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Messages - alex99

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31
Axe / Re: Axe Programming
« on: May 18, 2013, 01:29:53 pm »
i changed getcalc( like jacobly said and it is every time showing a pxl at 10/60

the ehole prog is not working !!!!!!!!!
i need some help
is there mabey anywhere sth wrong...
or mabey you have another  possibility....

32
Axe / Re: Axe Programming
« on: May 18, 2013, 12:21:15 pm »
well i use them because i ´want to make this tool for basic programmers
x and y are pointing the sprite on that part where the basic prog it defines
and str1 is the sprite itself...


Code: [Select]
Buff(2)->°X
Buff(2)->°Y

is not working

axe parser shows
:err:name length  :banghead: :banghead: :banghead:

33
Axe / Re: Axe Programming
« on: May 18, 2013, 10:10:40 am »
hey everyone
i´made a pic format for my own progs...
it is stored and executed in basic...
now i´m trying to port it into axe,but the axe prog is ram clearing...
info :
picsprite is stored into str1

prog for executing in basic:

Code: [Select]
:"?º'{^r}!{^T}{dot}{cross}{box},/*-+π{E}{e}{^3}{^2}{^-1}{}():."→Str0
:For(A,1,length(Str1)
:sub(Str1,A,1)→Str2
:inString(Str0,Str2)→B
:A+1→A
:sub(Str1,A,1)→Str2
:inString(Str0,Str2)→C
:Pxl-On(X+B,Y+C)
:End
in axe:
Code: [Select]
:.ASCLPIC
:GetCalc("Str1")→A
:GetCalc("uX")→{X}{^r}
:GetCalc("uY")→{Y}{^r}
:"?º'{^r}!{^T}{dot}{cross}{box},/*-+π{E}{e}{^3}{^2}{^-1}{}():."→Str0
:""→Str4
:length(A)=L
:conj(A,Str4,L)
:For(B,1,length(Str4
:Str4+B→P
:For(C,1,length(Str0)
:If Str0+C=P
:C→Z
:B++
:Str4+B→P
:For(C,1,length(Str0)
:If Str0+C=P
:C→θ
:sub(DW)
:End
:End
:End
:End
:End
:
:Lbl DW
:Pxl-On({X}{^r}+Z,{Y}{^r}+θ
i hope i find some help here...

34
TI Z80 / Re: basic spriter
« on: May 10, 2013, 05:55:31 am »
oh i´ve 1.0.5.where can i download it ??`ticalc has only my ver.?

35
TI Z80 / Re: basic spriter
« on: May 10, 2013, 05:37:57 am »
ahm which version is the latest???

36
TI Z80 / Re: basic spriter
« on: May 09, 2013, 11:18:26 am »
I saw this on ticalc earlier and it seems nice. How does sprite data looks like by the way?
what do you mean?how does it looks in the prog or in the graph or what???
...
I think he means how do you store it. And based on your gif, I guess it stores every pixel with a pt-on.

yeah and in the next version i maby include pt-off( and maby pxl-on( and mabey pxl-off(
mabey i also port it for the ti 84+cse

37
TI Z80 / Re: basic spriter
« on: May 09, 2013, 07:55:49 am »
I saw this on ticalc earlier and it seems nice. How does sprite data looks like by the way?

what do you mean?how does it looks in the prog or in the graph or what???

@Hayleia :i ´going to update the readme in the next version...it comes in a few days :D


ps: does somebody know how i fix the ram cleard bug:it is ram clearing if i type the Y= button

38
TI Z80 / Re: basic spriter
« on: May 08, 2013, 03:11:55 pm »
thank you :P

39
TI Z80 / basic spriter
« on: May 08, 2013, 02:58:39 pm »
hey there it is my new project
please say me what you think!!!

   Readme:
prog:basic spriter
from alex99
table of contence
----------------
1.installation
2.how to use?
3.bugs
4.future planning
5.thanks
6.copirights

1.Installation
--------------
to install this simply send basicpic.8xp and copy.8xp to your z80 calc.
IMPORTANT:
the source is in axe written!
you only can open with an prog that opens .8xp files

2.How to use?
-------------
simply run basicpic.
first it asks to insert a progname so input the name of the prog where you want store the sprites
WARNING:if the prog exists it gets overwritten!!!!
then it asks to make a: ".do that because of compatibility
you have  the following keys:

up-->move pixel up
down-->move pixel down
left-->move pixel left
right-->move pixel right
2nd-->insert pixel
mode-->exit whithout saving
clear-->delete all pixels
enter-->store

if you use enter the prog asks you under which name it shall be storen.when it asks you
if you want to make another answear whith yes or no.if yes then you can make another.if no
it stores all to the prog: "asdf".
to use the sprite insert: "(name of your sprite)"-->str7:prgmASDF:
and your sprite is running.
WARNING: after every running of basicpic.8xp and storing to prgmASDF are the old
information of prgmASDF deleted!!!!

3.Bugs
-------
1. mabey ram clear at y3=
2. than more pixels you inserted than slower the brog is...
if you find other bugs send an email to "[email protected]

4.Future planning
------------------
1.Fix all bugs

5.Thanks
---------
big thanks to Runner112;Hayleia and the other out of omnimaga!!!

6.copyrights:
-------------
this is an open source project.


don´t blame for my english!!!


download link:

http://www.ticalc.org/archives/files/fileinfo/453/45344.html   

screeny at ticalc

40
Axe / Re: Axe Programming
« on: May 06, 2013, 02:24:34 pm »
it shall copy to a prog and not to a string

41
Axe / Re: Axe Programming
« on: May 06, 2013, 02:04:16 pm »
look at my last post:do you  mabey know another code???

42
Axe / Re: Axe Programming
« on: May 06, 2013, 02:03:04 pm »
checked my code 3 times doesn´t work :(

43
TI-BASIC / Re: Need help
« on: May 06, 2013, 01:33:45 pm »
With request is the same way :) And for new questions you should just post again. That way we can see you have a new question, plus now it looks like my answer comes out of nowhere. Don't use edit to delete you entire previous question, just ask again :)
oooookkkkkk

44
yeah but the hole thing is going to be very slow...

45
General Calculator Help / Re: TI 83 Plus Black screen
« on: May 06, 2013, 01:27:55 pm »
Although I think broken screen calcs are usually sold for only $20 and a new one costs $80-120 x.x. The best thing is if you still have the warranty and take it back to the store.
it depens where you are looking...

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