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Messages - ben_g

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346
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 19, 2013, 01:59:58 pm »
Here is my tree/house, I love to build these but they take me days... This one took me 4 days straight.
Here (Sorry if there is too many pictures, I couldn't decide which one I thought showed it the best  ::)):
I would put them in spoilers, but I don't know how D:.
Is that on 1.5.2? If so, could you give me a link to the shader mod you used and can you tell me how you installed it? I have tried shader mods a few times, but I never found one that actually worked.

347
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 19, 2013, 04:29:22 am »
For that, you can place the trees close to eachother and add some additional leaves when nessicary. It's not that hard

348
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 18, 2013, 07:10:11 am »
In the minecraft raspberry pi edition I made a house out of tnt........ >:D
Which is why playing on a server with blast protection and stuff like that would be the best option :P
or using the raspberry pi version as there is no way yet to blow the tnt up ^^
not even by luring a creeper close to the house and pissing it off?

349
Minecraft Discussion / Re: Epic Things you Built in Minecraft
« on: June 18, 2013, 02:38:43 am »
Quote from: DJ Omnimaga
Btw is it hard to build trees (that looks good) in Minecraft?
No: plant sapling, use a bone meal on it, done.

EDIT: this is my EVIL post ( post #666)

350
TI-BASIC / Re: how to make fps in ti basic
« on: June 17, 2013, 02:27:18 pm »
Aren't lbls in Axe like jumps in Z80 ASM?
The lbls in axe are basically pointers to certain pieces of code. And just like in z80 asm, you can either call them, or jump to them.
Because of this, axe lbl's are handled only by the compiler, and are thus 0 bytes large in the compiled program. The goto's or calls(subs) do take space and use CPU cycles, however.

351
TI-BASIC / Re: how to make fps in ti basic
« on: June 17, 2013, 05:44:17 am »
If you want to program games, i really reccomend to learn a language other than basic, like axe, grammer or assembly. If you really want to use basic however, you might also want to look into libraries like xlib (included in the doorsCS shell)

352
TI-BASIC / Re: how to make fps in ti basic
« on: June 16, 2013, 04:32:09 pm »
could i still do 3d things liek minecrft?
3d things: Yes, but only in axe or assembly if you want them to run at a reasonable speed. For the minecraft: maybe if you have a really optimized way of rendering, and use a very small (like 5*5*5) world (the size of 3D voxel objects can be huge, so big worlds won't fit in RAM anyway). But nobody has done anything like this before.

353
TI-BASIC / Re: how to make fps in ti basic
« on: June 16, 2013, 04:09:09 pm »
speaking of calcnet, isn't there some dude making a basic lib for it?
The latest release of DCS7 (released yesterday) has a BASIC api for calcnet.

And actually, playable fps games are possible in basic, if you use some kind of super simplified raycasting with 90° angles, which looks like this:

I don't really think that this is what he wants.

354
TI-BASIC / Re: how to make fps in ti basic
« on: June 16, 2013, 04:01:01 pm »
Ti-BASIC isn't nearly powerfull enough for an fps. But if you would like to make a multiplayer game, you can look into calcNet. CalcNet lets you connect multiple calculators to each other even over the internet, and computers can interfere with this too, so the server software can run on a computer. CalcNet is included in DoorsCS7, and the latest version has a BASIC api.

If you really want to make an fps, I suggest you learn an other language, like axe or asm. If you shoose to use axe (which resembles basic a bit), you can look into AXEJH3D. If you shoose to use assembly (which is faster than axe, but also much harder, especially for beginners), you have a bit more options. AXEJH3D can still be used, or you can search for other engines, <self-advertising> like mine </self-advertising>.

355
News / Re: It's here! Slova released!
« on: June 15, 2013, 06:38:06 pm »
It looks great!
Are you planning on including an on-calc editor so you can easily and quickly add the words from a vocab list you have to study?

356
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 13, 2013, 02:49:27 pm »
Well, "Top secret" looks better on something like that than "Geheim", and the server errors you see on the internet are usually English as well.
For the coffee, I can't really think of a reason. Maybe he/she knew it was going to end up on the internet?

357
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 13, 2013, 01:54:22 pm »
Some original answers for tests i found on facebook:


358
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 09, 2013, 03:52:32 pm »
It looks cool. Did you copy the textures for the original game of did you remake them very well?

Does it have/do you plan to add working tnt?

Maybe I should pick my minecraft project up again too...

359
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 08, 2013, 07:16:39 pm »

Well,... Seems legid

360
Axe / Re: [TUTO] 7 level interrupt grayscale in Axe
« on: June 07, 2013, 02:25:37 pm »
Wabbitemu's grayscale often gives the best result when it's set to the number of shades you want to show, or when it's set to a multiple of that.

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