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Messages - ben_g

Pages: 1 ... 39 40 [41] 42 43 ... 71
601
Computer Projects and Ideas / Re: Back to cretaceous
« on: January 21, 2012, 03:35:35 pm »
thanks. Do you want 'saintrunner' in the credits or something else?

602
Computer Projects and Ideas / Re: Back to cretaceous
« on: January 21, 2012, 03:26:25 pm »
dimensions: 256x256, 512x512 or 1024x1024 pixels.
Texture: something similar to concrete, with a heavy looking metal door and small windows. You can get creative for the colors, but I would like it to fit in a sci-fi or futuristic theme.

603
TI Z80 / Re: Fire
« on: January 21, 2012, 03:14:21 pm »
they store 3 or 6 into ans before running the program.

604
Computer Projects and Ideas / Re: Back to cretaceous
« on: January 21, 2012, 02:48:35 pm »
This part will later become the beginning of the game, which is set on the moon, so it's supposed to be gray. Here, everything eccept for the wheels is textured.
But right now I could use a building texture: just a simple texture of a side of a building, with and without door.

605
Computer Projects and Ideas / Re: Back to cretaceous
« on: January 21, 2012, 02:38:05 pm »
I made some screenshots:

606
Computer Projects and Ideas / Re: Back to cretaceous
« on: January 20, 2012, 06:18:46 pm »
As promised: here's a demo:
English version: http://dl.dropbox.com/u/11215358/btc-EN.zip
Dutch version: http://dl.dropbox.com/u/11215358/btc.zip

It's really short and the graphics are quickly drawn in blender. But anyway, I hope you enjoy.

To run it: UNZIP the dist folder and run mygame.jar.  then you can choose the resolution and other technical stuff. Don't choose a very low resolution and if you're not sure that your computer supports OpenGL, do NOT start it in fullscreen mode, or your computer wil crash instaed of just the window. The instructions are given in-game. On the login screen, just click login, without typing something into the textboxes.

607
Computer Projects and Ideas / Re: After Dark
« on: January 19, 2012, 03:36:07 pm »
What is that thing? And how can be programmed in axe?

608
Other / Re: Knex Ball Machine Catastropha
« on: January 18, 2012, 02:56:05 pm »
I always had problems with constructions with moving parts. Knex isn't really made for huge moving parts and speeds that need a high speed camera to film. But you still made am awesome construction and you used some parts in ways that I never thought of.

609
Other / Re: Knex Ball Machine Catastropha
« on: January 18, 2012, 02:47:02 pm »
how often does balls fly out of it or does it get stuck?

610
Gaming Discussion / Re: [3DS] Star Fox 64 3d
« on: January 17, 2012, 04:27:57 pm »
I played this game in a game mania store, were there were some 3Ds'es to try out. I liked the gameplay, but after playing it, I got a headache for the rest of the day.

611
Computer Projects and Ideas / Re: My first Java program!
« on: January 17, 2012, 04:16:30 pm »
When you are ready to move over to applets, this is a good tutorial. It's a simple tutorial, but first you should really understand the basics.

612
Computer Usage and Setup Help / Re: Omnimaga Boot Screen
« on: January 17, 2012, 04:08:07 pm »
Does that show up instead of the "Loading operating system..." screen?

613
Computer Projects and Ideas / Re: Back to cretaceous
« on: January 12, 2012, 04:24:19 pm »
hopefully I manage to finish the level editor soon, and there might be a simple gameplay demo in a week. (but don't expect to much from it, it will be a very simple demo and maybe not even dinosaurs yet).

EDIT: by the way, the screenshots are outdated. The world is now based on an other system based on tilemapping that can handle huge worlds, while the screenshots are from a model-based world, which would be very slow for a big world.

614
Music Showcase / Re: Edge of the Blade
« on: January 12, 2012, 04:13:03 pm »
I have a thread about it, but it's badly updated: http://ourl.ca/12179
scroll down to reply #9 for information about the game. you can also ask questions there if you want. (or on IRC).

615
Music Showcase / Re: Edge of the Blade
« on: January 12, 2012, 04:02:56 pm »
thanks.

just "thunderMagnet" or something else (in the credits)?

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