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Messages - bb010g
Pages: 1 2 [3] 4 5 ... 34
31
« on: November 25, 2014, 09:44:11 pm »
(Although people tend to reply less to your projects if your negative score is too high because they'll be scared)
How so? Negative karma doesn't imply that a person is mean.
32
« on: November 24, 2014, 09:48:47 pm »
How about just making the AI system extensible? You give an arbitrary AI the stage & current game state and it gives you player inputs. That way anyone could try to build an AI and you could switch between them (even like training, where you have a stationary mode, walking mode, jumping, defense, attack...).
Actually, it' probably going to be the contrary, even though in the end it will be the same. There is a place where I call input routines, and I can change those input routines the way I want (that's actually already how I switch between "Multi" and "Solo", there's just a different initialization but the exact same main loop, calling the right routine to get input) so if you want to develop an AI, just replace LocalInput2 with whatever you want. When it's done, we'll put LocalInput2 back at its place and add a way to trigger your input method
How about this: you make that part swappable, so you can select varied compiled Axe (ASM I guess) programs to act there. You then can have a P1, P2, Link, AI, etc. there, easily swappable.
33
« on: November 23, 2014, 03:48:44 pm »
34
« on: November 22, 2014, 06:08:42 pm »
Why "another"? Serial is only accessible via the dock connector.
So it's a nice way to use serial via USB?
35
« on: November 22, 2014, 06:01:32 pm »
What's the benefit to having another USB port through serial?
36
« on: November 22, 2014, 05:53:24 pm »
Also I was always worried about For loops, because I know some languages seem to try very hard at making them weird. Even HP PPL is borderline with its FROM TO STEP DO syntax. Casio BASIC is the worst, I think, because it even inverts stuff. Instead of For(A,1,7,2) you have to write For 1->A To 7 Step 2 which is really weird.
Casio Isn't that weird. They just wanted to keep the standard assignment operator for the initial part of the for loop, like in other languages where you would say something like for (int i = 0; i < n; i++). It also doesn't require another token.
37
« on: November 22, 2014, 05:51:08 pm »
How about just making the AI system extensible? You give an arbitrary AI the stage & current game state and it gives you player inputs. That way anyone could try to build an AI and you could switch between them (even like training, where you have a stationary mode, walking mode, jumping, defense, attack...).
38
« on: November 22, 2014, 05:03:22 pm »
39
« on: November 20, 2014, 11:10:43 pm »
Aaaayyyy! SRB2!
40
« on: November 19, 2014, 08:55:35 pm »
Today I learnt something : life is made of algorithms. I discovered one today, being a student in my own appartment :
while(oreo) oreo--; Did you discover things like this ?
Assuming you mean Oreo biscuits, I think the following would be closer to reality
oreoPurchase := 3 oreoEaten := 0 hospital :=0 WHILE 1 DO oreoEaten = oreoEaten + 1; oreoPurchase = oreoPurchase ^ 2; IF oreoEaten > 256 THEN hospital := 1; END; END;
Y U NO USE IFTE OR MAKELIST?!?!?! OPTAMAIZE! oreoPurchase := 3 oreoEaten := 0 hospital :=0 BEGIN f() oreoPurchase = oreoPurchase ^ 2; oreoEaten := oreoEaten+1; END; MAKELIST(f(), O, 0, 255); hospital := 1; END;
41
« on: November 19, 2014, 08:48:20 pm »
Hi, did the nLaunchy developers have any progress? I have an updated Ti-Nspire with touchpad but I wouldn't mind downgrading if necessary. Thank you!
I think there's just been a general lack of interest by those capable of solving this.
42
« on: November 19, 2014, 08:09:08 pm »
In the future, instead of double-posting, please use the 'Modify' button. Thanks!
Yeah... I know about the modify button and stuff, but I didn't want to add another quote since I already had one.
Multiple quotes in one post is perfectly fine.
43
« on: November 19, 2014, 08:03:11 pm »
44
« on: November 19, 2014, 08:01:38 pm »
Have some peanuts! Check out Axe Parser on here; it's a language that compiles to ASM so you don't have to do any incantations on large projects.
45
« on: November 19, 2014, 07:55:27 pm »
Sorry for triple-posting...
There's enough time between posts; you're fine.
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