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TI-Nspire / Re: GBA emulator?
« on: July 31, 2012, 07:30:48 pm »
So, any ETA on the release?
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nSDL / Re: nSDL 0.2.1—A fast, robust, cross-platform graphics library for the TI-Nspire« on: May 05, 2012, 03:28:08 pm »
Any progress in C++ support?
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nSDL / Re: nSDL (0.1.4 beta)« on: April 20, 2012, 07:38:58 pm »
Amazing!
Just wondering, how's the performance of this compared to BMP blitting? 5
nSDL / Re: nSDL (0.1.4 beta)« on: April 18, 2012, 06:15:29 pm »
Nice, hopefully we will soon see awesome games (and emulators ) being made with nSDL!
And yes, there is a bug in the plasma demo, I'll probably release an updated version soon. EDIT: Here it is: CX: http://www.mediafire.com/?huad2sed9i378t3 Touchpad/Clickpad: http://www.mediafire.com/?p36ze746p0ot847 6
nSDL / Re: nSDL (0.1.4 beta)« on: April 14, 2012, 12:39:34 am »
The values change when I use the touchpad but the mouse doesn't appear.
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nSDL / Re: nSDL (0.1.4 beta)« on: April 13, 2012, 07:12:08 pm »
It works, but lags a lot. Sometimes the program completely freezes for a few seconds.
But is amazing, thanks! 8
nSDL / Re: nSDL (0.1.4 beta)« on: April 05, 2012, 09:03:07 am »Wow that looks great. When this is available for download, I need to try the color version to see how this looks like on my CX (assuming a demo of the above is made available?).Of course! CX: http://www.mediafire.com/?7omfqojuxjjrpp2 Touchpad/Clickpad: http://www.mediafire.com/?ax8dyd9xqgjb2z5 And here's the source (just ignore my dirty random generator at the end): http://pastebin.com/gqjXDTBw Also, please note that the actual code that generates the plasma effect was not made by me, this is just a port of a demo available here. 9
nSDL / Re: nSDL (0.1.4 beta)« on: March 27, 2012, 05:52:03 pm »I'd prefer that both of you contribute to find out the root cause of the issue.Yes, there are a few things that doesn't seem to work with Ndless, like srand(int) and rand(); 10
nSDL / Re: nSDL (0.1.4 beta)« on: March 27, 2012, 05:14:44 pm »
Thanks, I'll use those "alternative methods" then.
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nSDL / Re: nSDL (0.1.4 beta)« on: March 27, 2012, 04:20:23 pm »
Won't all of these relocation issues be fixed if we use an elf/bFLT/QEMU loader?
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nSDL / Re: nSDL (0.1.4 beta)« on: March 27, 2012, 02:38:49 pm »
I've been trying to port some SDL Demos (here), but most of them use math functions that won't work with SDL. For example:
Spoiler For Spoiler: Spoiler For Spoiler: I asked hoffa about this but he also doesn't know what's causing the warning. Any help? 13
nSDL / Re: nSDL (0.1.4 beta)« on: March 25, 2012, 10:29:57 am »
Just wondering, is it possible to use c++?
Great work! 14
nSDL / Re: nSDL (0.1.2 beta)« on: March 20, 2012, 07:25:50 pm »
Great news, can't wait for that how-to!
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nSDL / Re: nSDL (0.1.2 beta)« on: March 20, 2012, 04:54:20 pm »
Both images are exactly the same (16x16).
EDIT: I've tried with another 32x32 image and it says '1000 blits in 282 ms'.
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