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Art / Re: Post your random sprites!
« on: May 11, 2014, 06:04:05 pm »I was bored and tried to make some Cave stpry sprites with xlibc.Looks nice. Are you thinking about doing more?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 286
Art / Re: Post your random sprites!« on: May 11, 2014, 06:04:05 pm »I was bored and tried to make some Cave stpry sprites with xlibc.Looks nice. Are you thinking about doing more? 287
Web Programming and Design / Re: MC server : Cookiecraft« on: May 11, 2014, 03:23:40 pm »
Aren't command blocks only useable by OPs?
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Miscellaneous / Re: 123outerme's Second Signature« on: May 11, 2014, 03:22:05 pm »
Wow. I didn't know you could use tables in BBCode. Nice.
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OmnomIRC Development / Re: AM/PM« on: May 11, 2014, 11:48:34 am »
How would I set those browser settings in Firefox on Linux? I can't find anything...
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: May 10, 2014, 04:50:27 pm »
I hope the blur isn't too bad; I tried nDoom on a friend's non-CX calc and it was really hard to tell what was happening.
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TI Z80 / Re: [Axe] Worms - name subject to changes« on: May 10, 2014, 04:45:16 pm »
Looking nice!
Oh good, I was worried this project diedCalculator projects never die. 292
Site Feedback and Questions / Re: Omnimaga Rules of the Road« on: May 10, 2014, 04:42:14 pm »
Is it just me, or did the sig scroll bars get broken in the move to SMF2? Some sigs that had bars before don't now, but it could just be a larger height limit.
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Introduce Yourself! / Re: Hello, I'm New« on: May 10, 2014, 04:32:45 pm »
Welcome to Omnimaga! I hope you'll enjoy your stay; we're a pretty jovial bunch here.
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TI Z80 / Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game« on: May 10, 2014, 04:29:21 pm »
Is there any way to make it so color could be done on the CSE, but gracefully degrades to B/W on the normal 84? (General question, not just for 123outerme)
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Reuben Quest / Re: [Beta] Reuben Quest Axe Remake« on: May 08, 2014, 05:10:16 am »It doesn't have to show up for very long (1-2 seconds?)...just the rho with "Omnimaga: 2014" underneath. I think it would look a bit cooler with the splash.-There's absolutely no indication at the start of the game stating who made the game or at least a copyright (such as 2004-2014 Omnimaga or 2004 version by DJ omnimaga/2014 Remake by Sorunome). If someone sends the game to a school friend without the readme then he won't know it's from Omnimaga. Maybe before the title screen the screen could turn black with the following text on two lines "2004-14 Omnimaga" "www.omnimaga.org".I decided to move that to the end of the game as that fit in there better IMO, but I guess I'll have to look some credits through again and add some more 296
Computer Programming / Re: Nightly builds« on: May 08, 2014, 01:51:43 am »
Travis is pretty well integrated with GitHub, IIRC.
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Site Feedback and Questions / Re: Google +1 button in signature?« on: May 07, 2014, 11:40:55 pm »
You could try something along the lines of [url=javascript:<blah blah blah>]+1 Me![/url].
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Site Feedback and Questions / Re: Link in signature« on: May 07, 2014, 09:37:54 pm »
Hint: [nobbc]BBCode[/nobbc] does what it says on the tin.
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: May 07, 2014, 10:18:04 am »
It's interesting to think about extending the smooth randomly generated terrain to another dimension you can only see a slice of, though.
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: May 07, 2014, 12:02:33 am »
Also, don't forget to update your vote on the reset poll!
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