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Messages - bb010g

Pages: 1 ... 16 17 [18] 19 20 ... 34
256
Web Programming and Design / Re: Network
« on: May 21, 2014, 10:22:08 pm »
More of a request for Moon IDs: Could you enable Gravatar?
Obligatory: "Holy necropost, Batman!"
Liking how this looks now, too. :)
EDIT: Cloud gives me:
Quote from: http://www.moonzean.com/cloud/login.php

Not Found

The requested URL /cloud/login.php was not found on this server.

257
TI-Nspire / Re: [Ndless] nKaruga
« on: May 20, 2014, 09:18:58 pm »
Example code:
So you have this:
Code: [Select]
int levelStream[] = {
enemy(110, 0, image_LUT_enemy_ship_0_light, image_LUT_enemy_bullet_1_light, callback_LUT_0, LIGHT, 1),
enemy(220, 0, image_LUT_enemy_ship_0_shadow, image_LUT_enemy_bullet_1_light, callback_LUT_0, SHADOW, 1),
cmd_killed,
LVLSTR_END
};
and you (probably) access it like this:
Code: [Select]
levelStream[n]
If you did this:
Code: [Select]
int levelStreamAArray = {enemy(...),enemy(...),cmd_killed,LVLSTR_END};
int levelStreamA(int n) = levelStreamArray[n];
int (*levelStream)(int);
levelStream = &levelStreamA
and accessed like this:
Code: [Select]
levelStream(n)
then you could also do this with just a change to your levelStream pointer:
Code: [Select]
int levelStreamB(n) = switch (n%3)
    case 0:
        return enemy(110, 0, image_LUT_enemy_ship_0_light, image_LUT_enemy_bullet_1_light, callback_LUT_0, LIGHT, 1);
        break;
    case 1:
        return enemy(220, 0, image_LUT_enemy_ship_0_shadow, image_LUT_enemy_bullet_1_light, callback_LUT_0, SHADOW, 1),
        break;
    case 2:
        return cmd_killed;
        break;
    default: // Stops the compiler from yelling at you and is probably good in case of lobsters
        return LVLSTR_END;
levelStream = &levelStreamB
You access it the same:
Code: [Select]
levelStream(n)
Make sure your functions don't grab the whole array/function at once, and you're great! (New idea: survive for X amount of time; you could just put a case at top that gives LVLSTR_END if the time is done)

258
KnightOS / Re: Official KnightOS nightlies
« on: May 20, 2014, 08:50:55 pm »
Couldn't you just get Travis CI hooked up to the Github repo? That integrates with Github a bit better IIRC.

259
Please try to stay relevant. This is useful information if you're trying to go from 3.6 to 3.2, not from 3.2 to 3.1. Wrong versions.

260
Computer Projects and Ideas / Re: MTD for the OUYA
« on: May 20, 2014, 10:15:38 am »
Looks nice. Will this go to normal Android (tablets?) also?

261
TI-Nspire / Re: [Ndless] nKaruga
« on: May 19, 2014, 09:18:08 pm »
Idea: If you use a function that takes an index as a wrapper instead of directly accessing the array, then you could use both the current level stream idea and use a streamy stream, such as something infinite or random or better than what I can think of right now.

262
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 19, 2014, 09:13:24 pm »
We are putting it all over the place. :P (true story)
FTFY

263
TI Z80 / Re: VVVVVV
« on: May 19, 2014, 09:13:03 pm »
The original VVVVVV did have invincibility & speed adjustments.

264
58. "This is a world where people eschew sex to write a programming language for orangutans." - http://stilldrinking.org/programming-sucks
That essay reminds me of this: http://research.microsoft.com/en-us/people/mickens/thenightwatch.pdf

265
Humour and Jokes / Re: Omni meme compilation !
« on: May 19, 2014, 09:04:18 pm »
Quote from: IRC
DJ Omnimaga: Jujus
Juju: DJ

266
Miscellaneous / Re: What is your avatar?
« on: May 18, 2014, 05:31:26 pm »
His logo next to an upward-falling Viridian in a custom map for his calc VVVVVV.

267
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 18, 2014, 05:27:24 pm »
So are these worlds now infinite?
No, not infinite, just 69905 blocks in X, Y, and Z-direction ;)
But there will be more and more glitches and artifacts the further you go.
...
...
...
THE FAR LANDS
somebody call Kurt

268
TI Z80 / Re: Portal Epilogue [Alpha]
« on: May 18, 2014, 05:18:27 pm »
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.
Why not both? (Also, gels.)

269
TI Z80 / Re: Portal Epilogue
« on: May 17, 2014, 09:43:50 pm »
Don't forget [alpha]. ;)

270
Art / Re: Mockups "please say this is going to be a game"
« on: May 17, 2014, 01:14:34 am »
Looking nice!

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