes or no ############################## HISTORY ------- VER:0.1 i addet the drawing of pixels ver:0.5 it stores the pixel into a string ver:0.9 copy into a defined prog addet ver:1.0 fixed some small bugs wanted to publish this version ,but then Runner112 posted a copy program wich copy into a no defined prog so you can make your own prog and i published ver1.1 . ver 1.2 fixed RAM cleared bug with the help of Hayleia and others from Omnimaga. ver 1.3 totally rewrite of the code and better performance ver 1.4 added pixel - point changing ver 1.5 fixed small bugs ############################## CREDITS ------- THANKS TO: Runner112---he made this copy prog Hayleia --- helped me with very informative posts www.OMNIMAGA.org --- with the community YOU---you have downloadet this and to all the others that i've forgot ############################## BUGS: ----- I did not found any bugs. If you find some bugs feel free to send me a mail at: [email protected] or say it to ALEX99 on OMNIMAGA.org or CEMENTECH.net well i´m glad this is almost done i m going to make now some menus in it... mabey also a hexadecimal device... AND mabey i port it for the TI84+ CSE i´m going to post the ticalc download link soon but you can download it down here 29
Other Calculators / Re: Your calculator collection« on: June 15, 2013, 04:06:52 am »
TI84+ se
TI 82 STATS TI nSpire Cas CX |
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