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Messages - ben_g
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586
« on: February 03, 2012, 06:37:40 pm »
I think it would be very hard to do becouse you would need a way to select too. The OS can't handle selections, so you'd have to program that in a routine which can work together with the OS well. But it would be very handy indeed.
587
« on: January 29, 2012, 02:42:01 pm »
wings at the front aren't nesisary, but you can add them if you want. For the wheels, can you make the landing gear without the wheels? It's easier if I can define the wheels as individual objects in the code.
588
« on: January 29, 2012, 01:22:42 pm »
exactely.
589
« on: January 28, 2012, 02:59:53 pm »
I meant the secound one, and no guns/bombs, as they are only meant for transportation.
590
« on: January 28, 2012, 02:13:00 pm »
It looks great, but can you make the front less pointy and add an engine?
591
« on: January 26, 2012, 03:34:39 pm »
if it's supposed to have no material, then blender opens it correctely. Yeah feel free to modify it to fit your game as you wish Its your game after all! And after nick is done with the models I might be able to color those if you want
Thanks. This is almost becoming a community project Let's show the world what omnimaga can do
592
« on: January 26, 2012, 03:05:30 pm »
Ok, can you try to make a futuristic plane (something similar to a jetfighter)?
593
« on: January 26, 2012, 12:58:19 pm »
It looks good, but can I modify it a bit to make it fit the drawing style of the game better? It matches the drawing style of the jeep, but that texture was only a placeholder. Apart from that, it's really good and I will definitely use it. I hope you didn't understand me wrong: you have done a great work, I should have given some example textures. maybe some designing stuff, for the car or the dragons or other things.. not for the coding
would you like to color 3D models, or would you like to start from scratch?
594
« on: January 23, 2012, 03:10:35 pm »
I could definitely use some help. What exactly would you like to do?
595
« on: January 23, 2012, 12:59:43 pm »
It is used as a .j3o file in the demo, but I have it as .blend and .obj +.mtl on my computer. If you want any of the models, I can easily export them to any format that blender can export to and I can use any model files blender can import. And I just checked: STL is supported by blender.
596
« on: January 21, 2012, 06:21:57 pm »
I'm working at a menu to customize controls. The default is ZQSD becouse all developers have an azerty keybourd, and on it the WASD keys aren't in any logical order. It's on the top of my TODO list, but for now you'll have to use ZQSD.
597
« on: January 21, 2012, 06:16:42 pm »
if the login screen doesn't show up, then set the fourth option on the settings screen (the screen you see when you run the jar) to disabled.
598
« on: January 21, 2012, 06:06:23 pm »
I like the concrete one best. It fits best with the other textures that I already made (of which most of them aren't in the demo yet). can you make it into 2 textures? One of the front of the building with a door and if it fits, one or more windows, and the other with one or more windows. If it's possible, can you also make them seamlessly tileable?
But it looks good so far.
599
« on: January 21, 2012, 05:37:55 pm »
I saw this when starting minecraft. Look at the yellow text. I checked it with google translate, but unfortunately it isn't true.
600
« on: January 21, 2012, 04:14:03 pm »
do you plan to add trees and roads and stuff?
This part is set on the moon, so not in this part. On mars and earth there will be trees.
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