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Messages - apcalc
Pages: 1 ... 80 81 [82] 83 84 ... 96
1216
« on: August 07, 2010, 11:17:35 am »
I am working on walking animations now. Due to the way my drawing engine works (all it does is draw a portion of the level array) and the things I have to do to get ready for school, this may take me a few days to finish. Also, I want to put the final touches on Block Dude before it is released!
1217
« on: August 06, 2010, 10:23:42 pm »
Heres a nice screenshot: It looks great on hardware too!
1218
« on: August 06, 2010, 08:27:44 pm »
I have made some changes to this game reflecting DJ's comments. First, you now have to release the down key before you can pick up/ put down a block. I have left the key delay on the left, right, and up keys (it is about a half of a second) because sometimes when I play I find it easier to move when I don't have to actually click the key each time, but that is just my personal preference. If you want to see an example of the actual key delay time, look in the "Trapped for TI-Nspire" thread at the bomb explosion (second screenshot). The delay between the explosion frames is the exact time as the key delay (the delay is slightly longer on the actual hardware than on the emulator). If anyone thinks I should make the left, right, and up keys like the down key (having to release it before you can perform that action again), please post here. I definitely feel that DJ is right about the down key though. It can be hard to control sometimes. Likewise, due to confusion on how to actually go to level 1 (you had to press the home key), I have changed the method to enter key codes. In this version, you can press enter at the original dialog box to go to level 1. I will probably also make it so you can use the "click" button between the directional keys to go to level 1. If you want to enter a key code, you have to press the esc key, then enter the code. Also, in order to test this game on more complicated levels, here is the keycode for level 11 (this will be changed before release ): T, C, Menu Thank you for all of your comments about this game! They help to make it better! Don't feel bad about posting any problems about this game, I am happy to here them so I can fix the game and make it better! EDIT: I just wanted to note that this game will be released on ticalc.org sometime before Thursday
1219
« on: August 06, 2010, 07:09:33 pm »
My high was 47!
Excellent job with this game!
1220
« on: August 06, 2010, 06:33:53 pm »
I was a little bored (didn't want to do summer work or get work done on the game core) and I decided to play around with the explosions in the game. This is the first time I ever tried to do anything like this (somewhat smooth animations), and I am not sure if I like the outcome.
1221
« on: August 06, 2010, 02:43:04 pm »
Also, I should note that I plan on changing all of the graphics from the original Block Dude Nspire (brick, block, guy, door) to make this game a little different from the original. (although this change will probably not take place for a little while)
1222
« on: August 06, 2010, 02:34:10 pm »
Well, now that I am just about done with Block Dude Nspire (just checking for bugs), I have decided to start work on my next Nspire project, Trapped Nspire. Trapped clone of a TI-83+ game that was like a sequel to Block Dude. Also, for now, I am keeping these games separate. I may combine them in the future (right now, that is not likely). There are still many things I need to add and with school starting, this game will definitely take longer to finish than Block Dude (which only took about 3 weeks), despite the fact that a good portion of the code from Block Dude can be reused. Proof of Concept Image: EDIT - I just realized that the original name of this topic "Trapped Nspire" can imply that my Nspire is "trapped", so I changed the name to avoid any confusion.
1223
« on: August 06, 2010, 10:08:40 am »
First, I just want to assure you that the 89 will do more than enough math for the PSAT/SAT (I have been able to do practice tests entirely on my calc ) If you want it new, I would suggest getting it from Walmart. I have not seen the 89 any cheaper at retail. You could always check on ebay though. I bought my Nspire new from ebay for around 75 dollars.
1224
« on: August 06, 2010, 09:16:36 am »
I was wondering -- Where did everyone get their calcs from? Was it from a major chain store (Walmart, Target, Staples), online (School Mart, TI's Website), eBay, a gift, did you win it?
Here are mine:
TI-89 Titanium - Walmart TI-Nspire - eBay TI-Nspire CX CAS - Underwood Distributing
1225
« on: August 06, 2010, 09:12:49 am »
Very nice bwang! Great job
1226
« on: August 05, 2010, 10:26:03 pm »
Welcome to Omnimaga!
Enjoy your peanuts!
1227
« on: August 05, 2010, 08:33:21 pm »
Here is a new version with the three bugs listed earlier fixed! I have still not looked into the bug phj posted about. I will try to fix it later!
1228
« on: August 05, 2010, 04:55:37 pm »
Well, that area in level 4 is not supposed to be there anyway (it was the typo I mentioned in my last post), but I will still look into this bug as it might be a problem in other areas of the game. Thank you for the bug report!
1229
« on: August 05, 2010, 11:21:45 am »
Now the next thing we know we will see a locked up OS for Z80 and 68k calcs. Although they could not do too much damage as we already have the keys!
1230
« on: August 05, 2010, 11:11:01 am »
I just want to make a quick note here: In the latetest version listed above, I have recieved comments that there are random sprites above level 1. This issue was caused because the size of level 1 is smaller than what was being drawn on the screen. The drawing engine was trying to access currentlevel[-1]. I just increased the size of level 1 by adding an extra row to the array. This issue has been fixed Likewise, there are two other bugs in that version that are not fixed. I will list them here: 1. Level 4 is not correct (it is not the same as level 4 in the original Block Dude) 2. When the guy could climb a brick (or box), but he was holding a block, which prevented him from climbing (if he did climb, the block would be over the brick), if you tried to go up in this situation, the guy would dissappear until you pressed another key. All three of the bugs listed here have been fixed. I am just about ready to release this game on ticalc.org. I just want to test the levels 1 more time to make sure everything is ok. Thank you everyone for your support of this program!
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