Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ben_g

Pages: 1 2 3 [4] 5 6 ... 71
46
Miscellaneous / Re: Happy New Year! | Your 2015 resolutions
« on: January 01, 2015, 04:58:12 pm »
My new year's resolution is only 1366x768 :(

Anyway, happy new year everyone!

47
TI-Nspire / Re: nReuben
« on: December 30, 2014, 09:22:29 am »
It looks cool, but is there a reason why you aren't using colour?

48
KnightOS / Re: KnightOS
« on: December 23, 2014, 01:00:16 pm »
Maybe there's something in the RAM of the calculator that KnightOS doesn't expect? You can try removing a battery and reinseting it while holding the DEL key. This will ask you to install a new OS, but you can cancel this by pressing the on key. Then when you turn off your calculator and turn it back on, it should start normally with the RAM cleared (at least it does that on the official OS, I don't know if it does the same in KnightOS, but iirc it's the boot code that does this so KnightOS shouldn't affect it)

I can't promise that it'll work, but from personal experience I noticed that when programs get unstable on a calculator, a RAM clear fixes it 99% of the time.

49
TI-Nspire / Re: How to install Debian on a TI-Nspire CX
« on: December 15, 2014, 12:21:30 pm »
Nice info, got it working, installed GCC and python and vim, slow, but they work.

Best of all GOT DOSBOX SEMI WORKING.) :w00t:

Really slow, and its overstretched because its drawing using directfb

Booting Windows 3.1 now  :)

(Sorry for links, on my phone, can't resize em)
https://docs.google.com/file/d/0B5Tkl4WZkr3cZDZQR0ZzZE5lSHc/edit?usp=docslist_api
https://docs.google.com/file/d/0B5Tkl4WZkr3cR2JHVmFER0lHWDQ/edit?usp=docslist_api

O.O
And does windows 3.1 actually work on the nspire? Is it fast enough to be useable?

50
The Axe Parser Project / Re: [AXE] asm codes
« on: December 11, 2014, 03:58:28 pm »
Well, to be able to use the Asm( command correctly, you need to know assembly. Unless if you need something really small, then you can just ask for it here (but keep in mind that things in assembly quickly get long and complicated).

A good tutorial to get started is 'Learn ti-83+ assembly in 28 days', which you can easily find on google. To convert small snippets of assembly code to the hexadecimal format, you can use an instruction set table or the @z80 bot on the #omnimaga irc channel (on the server irc.omnimaga.org, just type @z80 followed by the assembly instructions seperated by \ (example: @z80 ld de, 8 \ add hl, de)).

51
Other Calculators / Re: CodeWalrus
« on: December 11, 2014, 10:47:57 am »
So CodeWalrus isn't meant to become an other calculator comunity, it's mainly just a group of people programming projects together?

52
This sounds similar to a problem I once had on Ubuntu on this laptop. I don't remember how it should be fixed, but it got fixed quickly with the help of those guys on the official #ubuntu irc channel. They'll probablly be able to help you as well.

53
TI Z80 / Re: [Axe] Puzzle pack (for those of you who are bored in math...)
« on: November 29, 2014, 07:26:51 pm »
ISSOtm: you seem to be using Dropbox as your image host. When you do that, please make sure you put the images in the public folder and copy the links from there. Currently, they seem to be in a non-public location because I can't see them (Dropbox gives me an error saying I'm not allowed to view those files, so your images will probably only show up to you and not anyone else).

54
News / Re: Cemetech Contest #13: "Games with Cats & Space"
« on: November 26, 2014, 01:57:32 pm »
Quote
You must target one of the following hardware/language platform combinations:
Any calculators in the TI-83 Plus through TI-84 Plus C Silver Edition line, using BASIC, Hybrid BASIC, ASM, or Axe.
Does that mean that the game must work on ALL of those calculators? If so, can we use KnightOS or use different builds for the B&W/color versions?

55
Math and Science / Re: Approximating Tangent
« on: November 20, 2014, 04:14:14 pm »
I think that if you really want speed, you should use a LUT for the sine function, calculate the cosine as sine+90°, and calculate the tangent as sine/cosine. This does require a bit of memory and isn't really related to math though.

Related: I previously had no idea how the sine, cosine and tangent were actually calculated, and good job on simplifying it so much!

EDIT: while the z80 will probably not be able to calculate that at high speed for use in games, I guess it might be usefull for CAS-related programs.

56
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: November 20, 2014, 12:54:22 pm »
Well, I'm sorry, Alberthrocks, but I've taken a look at the project and did some thesting, and then I found out that my C skills are way to poor to be of any use in this project, and it doesn't seem like anyone else had both the skills and the interest either...

If someone submits a project in an easier language or one I'm already familiar with, then I'll deffinately try to help.

57
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: November 07, 2014, 02:31:50 pm »
That old menu doesn't look ugly to me, it looks clean and modern. The new one does have more 'feel' to it though.

58
Miscellaneous / Re: So what is everyone up to?
« on: November 07, 2014, 02:28:15 pm »
I've been very busy lately programming a raspberry pi to detect people in a room and point a fan at them (as a school project)

And calc-wise, I started messing with 3D collisions stuff again. I'm not telling yet what I'm going to do with them, but if it works it'll be at least as awesome as my previous 3D collision demo  ;)

59
Miscellaneous / Re: How did you find Omnimaga?
« on: November 07, 2014, 12:20:06 pm »
Well, soon after I got my 84+ for school, I started programming in TI-BASIC on it (which was the first time I ever programmed BTW). I didn't know yet that there was a big online comunity about it yet, so I just made some games on my own. A few months later, I discovered how to program on a computer, and while a computer is much more powerfull than a calculator, the challenge of the limited hardware together with the simplicity of the calculator (and it's availability during school) kept me interested.
3 years later, there was a period in school in which teachers were regularly absent, which meant that lessons were often replaced by 'study' hours (in which you have to sit silently in a classroom and can do homeword), which were obviously pretty boring when you don't have much homework, so I started searching the internet for more games to put on my calculator. I found a lot of them on ticalc, and there I also discovered that the calculator can be programmed in a different language that's a lot more powerfull than TI-BASIC: assembly, so I decided to look into that.
I learned the basics of assembly from some internet tutorials, and then decided to create a 3D engine with it as my first real project since I was programming 3D games on my computer at that time and I wanted to do the same on my calc.
Off course, starting a big project as a beginner ofthen doesn't go as expected, so after a while I got stuck and decided to look for help. At first, I ended up at Ti-Wereld (a Dutch calculator community), but decided to move on due to the very low activity. Then I eventually ended up here at Omnimaga.

60
The hardware may be terribly outdated and overpriced, but the 83+/84+ series really is great for programming because of that.

Pages: 1 2 3 [4] 5 6 ... 71