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Messages - ben_g

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421
Axe / Re: What can be done in Axe in 3D ?
« on: January 24, 2013, 04:33:21 pm »
That reminds me ben_g, were you still planning to work on your 3D engine/game for the 83+ and your computer game at one point? :P
Well, I am currently working on the computer game. The 3D engine is currently on hold. It's not dead, I'm going to pick the 3D engine back up when I'm tired of working on my computer game. That's how I code.

422
Axe / Re: What can be done in Axe in 3D ?
« on: January 24, 2013, 02:59:26 pm »
Actually the above by Ben_g and Materey is more Isometric it seems. But yeah a voxel engine would be nice on the z80 models. Also the animated screenshots for the 68K one is much faster than on the real calc if I remember, so maybe on a 84+ it might be a tad slow to be playable. It wouldn't hurt to try, though.
I do indeed use isometric sprites to display the blocks. This does limit the possible camera angles to 4, but it's way faster than a raycasting-based method, and to do raycasting with a reasonable speed, the resolution will probably be quite low as well. With the isometric technique, it's also relativly easy to add grayscale and textures.

Because of this, the best way to handle a voxel world on a z80 calc is probably isometric. (Well, at least untill TI stops putting prehistoric hardware in them)

423
TI Z80 / Re: FileSyst
« on: January 20, 2013, 04:10:59 pm »
This looks cool. Do you need to have DCS installed for DocDE to work or is this fully compatible with DCS programs?

424
News / Re: TI-84 Plus C Color official press release
« on: January 18, 2013, 12:52:26 pm »
Quote
Will activities written for the TI-83 Plus and TI-84 Plus work with the TI-84 Plus C Silver Edition?
Most activities written for use with the TI-83 Plus and TI-84 Plus will work with the TI-84 Plus C Silver Edition, with the exception
of those activities that require use of specific files (such as programs) which are not designed for the TI-84 Plus C Silver Edition
screen resolution.

So... Is it possible to make those programs run my creating an asm program that adjusts the screen res?
For basic programs that use asm libraries, an updated version of the library made for the better rersolution should do the trick. For basic programs that don't use libraries, an asm hook might work. For full asm programs, it's almost impossible.

EDIT: Is the CPU speed still unknown?

425
Other / Re: TI84+ soundchip - arduino SID emulator
« on: January 16, 2013, 02:59:56 pm »
How exactly does it work? You just send a song or effect to it and make it play the song? Can it 'stream' as in starting to play the song while it's still sending? Is it also possible to send a song AND a few effects at the same time so you won't have to transfer notes during gameplay, only instructions?

426
TI Z80 / Re: [AXE] cars
« on: January 14, 2013, 03:28:58 pm »
Spawning the buildings before they appear, together with a bit of parallax scrolling could make it look a lot nicer. An English translation would be nice too.

Anyway, it looks like a nice game.

427
Other / Re: Programmable clock project
« on: January 11, 2013, 02:43:31 pm »
With only 1024 bytes of program memory, I don't think you'll need a lot of numbers or letters.

428
Computer Projects and Ideas / Re: 1TB USB Stick
« on: January 11, 2013, 01:40:56 pm »
USB hard drives of 1TB also exist, and they are a lot cheaper than that flash drive. They probably are a lot slower too, but for video, which is in most cases why you would use one in the first place, it should be fine.

429
Reuben Quest / Re: Reuben Quest Axe Remake
« on: December 23, 2012, 06:53:28 pm »
Would it be possible too make the maps scroll? That would make it look more epic.

430
Miscellaneous / Re: 2012 Apocalypse Survivors
« on: December 21, 2012, 06:01:30 pm »
It is now 0:00 22/12/2012 here. I SURVIVED 21/12/2012!!! :P

431
Axe / Re: What can be done in Axe in 3D ?
« on: December 21, 2012, 05:21:32 pm »
I just programmed a simple voxel/isometric engine from scratch that works decently. As long as the world doesn't get updated a lot, it should be fast enough for calcs as well. Unfortunately, it can only show the world in a fixed isometric persfective. If you mess around with it a bit, the best you could get is isometric with 4 possible camera angles (northeast, southeast, southwest and northwest).

If you want, I can send you the algorithms.

EDIT: screenshot of how it looks on a computer:

432
Other Calculators / Re: People react to your calculator...
« on: December 21, 2012, 02:19:57 pm »
When I connected earphones to a calc and played some games with sound, some people came standing around me and they first thought I just pretended it could do sound. Then I let them listen to it themselves and then they walked away with blown minds.

Also when I was playing portal on my calc after an exam, some guys from my class asked me: "WTF is that portal?!"

433
Miscellaneous / Re: 2012 Apocalypse Survivors
« on: December 20, 2012, 04:03:46 pm »
According to mayan belief, 21/12/2012 at sunset.

And I'm just going to do what I normally do. The chance the world ends tomorrow is pretty much 0 anyways.

434
TI Z80 / Re: [2012 Apocalypse contest] Cataclysm
« on: December 19, 2012, 05:11:55 pm »
I think that displays the time, and the apocalypse is at 24h.

435
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 16, 2012, 01:53:17 pm »
Will the full source code ever be released? If you do, there could be a huge increase in 3D games for the ti-84+, and some people could add more features (For example, I could add textures).

But of course, you don't have to.

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