1861
Miscellaneous / Re: 4th of July yay
« on: July 04, 2011, 10:41:35 am »Happy anniversary to DJ's calculators and happy (two-day belated) birthday to a nation south of where he lives!
Canadas is 2 days before ours

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1861
Miscellaneous / Re: 4th of July yay« on: July 04, 2011, 10:41:35 am »Happy anniversary to DJ's calculators and happy (two-day belated) birthday to a nation south of where he lives! Canadas is 2 days before ours ![]() 1862
Miscellaneous / 4th of July yay« on: July 04, 2011, 10:36:08 am »
today is the fourth of July exactly 10 years ago DJ_O got his ti-83plus calculator
1863
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: July 04, 2011, 10:29:00 am »
If it is Axe Parser post the source I will try to help, I have a mario project that I can put on hold for a bit
![]() 1864
The Axe Parser Project / Re: Bug Reports« on: July 03, 2011, 11:56:51 pm »
I am not sure if this was Axe but in 5.3b my calc gave EXAPLE:: when I press up it gave me graph and crazy text and pull out all batteries even backup then push random buttons to cause RAM clear sorry no screenies I have no camera at my grandmas
1865
Other Calc-Related Projects and Ideas / Re: Calculator Programs/Games Ideas/Requests - Inspiration« on: July 03, 2011, 11:51:32 pm »I say someone should try minecraft on calc. ![]() 1866
TI Z80 / Re: zIDE: Another On-Calc Assembly Environment« on: July 03, 2011, 11:47:41 pm »
what calc is it for 84 if it is yay
1867
News / Re: 10 Years Later: The End of an Era« on: July 03, 2011, 11:46:11 pm »
please dont go DJ_Omnimaga :'( :'( :'( :'(, you created my favorite website
![]() stay as long as you can and way longer ![]() I will be sad to see you go away but please come back time to time to see how omnimaga is going 1868
Axe / Re: 3D in Axe?« on: July 03, 2011, 03:53:08 pm »
Yes I figured out how to move it easily but planes and textures like you say are hard but up and down I could not think of code to add for it to work I will try that
1869
Axe / Re: 3D in Axe?« on: July 03, 2011, 03:39:18 pm »
Yes but still I will add stuff and I will make a fast less feature version and a slower but more features version
1870
Axe / Re: 3D in Axe?« on: July 03, 2011, 03:13:53 pm »
Yes my head almost exploded I added sidestepping but not muchI need to figure out what code does piece by piece (I was up all night looking at it(not joking I did))
1871
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: July 03, 2011, 01:43:42 am »
Yes this has so much potential at least a demo if discontinued if not discontinued no demo just program on
1872
Axe / Re: 3D in Axe?« on: July 02, 2011, 08:56:13 pm »
Yes I will give credit WOAH +21 RESPECT FOR ONE POST!
1873
Axe / Re: 3D in Axe?« on: July 02, 2011, 08:51:02 pm »
cool I will try it out and can I use some of the source?
1874
Axe / 3D in Axe?« on: July 02, 2011, 08:36:39 pm »
Is 3D possible in Axe? If so can I make a game like maze 3D (on ticalc) in Axe? Also post sprites and code I could use (Axe 5.3b)
1875
Metroid: Chozo Mission / Re: Metroid Chozo Mission« on: July 02, 2011, 08:31:20 pm »
http://ourl.ca/4129/82023 is I think what you are looking for
|
|