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Messages - annoyingcalc
Pages: 1 ... 60 61 [62] 63 64 ... 136
917
« on: December 09, 2011, 09:30:23 pm »
That is pretty cool!
918
« on: December 09, 2011, 11:33:39 am »
Nice story, mine is
You dont know who you are or anything, you make a name for yourself, annoyingcalc. You set off to go to the top of a cliff tear up some trees and make a picaxe to tear up some more. You make your house, a one story house with a bed, furnace, pressure plate for easily closing doors, and a crafting table, a standard house. Afterwards, you are kinda bored and make a second story to my house add another bed and a chest for my valuables. more comin later
919
« on: December 09, 2011, 12:12:33 am »
mine is long and I have to go to bed Ill post it tommorrow but it is awesome! please post stories to go with your minecraft worlds
920
« on: December 08, 2011, 11:23:54 pm »
921
« on: December 08, 2011, 10:52:31 pm »
YAY!!!
922
« on: December 08, 2011, 09:46:24 pm »
*bump*? awesome I cant wait for teh beta and the level editior is done? AWESOME
923
« on: December 08, 2011, 10:39:07 am »

AWESSOME and I love your avatar!
924
« on: December 08, 2011, 10:37:36 am »
I totally want to port a SNES emu to this!
really? I thought about that last night!
925
« on: December 07, 2011, 08:30:45 pm »
Problem is though, I feel like if there are too many testers, the file may go public and others will dive for it.. Yeah. Of course, anyone caught doing that would instantly become considered an unreliable jackass and be (morally) excluded from the community for leaking sensitive information and thereby helping all too quickly (*) TI work against our elementary rights as users (do what the heck we want with the hardware we own, because we bought it - for short, "freedom to tinker").
Under no circumstances should an unpolished, unreliable version be leaked. It would be bad for the community's reputation, both in the open development community (users mistaking the unstable version for the real thing, and saying that it's no good) and TI (mostly, some of their pundits on official, or like-minded, communication channels, could easily blame the community for releasing unstable stuff). That's how it works in other open communities aiming at native code execution on their favorite platform, e.g. gaming consoles, and facing the same kind of manufacturer hostility as we do - and years of experience seem to show that it isn't a bad pattern 
That said, there is a fine line of balance to be found: too few testers increases the risk to release a product with at least one rough edge, while too many testers might be bad for the reasons stated above 
(*): the next OS version will certainly fix the holes, even if Ndless 3 is released shortly before the next OS version. TI is very serious about closing the holes, or even the possibility to interact with their calculators through clear-text formats, as they have shown in the past. But giving them more time to close the holes, by releasing raw exploits before there's a companion SDK, doesn't help programmers users in any way - it actually probably hinders them.
Very well said, a good idea though is to download os 3.1.0 right now as a backup for when TI blockes ndless 3. Until then be happy that TI at least put in lua, and play around with lua until ndless is officially released
926
« on: December 07, 2011, 08:26:42 pm »
have a nice title screen
927
« on: December 07, 2011, 08:26:18 pm »
^^ great idea
928
« on: December 07, 2011, 08:24:21 pm »
I got a pet chicken!
930
« on: December 06, 2011, 11:57:36 pm »
can you edit my post above someone who can use html?
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