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Messages - apcalc
Pages: 1 ... 74 75 [76] 77 78 ... 96
1126
« on: August 28, 2010, 01:12:16 pm »
Well, bwang wrote a DrawStr( function that I could use also. printf( essentinally draws text to the screen, but it also allows you to add numbers, other variables to the string. I don't think this will be too much of a problem, thankfully!
1127
« on: August 28, 2010, 11:37:46 am »
I was almost sure when I was going through the source I saw a function that allowed entering a password, but if it is not there, I will just add it in.
1128
« on: August 28, 2010, 10:48:49 am »
I was looking over the code for Tile World, and it looks like it might be pretty easy to port it to the Nspire instead of completly starting from scratch. It seems as if it does not use too many functions that we don't already have for the Nspire. The main problem would be printf(, but I could just use dialog boxes. This would lead to several advantages in the game: 1. I would probably finish faster, as I would not have to start from scratch 2. It would read the original .dat files for Chips Challenge, which would save me time from importing levels 3. As calc84 said, the game would be very accurate 4. No level editor would need to be written, as a computer one could be used to make it into a .dat file, which could be used by my program The only drawback to this would be that I could not include the original level .dat file. But, I am sure I could get permission to include the CC Level Pack 2 .dat file!
1129
« on: August 27, 2010, 09:13:25 pm »
After a very long debugging process, I have finished the ladder drawing routine. Here is a screenshot of the ladders in action: Note: For some reason, this screenshot runs much slower than The Game is on calc. I will try to find out why this is happening soon. EDIT: Also, I have not done all of the new graphics yet (that is why the guy turns into a bomb when climbing a ladder and the ladder "disappears when the guy is in front of it. )
1130
« on: August 27, 2010, 10:36:31 am »
I don't see level conversion being too much of a problem as I plan on making all of the levels external from the main program, because including all of the levels would make the program HUGE! If it comes to the point where I have to type all of the levels in from full pics of the levels and it is holding up the release, I can release it with the first 50 levels or so, and then add the others in level packs released later. Also, custom external level support is planned.
1131
« on: August 27, 2010, 10:25:44 am »
I have been working on this project for a little while now (although I have made very little progress because of Block Dude/Trapped), but after I finish Trapped, this will be the next project I will be working "full time" on. Right now, I have a small amount of the game engine working, and the drawing routine is working (except for the fact I have not drawn the sprites yet, so no screenshots yet ). I am getting pretty good at 2-D games like this, as they all follow the same basic game engine as Block Dude, except more/different cases have to be added to the engine. I still have lots to do, but I thought I would announce this project now just to let everyone know. It is going to be a while before this is finished (probably not until around next summer, maybe longer ). Hopefully, if I have some time and I don't feel like working on Trapped, I will start on a few of the sprites and post a screenshot here! I have been making good progress on Trapped, so that might be done sooner than expected, giving me time to work on this! Latest Screenshots:
1132
« on: August 27, 2010, 07:05:58 am »
Very nice Goplat! Thank you for posting. EDIT: I have been playing around with the Makefile included with Ndless 1.1 in order to make it compatible with including the headers from the skeleton. I have successfully made it include the header files in the "./headers" directory, but it dosen't like the "./system" directory, complaining of missing files which are incompatible when replaced. I have attached 1. An edited copy of the Makefile for Windows, 2. An edited copy of nspire-gcc for including the right headers, and 3. An edited copy of nspire-as for including the right headers. I am working on getting it to include the system files from the skeleton, but for now, it just uses the ones in Ndless (they are included from nspire-ld). The Makefile should replace the Makefile in the skeleton directory, and nspire-gcc and nspire-as should replace those in the Ndless /bin directory. All three of the needed files are included in the zip attached.
1133
« on: August 27, 2010, 07:01:38 am »
I like the new level system! * apcalc lost The Game
1134
« on: August 26, 2010, 06:01:18 pm »
I remember in one email that I got they gave me a link to a non TI website.
The question was something regarding a math function on the TI-89 (piecewise functions, I believe), and they gave me a link to an external website that described how to graph one on the TI-89.
1135
« on: August 26, 2010, 08:43:38 am »
Good luck in college bwang! I hope we see you back here soon.
1136
« on: August 26, 2010, 08:39:47 am »
Thanks for the welcome everyone!
1137
« on: August 25, 2010, 07:03:09 pm »
Just wanted to give a little update on the progress I have made and the things I have planned.
Implemented Bombs and Gold Bombs Metal Walls Spikes
Top Priority Ladders Push Blocks Rewrite Drawing engine for 68k version (should be very easy)
A Little Bit Later Smooth Scrolling New Graphics Implement game engine in 68k version (should be very easy, as I will only have to change the key press tests, but I want to finish it first for the Nspire so I don't change something in one version and forget to change it in the other)
Still deciding if I will add... Animated Pieces (like the bricks, spikes) Level Editor/Loading of external levels
I forgot to install CalcCapture when setting up my development environment on this computer, so I can't post a screenshot, but I will try to post one soon.
I am hoping to have this project finished sometime before Jan/Feb of next year.
1138
« on: August 25, 2010, 06:39:19 pm »
This looks pretty nice! I will have to try this soon to see what it looks like.
1139
« on: August 25, 2010, 10:17:46 am »
I believe that calc84 has a binary of this on his calculator, as I remember him talking about writing a TI-BASIC program on it right around when his computer crashed. I doubt we will see a release though, as I believe that version was still incomplete.
1140
« on: August 25, 2010, 08:07:25 am »
This looks great! I am glad to see this is out! Hopefully, this can be promoted on ticalc.org so it can atain the fame of Mirage OS in the future. Great job Kerm M.!
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