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Messages - bb010g

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211
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 06, 2014, 10:14:37 am »
I could allocate some more, but I thought (e)ndless redstone would work better and is less annoying.
With normal redstone, though, we can port "real" redstone devices easier.

212
Miscellaneous / Re: Random YouTube Videos
« on: June 06, 2014, 10:13:03 am »
It's all clips from the video. I would watch the original; it's confusing but good.

213
Miscellaneous / Re: Random YouTube Videos
« on: June 06, 2014, 12:51:50 am »
ALL HAIL THE VIRTUAL BOY

214
Miscellaneous / Re: Birthday Posts
« on: June 05, 2014, 09:19:59 pm »
\o/
Happy birthday!

215
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 05, 2014, 09:15:07 pm »
Couldn't you allocate 4 more bits for redstone state for each block? I don't think that would impact performance too badly.

216
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: June 05, 2014, 09:10:13 pm »
They were already attacked by Bethesda for using the word "Scrolls" in a future game.
And then they challenged Bethesda to a Quake 3 tournament, but Bethesda dropped the charges... :D

217
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: June 05, 2014, 09:53:17 am »
Yeah I wish everyone had that philosophy, unlike people like the creator of that one popular and drug-like-addicting block/building game who I will not name, who are only in for the money.
Guessing you're trolling. :) Mojang is a pretty relaxed company, with mods, mobile clones, and the like not being attacked.

218
KnightOS / Re: KnightOS
« on: June 05, 2014, 09:52:00 am »
EDIT : by the way, that should be moved out of the "Discontinued projects" board I think.
+1

219
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 05, 2014, 09:50:11 am »
Which 8 free bits?
It's not that big of a problem ;)
Currently, BLOCK_WDATA is defined as uint16_t, the lowest 8 bits are the BLOCK (the ID),
the higher 8 bits could be used for anything.

220
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 04, 2014, 09:41:29 am »
It's not that big of a problem ;)
Currently, BLOCK_WDATA is defined as uint16_t, the lowest 8 bits are the BLOCK (the ID),
the higher 8 bits could be used for anything.
Somewhere in crafti, there's the enum BLOCK_SIDE, which is used as the highest 8 bits of the door's BLOCK_WDATA.
To indicate whether it's the top or bottom half of a door, bit 7 is used.
For redstone power state, I'd use the top 2 bits (7 and 6) and I'd have to move the door part bit out of the way.
Then each door part would have it's part bit set to 0, which is bottom..

Edit: So that old doors won't confuse redstone circuits:
enum  REDSTONE_STATE {
NOT_POWERED=0b00,
PASSIVELY_POWERED=0b01,
NOT_POWERED_2=0b10,
ACTIVELY_POWERED=0b11,
}; or even better, a bitfield.
You could use the free 8 bits for power level.

221
News / Re: Nspire 3.9 available, blocks 3.6+Ndless
« on: June 04, 2014, 09:38:55 am »
Actually HP is more aimed towards students now with the HP Prime. A lot of engineers are not happy about that move in fact.
But still, looking at sites like HP Museum, you can see that it has a userbase of repeat customers who bought the Prime because it looked beautiful and was from HP. HP has to report to engineers because they expect a great calculator. (Whether they deliver is another matter.)

222
News / Re: Nspire 3.9 available, blocks 3.6+Ndless
« on: June 02, 2014, 08:24:40 pm »
Why does it seem like TI spends so much more time and effort (and money) waging war on the community, than actually putting out a good product?
Because they're in bed with textbook manufacturers and hyperparanoid schools/teachers.
Ninja edit: TI markets their calculators almost exclusively to the educational market (high school & college). A company like HP is focused mainly on engineers and what they'd like to use, which means stuff that doesn't suck and that they trust them to be responsible for what they do, even if they break their calc. Casio isn't big enough to afford assulting their community (AFAIK, but I'm not French). TI panders to the teachers who think that they shouldn't be responsible for ensuring the morality of their students on tests, which they really shouldn't be completely obligated to, but they should have to do a bit more on a suspect student than check to see if the CAS appears or if the reset screen shows (like try 2*x or look at the programs/apps). I know its a bit more work, but it doesn't kill the potential of those interesting in hacking their calcs.

223
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 02, 2014, 08:21:37 pm »
Not really. I could generate 10MB of Chunks and use that, but it'd take 10 minutes to generate and also 10 minutes to load each time you want to play.
And I'm not sure what you mean by "even though it reduces the speed".
I was asking if instead of loading a block of map each time you need it, you could begin to load it progressively when we come close to it. This progressive load would reduce a bit the speed but would make the "loading" disappear.
That's basically how it works now...
Why, then, does it have to load all the generated chunks at start? Can't you just load selective parts of the file into memory, accessing like an array? (Guessing you don't have arbitrarily large block data yet, but you could still stick that at the end (found by a position dictated in the header of the save).)

Ninja edit: It looks awesome. :D Nice work.

224
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: June 02, 2014, 07:37:44 pm »

225
Gaming Discussion / Re: Is the 3DS worth it ?
« on: May 31, 2014, 12:04:58 am »
Also, on the PC you only have Melee, Brawl and PM.
You forgot the original.

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