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Messages - ben_g

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241
Other / Re: "Drop-In" PCB Hardware Mod for the TI-83+SE
« on: December 03, 2013, 03:34:43 pm »
It would be awesome if you could handle the sd card as internal flash, and that you can make it possible for applications to run from it (witouth needing a transfer), but I don't know if this is even possible because of the different types of flash.

242
Other Calc-Related Projects and Ideas / Re: Open Sprite Library
« on: December 02, 2013, 02:37:13 pm »
I will be gone for most of today, but what I need now is a PHP function to convert 24-bit RGB (as inputs $r, $g, $b) to grayscale. If someone could write one for me (or google it for me) I'd appreciate it. See ya all either later today or tomorrow.
isn't converting to greyscale as simple as just calculating the average of the r, g and b values?

243
Axe / Re: Help Request - ERROR INVALID TOKEN
« on: December 02, 2013, 02:13:54 pm »
It's the modulus operator. This is basically a divide, but instead of the quitient of the division, it returns the remainder. Usually, programming languages use the per cent sign (%) for this, but as it's quite hard to get on an 83+ line calculator, axe uses the ^ instead.

244
Axe / Re: Help Request - ERROR INVALID TOKEN
« on: December 02, 2013, 02:02:51 pm »
nesting stores does work in axe, but I don't think the randint does. Instaed of doing randInt(1,8)+2, you can do rand^8+3. rand in axe generates a random 16-bit number, ^ calculates the remainder of a division by 8 which makes in the range of 0-7 (it doesn't mean power in axe!), and the +3 adds 3 to it to give you the correct range.

245
Other / Re: "Drop-In" PCB Hardware Mod for the TI-83+SE
« on: December 01, 2013, 01:42:31 pm »
iirc the inside of the calculator is already regulated at 3.3v, so you won't need an extra regulator for the arduino. You might need a new voltage regulator for the lithium battery though, because I don't think the default regulator will work well with a 3.7v battery.

BTW: Will you be able to use the arduino to run costom code, as a 2nd CPU? Or is it basically a calcnet/sound card?

246
Other Calculators / Re: [Selling] TI Nspire CAS with Touchpad
« on: November 28, 2013, 03:58:04 pm »
I meant 80% of the TI Nspire price is/was for software engineering.

How much would you pay for a TI Nspire CAS with Touchpad?
It would largely depend on how new it still looks, what accesories you include, and the serial, OS and boot code version numbers (since only a few versions can be hacked)

247
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: November 28, 2013, 03:56:05 pm »
This looks nice. It makes me want to have an nspire.

Can it handle large triangles as well as smaller ones?

248
General Calculator Help / Re: [TI-89 Titanium] Screen Mirrored
« on: November 26, 2013, 01:45:46 pm »
I've had this problem with my 84+ too once. And like a few people already said here, it could be fixed by writing a value to the LCD, iirc it was $0C to port $01. You can try to use an asm program to do the same, and if the display driver is similar, it just might work.

Otherwise, I think you should make a program to write lots of different values to the LCD's port, and check if you can see any change (if you end up vertically mirroring it as well, you're close).

249
Other / Re: Draw circuits
« on: November 25, 2013, 03:45:39 pm »
Is drawing transistors possible?
I think the current pen can only draw conductors, but it looks like it should be possible to add smd components.

250
Other / Re: Draw circuits
« on: November 25, 2013, 01:46:16 pm »
hehe, let's draw some USB-sticks if you happen to need more flash memory XD
It's a bit impractical though, you'll have to draw billions of transistors to get a decent size of memory, and the ink you'll use in the process will probably cost more than a normal flash drive or SD card.

251
TI Z80 / Re: [AXE] Editor [WIP]
« on: November 25, 2013, 12:21:13 pm »
This looks interesting. But are the tokens case-sensitive? It might be easyer if they aren't.

252
TI Z80 / Re: [axe] GLib model editor (WIP)
« on: November 24, 2013, 04:21:58 pm »
I haven't been able to work on this for a while because of some windows-related problems, but they are partially fixed now (windows still often crashes, causes random and quite heavy slowdowns, and there are still a few more problems) but at least wabbitemu works again, which means that I can work on this again.

There aren't really any new features yet, but I slightely changed the graphics of the vertex move mode. Now it greys out the unselected vertices and the cursor which makes the selected vertex more visible. However, it does slightely slow down the program.

Lines will be added soon, but I first want to know what would be the graphics: The current ones of the 'old' ones. I'll add a poll for that.
Here's a screenshot of the new graphics:

253
Humour and Jokes / Re: Weird/funny pictures thread
« on: November 15, 2013, 06:55:51 pm »
Some other software failing (windows 8.1 calculator app):
("Ongeveer gelijk aan" means "about equal to", do you notice the fail?)

254
Axe / Re: New Tilemapping Tutorial With Example
« on: November 15, 2013, 05:53:57 pm »
Two characters within square brackets are compiled to 1 byte (each hexadecimal character represents 4 bits), but in the source code, they are 2 bytes.

255
Miscellaneous / Re: Birthday Posts
« on: November 14, 2013, 02:16:52 pm »
Gelukkige verjaardag, ElementCoder!

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