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Introduce Yourself! / Re: Another overdue hello...
« on: August 10, 2010, 09:22:10 pm »
Enjoy your peanuts!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1201
Introduce Yourself! / Re: Another overdue hello...« on: August 10, 2010, 09:22:10 pm »
Enjoy your peanuts!
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Introduce Yourself! / Re: my (EXTREMELY late) new topic« on: August 10, 2010, 09:00:12 pm »
Welcome to Omnimaga (even though you have been here a while)!
Your peanuts should be here shortly! 1203
Trapped for the TI-Nspire and TI-89 / Re: Trapped for TI-Nspire« on: August 09, 2010, 11:38:31 pm »
I think I am also going to make this game for the TI-89. It is not too hard at all to port the code to 89 C and the 68k community could use some activity! I will be working on both version simultaneously, so that might slow down updates/release. The 89 version will not have grayscale or the animations present in the Nspire version to same me some time. Also, I have decided to restart the game engine from scratch as it does not take too long to write and it will be easier that making a ton of changes to the current version (actually, the drawing engine was much harder to write than the game engine).
EDIT: Also, I doubt I will get any work on this until early September because I have a ton of work I have to do for school. (I have 3 weeks--it is going to be very close for me ) I will pick up work once I have free time when school starts (which will still be limited). 1204
TI-BASIC / Re: Why never to use Goto.« on: August 09, 2010, 08:01:33 pm »
LOL That was a good one! Some of my earlier programs use a ton a "gotos". I should be careful to watch out if I will be eaten.
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TI-Nspire / Re: Nspire bmp viewer« on: August 09, 2010, 03:18:17 pm »
Actually, the transition between the 16 shades of grayscale on the Nspire's screen is not that great. It is almost like there are only four levels with several close shades in each level. Although the still look nice, I have not found a pic that looks better on hardware than on the emulator.
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TI Z80 / Re: The Impossible Game« on: August 09, 2010, 12:22:47 pm »
I just tried this on the Nspire emulator. After about 60 tries on each level, my best was 23% on the Ipod one. I will need to try more! Great game!
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TI-Nspire / Re: Nspire bmp viewer« on: August 09, 2010, 12:05:46 pm »
Yeah, I think that was caused by Windows Snipping Tool. It is like that on all screenshots I take with it.
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 08, 2010, 11:21:04 pm »
Sure! This is a .zip file of everything that will be uploaded to ticalc.org (including the soruce and ReadMe). I made this up earlier today so I might as well post it!
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 08, 2010, 06:58:12 pm »
Guys, I just wanted to note that level 10 in the version posted here has a lot of bugs, which are all fixed now. Some bricks are missing where they should be, I think the guyx position is different than what is drawn, and random sprites were sometimes drawn at the bottom of the level when the bottom row was blank. Just use the code for level 11 above and skip this level if you reach it. I don't think it is beatable in that state.
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 08, 2010, 06:03:51 pm »
I *think* I have squashed all of the bugs. I just went though and played all 11 levels without stopping (with a little help from Detached Solutions ) and I only encountered 1 bug (but it was just forgetting to put a brick in a spot where it should have been, so it was a very easy fix ). I might hold off release until Wednesday night though so I can put it through more tests to ensure that it is bug free!
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News / Re: Almost all lucky 7s« on: August 08, 2010, 12:15:51 pm »
I wonder if we can break that record of 70000 posts. We are already more than half way there and if we see a large activity spike in the beginning of the school year with questions about Nspire stuff/Axe, we have a possibility of beating the record!
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 08, 2010, 10:47:41 am »
Fixed!
The first one was caused by a typo (the game literally thought that the guy was one position lower than his actual position because his position initialization was 1 higher than it should have been) The second one was the same exact bug that caused your original problem in level 4. I never got around to fixing it. It was caused because I copied and pasted a part of the code (while the guy was holding a box) from the left movement and I forgot to change a -1 to a +1. EDIT: Also, while playing the 83+ version of Block Dude for the first time yesterday, I discovered one problem with my game engine that was different from the original Block Dude. This has been fixed. EDIT AGAIN: Level 10 has the same problem that level 8 has in that version I posted. (only his position is thought to be one to the left, not up). This has been fixed. I didn't have the time to test levels 7-10 yet. I will tonight and if I cannot beat them I will use the level solutions from Detached Solutions to make sure that they are beatable! I am still hoping to release this game before Thursday, provided that I do not find any major bugs before then (I really hope all of the bugs are squashed now!) Thank you for the bug reports! 1213
Trapped for the TI-Nspire and TI-89 / Re: Trapped for TI-Nspire« on: August 07, 2010, 05:23:36 pm »
Yes, I have already changed that in Trapped. I do still have to change Trapped so it uses the same method for receiving key codes as Block Dude, but this will be fixed very soon. On another note, the guy now has a walking animation between each frame, but smooth scrolling is a problem. I don't know if I will be able to add it. I will try to post a picture of the walking animation later.
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OTcalc / Re: Let's build our own calculator!« on: August 07, 2010, 01:33:02 pm »Change 2nd to shift. 2nd is too similar to the TI-83+, they might get legally mad.I don't know about that, I had a Casio scientific calculator that had a 2nd function key. I think it's pretty standard on calculators. Yeah, I got scientific calc from the dollar store that had a 2nd function key, so I think it is ok. |
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