Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bb010g

Pages: 1 ... 8 9 [10] 11 12 ... 34
136
Axe / Re: Using the link port in Axe?
« on: July 07, 2014, 01:50:41 am »
The USB port is very complicated and not fully documented (because it's not fully known) though, which makes it quite hard to get it to work.
BrandonW is the walking documentation for the USB controller. :P He does know a lot about it, as well as all the calc hardware.
Wouldn't it then be a good idea to get BrandonW to write some docs, in case he gets hit by a truck or assassinated or something else?

137
TI Z80 / Re: [Game] SplitIt
« on: July 07, 2014, 01:36:28 am »
I like the menu.

138
Web Programming and Design / Re: 8 by 8 sprite image from url
« on: July 07, 2014, 01:32:48 am »
Me gusta.

139
F-Zero 83+ / Re: F-Zero Progress Thread
« on: July 07, 2014, 01:26:42 am »
I remember seeing this early on and it looked awesome...
I nth the prod. :)

140
Casio Calculators / Re: FiXos, a UNIX-like kernel for fx9860
« on: July 03, 2014, 04:02:42 pm »
Awesome. :D

141
You can also pass around functions, but they need to be properly QUOTEd to make sure that they are not evaluated at the wrong time...
Could you give an example?

142
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 26, 2014, 08:38:00 pm »
6474: As you are unable to use GUIs like PowerPoint you write your presentation in HTML + CSS + JS (true story)
Check out Beamer & reveal.js/slides.

143
TI 68K / Re: Source Seekers 68k
« on: June 26, 2014, 07:59:13 pm »
I was stupid enough not to back it up. My dad had me preform a memory clear...

I'm re-writing.
Just a random memory clear? :(

144
I like the idea, but I think this will become less useful over time. The most important thing the Prime needs is some way of passing around functions (either anonymously or by pointers) and values (pointers most likely) without strings. I used expr in a paint program I had and it dropped performance a bunch. Every time an expr is hit, a bit of compilation has to be done. In a tight loop (like in a game), this gets bad fast. I like the constants, but it's more space in the editor on-calc. I wouldn't mind so much if it was just in the compiled file. These problems can only be fixed by changing PPL itself. I think adding pointers, even without pointer arithmetic, development would be a whole lot nicer. (I would also feel better about using large data structures. :)) I'm using struct-esque lists in my in-progress Tetris clone, and all you really need are program-local vars that act like enums and a function to take key-value pairs and give a list with the proper indices. That function could even just be shared in a lib.

Anyhow, I'm looking forward to see how this goes. :)

145
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 20, 2014, 09:18:57 pm »

146
Gaming Discussion / Re: Your best video game pickups.
« on: June 20, 2014, 12:24:53 am »
-Custer's Revenge for the Atari 2600
A reference for your port, I presume? :P

147
Gaming Discussion / Steam Summer Sale Confessions
« on: June 20, 2014, 12:20:39 am »
Confess your wallet assaults here!

Mirror's Edge: 4.99 USD
Star Ruler: 3.74 USD
Ms. Splosion Man: 2.49 USD
Introversion Complete Pack (March 2012): 4.99 USD
SpaceChem: 1.99 USD
SpaceChem: 63 Corvi mission: 0.39 USD
A friend gifted me Hotline Miami and FTL also.

148
Introduce Yourself! / Re: My VERY, VERY late introduction
« on: June 20, 2014, 12:12:39 am »
Which C++ book?

149
News / Re: Mumble server up again
« on: June 17, 2014, 08:20:21 pm »
[...] The only online game I really play is Starcraft II and soon Mario Kart 8.
This one? http://files.julosoft.net/starcraft2.swf
slow clap

150
The 84+ touchpad is in its own happy little world.
If you do it for 3.1 you lose the 84+ keypad compatibility.

Um... which of these is right?

Also, about the whole CAS thing. Can I run the 3.2 CAS, and if so, can I use ndless with it?
The keypad was made for only the non-CAS models, so the CAS OSs won't have the 84 part. The 84 emulation just sits in it's own corner of the OS isolated.

Pages: 1 ... 8 9 [10] 11 12 ... 34