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Messages - ben_g

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571
TI Z80 / Re: [axe] 2D minecraft game
« on: March 25, 2012, 02:32:43 pm »
getkey(98) and getkey(99) are the 1 and 4 keys.

Also, thanks for the optimization and the return. I forgot that if it would fail to create the apvar, it would corrupt memory. the inData works for solid blocks and some not solid blocks. Some, like ladders and lava give problems, but that's probably a mistake on my side.

572
Minecraft Discussion / Re: Minecraft
« on: March 24, 2012, 04:42:24 pm »
You should make an entire TNT block like that :D

573
TI Z80 / Re: [axe] 2D minecraft game
« on: March 24, 2012, 04:37:51 pm »
I have made a new version: worlds are now 128 by 128 and are saved in appvars. Water and lava blocks are now animated and there are some other blocks added too.

Controls are still the same, but this time the executable is for mirage (so it should be supported ob more calcs).

MINECR3.8xp is the executable, MineSRC and GENWRLD are the source files (compile with axe 1.1.2).

574
TI Z80 / Re: [axe] 2D minecraft game
« on: March 23, 2012, 07:52:00 pm »
where can I find it?

575
TI Z80 / Re: [axe] 2D minecraft game
« on: March 23, 2012, 07:49:44 pm »
is there a minecraft for DS?

576
TI Z80 / [axe] 2D minecraft game
« on: March 23, 2012, 07:02:59 pm »
IMPORTANT: This project hasn't been worked on for a while, and I'm sorry to say it, but it's very lickely that this game, in it's current form, will never be worked on again.
If you want to see the source code, check this post.


original post:

During a few days of being bored while no computer was available, I started to make a game similar to minecraft in axe. Right now, you can only play in creative mode and save only one 24*25 world (can be easily changed in the scource code). It has got 9 blocks so far (the engine supports 15(air not included)), and sand will fall when there is no block underneath it (but only when it's visible). The world isn't generated yet, so you just start with an empty square of 22*23 blocks (edges are made of bedrock, which can't be broken to avoid corrupting memory).

Here's a screenshot showing it in action:
Spoiler For screenshot in spoiler because it causes a bit of lag:

If you want to play minecraft during class: here's a (DCS) executable:
http://dl.dropbox.com/u/11215358/MCWORLD2.8Xp

If you need an other shel or you want to see or modify the source:
http://dl.dropbox.com/u/11215358/MINESRC2.8Xp

Controls:
arrow keys: move
5: build mode (indicated by a black block at the right bottom of the screen)
2: break mode (indicated by the grey block at the right bottom of the screen)
+: next block (the current block is shown in the bottom right part of the screen)
-: previous block
1, ., 3, 4, 6, 8: place or break a block. 5 and 2 represent the character. The keys around it represent the places around the character. Press one of those keys to place or break a block in that place (depends of if you are in build mode or in break mode)
CLEAR: quit game. This will automatically save the world, but you will always start in the upper left corner of the world.

Bugs? Feature suggestions? comments? complaints? If you have them, please post them.

577
Computer Usage and Setup Help / Connect laptop to wifi
« on: March 16, 2012, 07:24:04 pm »
I have an old laptop here, and it always connected to the internet using wifi well, but a few days ago, it suddenly stopped connecting. When I use thinkvantage acces connections, it can detect the network, but when it tries to configure an ip, it says 'connection failed'. Is there a way to fix this?

578
News / Re: New Website Testing
« on: March 01, 2012, 01:45:28 pm »
a necrobomp after almost 7 years... I think that's a record.

579
Computer Projects and Ideas / Re: Back to cretaceous
« on: February 22, 2012, 04:46:52 pm »
I know that. I've been editing the texture coordinates manually becouse the coordinates generated by blender were entirely wrong. This was the best i could make them. Also the center of the texture is brighter than the edges which gives an ugly effect. Maybe it will give better results when I use a good camera instaed of the one of my cellphone.

580
Computer Projects and Ideas / Re: Back to cretaceous
« on: February 22, 2012, 04:35:28 pm »
do you like the new graphics?

581
Computer Projects and Ideas / Re: Back to cretaceous
« on: February 22, 2012, 02:51:25 pm »
just to prove I'm still working on this: Here are some screenshots. This time the graphics are permanent, so this will show how the game will look like once it's finished.

582
Casio Calculators / Re: Free PRIZM's and ClassPad's
« on: February 20, 2012, 06:54:59 pm »
Thanks so much for telling me about this! It's still going on, right?

I can't wait to see the look on my parents faces when a graphing calculator randomly arrives in the mail :)
that's the reason I'm not doing this. I don't know how my parents would react if a calc would arrive for me.

583
Gaming Discussion / Re: What games are you playing now?
« on: February 16, 2012, 03:02:56 pm »
I play:
minecraft (PC)
GTA4 (PC)
mario kart (DS)
Uncharted (ps3)
the legend of zelda: skyward sword (wii)

584
Other / Re: $820 in 3d softwares for free!
« on: February 04, 2012, 05:34:40 pm »
It's really easy to use. This is what I already made:

This will be really good for my java game.

Thanks for sharing the links (I +1'd you for it). If I would have done it in blender it wouldn't have looked so good.

585
Other / Re: $820 in 3d softwares for free!
« on: February 04, 2012, 02:12:16 pm »
are they better than blender and can they export into a format blender can open?

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