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Messages - ben_g

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511
Minecraft Discussion / Re: Epic7's Minecraft Server
« on: July 15, 2012, 02:37:38 pm »
Someone burned my house and destroyed my sand generators. Could you please try to undo it?

512
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 10, 2012, 02:31:21 pm »
I just tested a slightely updated multiplayer system (you can now see each other (as white cylinders (placeholder))), with a friend who lives a few kilometers away, and it worked. This means that the next public demo will almost certainly be a multiplayer game.

513
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 10, 2012, 10:43:34 am »
a screenshot of a test of the multiplayer system (currentely only chat):

514
TI Z80 / Re: Racing game
« on: July 08, 2012, 11:04:32 am »
For displaying stuff in the final version (like laps, position etc), I will write my own routine, and probably use sprites for it instaed of the standard numbers. However for debugging purposes, I did it the easy way. And with dispHL, I also know for sure that it's working. But it does cause a noticable slowdown.

515
TI Z80 / Re: Racing game
« on: July 07, 2012, 07:48:29 pm »
I did make the textures myself, but I downloaded the engine (it's jMonkeyEngine).

516
Other / Re: Cleverbot vs. Cleverbot
« on: July 07, 2012, 07:42:57 pm »
Quote
AaronBot2: You lost The Game.

* ben_g lost

517
TI Z80 / Re: Racing game
« on: July 07, 2012, 07:28:06 pm »
I will keep working on it, but progress will be a bit slower because I'll also work on my java game again.

518
TI Z80 / Racing game
« on: July 07, 2012, 07:23:53 pm »
I made my desision: I won't be participating in the contest.

Here's the source code and executable, enjoy.

519
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 07, 2012, 07:20:51 pm »
six hours left and I'm not nearly finished...
Same. I already gave up because there's no way I could fix the AI and code in time, make good tracks etc.
Hopefully I'll have more luck for the next contest. But I'll continue it because it might become a good game.

520
TI Z80 / Re: [(probably not for the) contest] Racing game
« on: July 07, 2012, 04:01:04 pm »
new screenshot showing the bad and glitchy AI:


It isn't finished yet, and I probably won't be able to even create an enjoyable demo in such a short time. What this means is that I probably am not going to participate in the contest, and when I'm sure of that, I'll make this project open-source, but will still continue working on it.

I just didn't have enough time with the exams in june, and my work in july. Too bad, because I really wanted to know how my programming skills compare to the rest here on omnimaga, and more importantely, if I could do better than last place.

521
UberGraphX / Re: UberGraphX
« on: July 06, 2012, 04:23:30 pm »
Quote from: top of page
Omnimaga: The Coders Of Tomorrow > Forum > Calculator Community > Major Community Projects > Discontinued Projects > UberGraphX > UberGraphX

522
Axe / Re: Function
« on: July 05, 2012, 08:04:57 am »
Do you know about anything about numbers bigger than 65355? Are they 3 bytes or 4 or something like that?
Depends on how much bigger than 65355.

523
Every single OS ever made by TI suffers from this bug. Most likely it was created in their alpha builds, (unreleased 0.90 stuff), and the code has not ever been corrected. (Though it has been optimized lol)
so they made the glitch faster instaed of fixing it?

524
Minecraft Discussion / Re: annoyingcalc's minecraft server
« on: July 04, 2012, 10:18:47 am »
my MC username is ben_g0.

525
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« on: July 03, 2012, 09:38:56 am »
If you have an entry for the z80 calcs, can you still judge for the nspire/prizm category?

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