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Messages - alex99

Pages: 1 [2] 3 4 ... 6
16
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: August 17, 2013, 02:27:47 pm »
5305:all cases that are posted are a true story for you ;~)

17
Axe / Re: Axe Programming
« on: July 25, 2013, 03:41:22 am »
is it possible to execute progs in axe
i mean:
1. i compile the axe prog
2. store another progname to a string
3. run the axe prog
4. the prog that is storen into a String runs

18
TI Z80 / Re: basic spriter
« on: June 20, 2013, 01:35:44 pm »
let me think this is really a small diffrence

19
TI Z80 / Re: basic spriter
« on: June 20, 2013, 12:02:10 pm »
hmm then O.O O.O O.O...small question:can you use all colours in basic ????

20
TI Z80 / Re: Pokemon Topaze (Axe)
« on: June 20, 2013, 11:59:16 am »
re:ram
thats a problem whith the dialogues...you could parspokemon as a app mabey...
re:rewrite
i know the problem :P



you can´t use appvars in the ti 82 stats and thats one of the big problems at the stats...

21
TI Z80 / Re: Pokemon Topaze (Axe)
« on: June 20, 2013, 09:31:26 am »
hmm
thank you...i do all to make the game perfect
question:do yyou plan to make a water map or bigger map??

22
TI Z80 / Re: Pokemon Topaze (Axe)
« on: June 20, 2013, 09:09:28 am »
it also appears whith trainers and wild pokemons

23
TI Z80 / Re: basic spriter
« on: June 20, 2013, 08:57:32 am »
hmm mabey the hex string will be longer and it is going to have a number for every pixel and avery colour:

for example
F is black and
1 is white
red will be 7
then

the code could be
[000000070F00000(pixels)000007000ff0000(colours)]

24
TI Z80 / Re: basic spriter
« on: June 20, 2013, 08:51:23 am »
hmmm thank you
the colour model does not applies hexadrecimal???what does it applie?

25
TI Z80 / Re: Pokemon Topaze (Axe)
« on: June 20, 2013, 08:36:03 am »
nice job
and thank you:the cheat is still there :P
A cheat ? What cheat ? I don't know what you are talking about.
(Don't tell anyone about those cheats lol, they were meant for debugging purposes. And try not to cheat too much, it kills all the fun).

Also, you may not have done it on purpose (maybe you hit "send" twice) but you double posted.


i´m not going to say anything...sorry for double posting
but i´m sad about the following bugs(at least in the german ver.)
1. it sais "your pokemon was send to the box" but the box is empty...
2. the pokemkon chose menu jumps randomly
3. if you fail at one boss you are resporning behind him and can go to the next boss (even by the other people in pokemon)

PS: i found the cheats per coincidence

26
TI Z80 / Re: Pokemon Topaze (Axe)
« on: June 19, 2013, 01:32:58 pm »
nice job
and thank you:the cheat is still there :P

27
TI Z80 / Re: basic spriter
« on: June 19, 2013, 11:04:35 am »
well i have not much expirience whith the cse...got it 1 week ago...
can someone explain to me how does the hexadecimal sprite system work???

28
TI Z80 / Re: basic spriter
« on: June 18, 2013, 02:34:22 pm »
Ok tis is the next version o basic spriter  ;D ;D ;D ;D


README
-------
BASICSPRITER
BY
ALEX99
-------
INDEX
-------
1.INSTRUCTIONS
2.HISTORY
3.CREDITS
4.BUGS
##############################1.ISTRUCTIONS
-HOW TO INSTALL?
To install this simply send
BASICPIC.8xp  and  COPY.8xp
to your calc and run BASICPIC
-HOW TO USE?
To use this, run BASICPIC on
your calc you must follow the following steps:
1. It asks you in which
program you want to store
your sprite . Insert now
your progname.
2. It wants that you make an
' " '    you need to make this ,
because of compitability.
3. Draw your pic with the
following keys:
2nd---insert or clear pixel
arrows---move
ALPHA---changing pixels
CLEAR---clear all pixels
ENTER---compile sprite

4.It is asking  you  if you want to have a  fast picture.
A fast picture is a sprite that
is only including pxlon not
pixl on    and   pixl off.
Answer with yes and no.
5.It asks you what the sprite name is.
Please look at the Example for more info.
6.It is asking you if you want to have another pic.answer with yes or no
##############################
HISTORY
-------
VER:0.1
i addet the drawing of pixels
ver:0.5
it stores the pixel into a
string
ver:0.9
copy into a defined prog
addet
ver:1.0
fixed some small bugs
wanted to publish this
version ,but then Runner112
posted a copy program wich copy into a
no defined prog so you can
make your own prog and i
published ver1.1   .
ver 1.2
fixed RAM cleared bug with
the  help of Hayleia  and others from Omnimaga.
ver 1.3
totally rewrite of the code
and better performance :P
ver 1.4
added  pixel - point changing
ver 1.5
fixed small bugs
##############################
CREDITS
-------
THANKS TO:

Runner112---he made this
copy prog

Hayleia --- helped me with
very informative posts

www.OMNIMAGA.org ---
with the community 

YOU---you have
downloadet this

and to all the others that
i've forgot
##############################
BUGS:
-----

I did not found any bugs. If
you find some bugs feel free to send me a mail at:
[email protected]
or say it to ALEX99 on 
OMNIMAGA.org  or
CEMENTECH.net   



well i´m glad this is almost done  ;)   :w00t: :w00t: :w00t:
i m going to make now some menus in it... mabey also a hexadecimal device...
AND mabey i port it for the TI84+ CSE

i´m going to post the ticalc download link soon
but you can download it down here



 

29
Other Calculators / Re: Your calculator collection
« on: June 15, 2013, 04:06:52 am »
TI84+ se
TI 82 STATS
TI nSpire Cas CX

30
Miscellaneous / Re: Birthday Posts
« on: May 27, 2013, 01:34:32 pm »
happy birthday!!!!!!!!!!!!!

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