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Messages - bb010g
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331
« on: April 27, 2014, 04:26:33 pm »
Chiptunes, retro programming, pixel art, and their ilk have reached a point to where they are not done due to limitations or to appeal to nostalgia (most of the time), but as a way to force creativity and minimalism. You only have so much to work with and cannot astound with thin fanciness, so you put a lot into everything. Each color and note have to be picked carefully out of a limited toolbox. It's a lot like calculator programming. It's a challenge, and can be beautiful when done well.
332
« on: April 27, 2014, 04:02:29 pm »
Not for everyone, but just for new users, so only posts made after they joined would start showing up.
333
« on: April 27, 2014, 04:00:42 pm »
That photo, while unreadable and useless, does look kind of cool and 3D-ish.
334
« on: April 27, 2014, 03:56:08 pm »
Mine came from Picasa Web Albums and Gmail. I was playing around with Picasa Web Albums early on and needed to make a nickname. I didn't really care that much, so I put: bb, my initials, 010, for no particular reason, and g, for Google. Then I decided to sign up for Gmail later, and they forced me to pick one of my already created nicknames—they wouldn't even let me cancel and make a new one to use, so I ended up with this. And then I joined Twitter. And then some other sites. And now here I am on Omni!
335
« on: April 27, 2014, 03:46:58 pm »
Dual-booting is your friend.
336
« on: April 27, 2014, 03:44:18 pm »
If you remove the last few words it gives a funny result.
I don't think you need to remove any words... Ubuntu: Always take drugs before debugging
337
« on: April 27, 2014, 03:33:41 pm »
I won't publish v0.8.1 yet, as I still have to implent rotation of normal blocks, which requires refactoring a lot.
So, upside-down stairs?
Maybe. Stairs aren't implemented yet, but that shouldn't be much work. I was referring to furnaces, crafting tables, bookshelves and pumpkins, actually. Stairs are "special blocks" as they don't consist of 6 axis-aligned quads with coords aligned to BLOCK_SIZE which is necessary for optimizations.
Wait...what do you mean by rotation then? Will the firery side of the furnace face you when you place, or is it something different?
338
« on: April 27, 2014, 03:18:30 pm »
I won't publish v0.8.1 yet, as I still have to implent rotation of normal blocks, which requires refactoring a lot.
So, upside-down stairs?
339
« on: April 27, 2014, 03:15:20 pm »
I'm pretty sure their troll level is at least over 9000, if not higher. They're good.
340
« on: April 27, 2014, 01:08:29 am »
Use randSamp(list,1 (or however many items you want)) where list is a list of anything. randSamp should be supported on any Nspire, not just CAS models.
341
« on: April 27, 2014, 01:01:00 am »
Wasn't there a rotation demo a while ago? It seemed slow, however.
342
« on: April 27, 2014, 12:13:22 am »
There's a Wikipedia artice about Adequacy.org; the site was started by some Slashdot trolls. I just read through a fair bit of their stuff and some of it's golden (like this article). This article was one of the few things on the internet to truly make me laugh out loud.
343
« on: April 26, 2014, 06:12:36 pm »
I vote for auto-adjust.
344
« on: April 26, 2014, 05:30:28 pm »
Wait—Omni does Gravatar now? Awesome. Also, welcome to Omnimaga! Have some moar peanuts.
345
« on: April 26, 2014, 05:19:11 pm »
Yeah the issue is that the main levels are identical to the TI-83+ version, but the original game had a speed limit and different physics/jumping behavior that made it much harder. In the PC version it's now possible to beat almost every level by just holding down the right arrow and there's no speed limit for the ball.
I was actually working on revamping some more stuff with the levels and enabling completely custom stuff easily, but my /home was partially corrupted and I lost the work. Also, have you tried the infinite level? It has a much more stringent time limit.
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