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Messages - ben_g

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676
ASM / Re: clipping
« on: November 09, 2011, 01:37:44 pm »
thanks. That solved clipping at the bottom edge. Now bottom and right edge work. The top and left edges make the triangle look weird and slow down the fps, but nothing is corrupted anymore.
Here is what it does instaed of clipping at the top and left edges:

677
Elimination Developers / Re: Elimination: If you want to design game levels
« on: November 08, 2011, 02:05:38 pm »
is this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading.
http://dl.dropbox.com/u/11215358/save.lev

I think it's marvelous!  I like this level the way it is, but for future forest levels, you can feel free to add doors.  The game takes place on another planet, and for the forest I imagined doors covered in vines.

If you'd like, feel free to use objects, not just walls, for cover.  At first I wasn't planning on using objects to block fire, but today I thought of a way to implement the feature.
I actually used walls becouse most raycasters treat objects only graphically, so they don't interract with bullets. I assumed that elimination would do the same, so that's why I used walls instaed of objects.
I'll replace then. And I'll look at it when creating levels.

Also, if you are going to do that, coud you also make the lamps not check for collision? That would be very unrealistic.

678
Elimination Developers / Re: Elimination: If you want to design game levels
« on: November 07, 2011, 04:30:21 pm »
is this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading.
http://dl.dropbox.com/u/11215358/save.lev

679
Humour and Jokes / Re: How to WIN the game
« on: November 07, 2011, 04:24:00 pm »
* ben_g lost the game.

But there IS a way to win.

680
Introduce Yourself! / Re: Hi everyone
« on: November 07, 2011, 04:19:42 pm »
hi. What calc(s) do you have?

681
ASM / Re: clipping
« on: November 07, 2011, 03:51:02 pm »
Sure I can.

Here is it: http://dl.dropbox.com/u/11215358/invasion.z80
I assembled it with spasm.

BTW: from debugging, I noticed that CmdShadow is never corrupted, and textInverse is corrupted as soon as I press clear.

Here is also what it does in a screenshot:


This is pretty much all information I can give.

682
TI-BASIC / Re: Procedural generation part 2 / Space explorer game
« on: November 05, 2011, 03:03:33 pm »
sounds useful for space shooters or other games with big levels. And 10^8 is deffinately a lot more than someone actually needs.

btw: I saw you said that you uploaded it in an attachement, but it doesn't show up.

683
TI Z80 / Re: Silence (and 2)
« on: November 04, 2011, 08:30:27 pm »
I found a file in the apothecary. Has that got something to do with the secret ending?

684
TI Z80 / Re: Silence (and 2)
« on: November 04, 2011, 08:06:41 pm »
Monkey Island? O.O
A point&click game for the computer. I also liked those games much.
Just exactly how much is the several times?
three times.
Also, did you get the secret ending?
* DualBLDR disappears mysteriously
I only got the end in which jane shot her boss. I have been looking for secrets and eastereggs, bit I haven't found any.

685
TI Z80 / Re: Silence (and 2)
« on: November 04, 2011, 08:00:37 pm »
that's becouse I like this game so much that I replayed it several times :P

BTW: This game reminds me of monkey island and a few other simular point and click games.

686
TI Z80 / Re: Silence (and 2)
« on: November 04, 2011, 07:49:42 pm »
MY bro will upload it later...
Just get it from silence 1 for now D:
k
btw: I just found a bug in silence 1: when you die in that building where you need to crack the code to get inside, it says ERR:DOMAIN and points to a text( function

687
TI Z80 / Re: Silence (and 2)
« on: November 04, 2011, 07:12:52 pm »
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.

BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
D:
did the zip file contained prgm(-)TEXT?
If it has it, it's stupid DCS7 problem D:
try resetting calc and run again. It should work.
It didn't contain it. It wasn't in one of those groups.
Or does it only work when silence 1 is already installed?

688
ASM / clipping
« on: November 04, 2011, 06:59:30 pm »
I'm trying to make my triangle drawing code clipped, but I must be doing something wrong becouse the buffer overflows which corrupts some flags of the OS.

here's the code that should clip horizontally
Code: [Select]
  ld a, (temp)
  bit 7, a
  jr nz, TEndPlot
  cp 95
  jp nc, Clip
temp is the var that contains the x position of the pixel that will be drawn.
TEndPlot is a label that is behind the code to plot the pixel, so jumping to here doesn't draw the current pixel.
Clip is a label that wen jumped too will stop drawing the current scanline, and prepares for the next one.

Here's the code that should clip vertically:
Code: [Select]
  bit 7, a
  jp nz, Clip
  ld a, (_ty)
  cp 64
  ret nc
_ty is the y coordinate of the scanline that will be drawn.
Clip stops the current scanline (so nothing will be drawn) and prepares the next one.
ret obiously ends the drawing routine.

Many thanks in advance.

689
Site Feedback and Questions / Re: bug with instant Quick Reply?
« on: November 03, 2011, 06:20:41 pm »
quick modify doesn't always work for me (Firefox)

690
TI Z80 / Re: LightsOff
« on: November 03, 2011, 06:16:50 pm »
206 levels O.O

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