This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - apcalc
Pages: 1 ... 70 71 [72] 73 74 ... 96
1066
« on: September 06, 2010, 05:13:02 pm »
This is really strange, but I went back to compile the same exact file, and it compiled to 3K!
Even better, when I added the flag -nostdlib to the Makefile, the size went down to 1K (although this would only work for the blank file included with the skeleton; when I tried it on Trapped, it complained of undefined references to memset and memcpy)!!
I can't explain why it went down from 33K, as I made no edits at all, but at least it is working now!!
1067
« on: September 06, 2010, 11:07:31 am »
This is sad news Hot_Dog. I wish you the best while you are away.
1068
« on: September 06, 2010, 10:52:53 am »
Looks very nice! Good job!
1069
« on: September 06, 2010, 09:48:56 am »
Happy Birthday Iambian!!
1070
« on: September 06, 2010, 09:31:56 am »
Yeah, level 2 is not there yet. I have pics of all of the original levels, but I just didn't type them in yet, choosing to just add the new features to the current level (there should not be any ladders in level 1 for example). I am going to start adding the other levels soon!
1071
« on: September 05, 2010, 10:00:09 pm »
I believe I have a copy of that, but I still find the cmd interface easier because I find myself constantly opening and closing the emulator when I am testing my C programs. I am too impatient to have to go through the menus every time I start the emulator. I do find that I use that to make a new .rom file, though, as I don't have to do that too often.
1072
« on: September 05, 2010, 09:52:45 pm »
That happened to me on my Nspire 84 keypad (the only thing was, that it had good results, as I did not have to go through the trouble of deleting all of TI's useless apps )
1073
« on: September 05, 2010, 09:42:37 pm »
33K is not very large in itself, but that is just what you are starting with. I know that currently Trapped is 20K. If I added these files in, that might double the size. An extra, say 15-20K on every Ndless program you have on your calc can add up quickly. There has to be some way to have it not include the unused functions. I am almost sure TIGCC/GCC4TI dose it. You can include one file:
#include <tigcclib.h>
This includes all headers for use, but it does not start the program at the size of all of the headers plus your code, only your code and the functions used by it. I am not sure how it is done, but one of the maintainers of GCC4TI might know.
1074
« on: September 05, 2010, 09:14:53 pm »
I was kinda hoping for the regular size usb (for absoutely no reason except I don't really like mini usbs), but other than that, I think everything I voted for won!
1075
« on: September 05, 2010, 09:13:18 pm »
I wish you luck with all of your projects (and screenshots ), jhgenius01! I tried your poker game for a short period of time today, and it seems pretty nice, espically since it is in Nspire BASIC. Great job!
1076
« on: September 05, 2010, 09:11:47 pm »
On the TI-89: 55. Go to the home screen, press f5, diamond, clear, catalog, enter
1077
« on: September 05, 2010, 09:10:54 pm »
They look nice! Good job shmibs!
1078
« on: September 05, 2010, 09:10:13 pm »
Looks great, Eeems!
1079
« on: September 05, 2010, 09:09:04 pm »
Interesting results! Thanks for all of your hard work on this, alberthrocks!
1080
« on: September 05, 2010, 09:00:46 pm »
New beta posted in the release thread!
No new features were added, but I fixed many, many bugs!
I have been making fair progress on this lately. I hope to have a release of the game, hopefully, before halloween, then, I will start work on the level editor, which I will release after so I don't hold up release on the actual game.
Pages: 1 ... 70 71 [72] 73 74 ... 96
|