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Messages - alex99

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46
TI Z80 / Re: TI-84+CSE: Checkers
« on: May 06, 2013, 01:26:19 pm »
hey it´s already the best game on a ti84+cse!!!

47
Axe / Re: Axe Programming
« on: May 06, 2013, 01:24:05 pm »
how do i close this parethese ???
Code: [Select]
::getcalc("str4")-->J
:getcalc("str1")-->A
:length(A)→L
:If GetCalc(J,L-1)→B
:Copy(A,B,L)
:Else
:Disp "Creation error"
:End

 ??? ??? ???

48
TI Z80 / Re: [Axe] Ikaruga X
« on: May 06, 2013, 01:22:09 pm »
hey this is right.i think it´s so good like it is...

49
Axe / Re: question for searching
« on: May 06, 2013, 01:16:24 pm »
sorry but how i´m closing it?i´m anew programmer..
the code whith lenth of str1 is fro calc84maniac and not from me so i don´t know..

50
Axe / Re: question for searching
« on: May 06, 2013, 01:08:31 pm »
str1 shall bestored in a prog.and the progname is standing in str4.so how i make the code???

51
TI-BASIC / Re: Need help with program
« on: May 06, 2013, 11:35:35 am »
What's funny about codebender's code is that "I WOULD SAY YES, BUT I DONT LIKE YOU" would get a "YAY! :D" in response.
As an optimization, and though it wouldn't work in the same way or catch a "YES" inside a larger string:
Code: [Select]
:ClrHome
:Asm(prgmALPHA
:Input "PROM?",Str1
:not(inString("YESUREYALRIGHTOK",Str1
:Pause sub("YAY! :D:",6Ans+1,7-5Ans
But prom was yesterday, so I'm too late anyways. :P
cool its better than anyones

52
Axe / Re: question for searching
« on: May 06, 2013, 11:32:12 am »

i made this code:

Code: [Select]
:getcalc("str4"-->J
:getcalc("str1"-->A
:length(A)→L
:If GetCalc(J,L-1)→B
:Copy(A,B,L)
:Else
:Disp "Creation error"
:End

in string 4 the program should been stored in that str1 should been copied
but it isn´t working...Why?











53
hm interesting.it sounds like thebugs in my axeprograms..

54
TI Z80 / Re: Rogue Z80
« on: May 05, 2013, 02:28:42 pm »
Just stopping by to say that this is a pretty awesome project. I really hope it gets finished :)
this projectis wonderful :D :P :ninja:

55
Humour and Jokes / Re: Weird/funny pictures thread
« on: May 05, 2013, 07:39:03 am »
I never saw a cat as smart as this one, acting against his nature to save his friend :P



well the smartest thing my cat can do is sitting on command. (even without showing food)


like this

56
TI-BASIC / Re: Need help with program
« on: May 05, 2013, 07:35:20 am »
hmm interesting
i would use this
Code: [Select]
ClrHome
ASM(prgmA    
Input "PROM?",Str1
length(str1)-->C
"yes yep "-->str5
if instring(str5,sub(str1,1,C
Then
Pause "YAY! :D
Else
Pause "D:
End
ps:never tried this

57
TI Z80 / Re: Rogue Z80
« on: May 05, 2013, 07:30:11 am »
hey this is looking nice (a bit like pokemon topaze) but this is nice.
it has also a good performance.

58
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 05, 2013, 07:12:41 am »
5090:you make an web broser and buy a pizza with help of your calc
5091:you always buy the newest calc :ninja:

59
TI Z80 / Re: [Axe] DualStar
« on: May 05, 2013, 07:11:21 am »
hey it´s cool i playedit with my friend in the physicsclass :P

60
Indeed. I just made a Zelda logo using a stat plot (xyLine) earlier this evening and when the two list data actually gets stored to their respective lists, it temporarily takes over 1200 bytes of RAM due to how complex the logo is. However, if I decided to use a pic I would just waste close to 22 KB of archive just for 1 title screen. It might be fine for very huge games, but I don't want to take such route if I'm gonna make a smaller game.

Here's the logo in question, by the way (in 160x240 mode with other stuff drawn on the screen, including a spinning triforce). The reason why the logo is that accurate is because I made it using the input command alone in a loop that stored the results in a list, then I retouched mistakes via the list editor:
hey this looks great
maby xlib is working on it...

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