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Messages - ben_g
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676
« on: November 09, 2011, 01:37:44 pm »
thanks. That solved clipping at the bottom edge. Now bottom and right edge work. The top and left edges make the triangle look weird and slow down the fps, but nothing is corrupted anymore. Here is what it does instaed of clipping at the top and left edges:
677
« on: November 08, 2011, 02:05:38 pm »
is this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading. http://dl.dropbox.com/u/11215358/save.lev
I think it's marvelous! I like this level the way it is, but for future forest levels, you can feel free to add doors. The game takes place on another planet, and for the forest I imagined doors covered in vines.
If you'd like, feel free to use objects, not just walls, for cover. At first I wasn't planning on using objects to block fire, but today I thought of a way to implement the feature.
I actually used walls becouse most raycasters treat objects only graphically, so they don't interract with bullets. I assumed that elimination would do the same, so that's why I used walls instaed of objects. I'll replace then. And I'll look at it when creating levels. Also, if you are going to do that, coud you also make the lamps not check for collision? That would be very unrealistic.
678
« on: November 07, 2011, 04:30:21 pm »
is this empty level good enough of layout for a forest level? I tried to make it look more like a forest by using no doors and much open space, connected together by narrow paths. I also put lots of groups of trees to hide behind when reloading. http://dl.dropbox.com/u/11215358/save.lev
679
« on: November 07, 2011, 04:24:00 pm »
680
« on: November 07, 2011, 04:19:42 pm »
hi. What calc(s) do you have?
681
« on: November 07, 2011, 03:51:02 pm »
Sure I can. Here is it: http://dl.dropbox.com/u/11215358/invasion.z80I assembled it with spasm. BTW: from debugging, I noticed that CmdShadow is never corrupted, and textInverse is corrupted as soon as I press clear. Here is also what it does in a screenshot: This is pretty much all information I can give.
682
« on: November 05, 2011, 03:03:33 pm »
sounds useful for space shooters or other games with big levels. And 10^8 is deffinately a lot more than someone actually needs.
btw: I saw you said that you uploaded it in an attachement, but it doesn't show up.
683
« on: November 04, 2011, 08:30:27 pm »
I found a file in the apothecary. Has that got something to do with the secret ending?
684
« on: November 04, 2011, 08:06:41 pm »
Monkey Island?
A point&click game for the computer. I also liked those games much. Just exactly how much is the several times?
three times. Also, did you get the secret ending? * DualBLDR disappears mysteriously I only got the end in which jane shot her boss. I have been looking for secrets and eastereggs, bit I haven't found any.
685
« on: November 04, 2011, 08:00:37 pm »
that's becouse I like this game so much that I replayed it several times BTW: This game reminds me of monkey island and a few other simular point and click games.
686
« on: November 04, 2011, 07:49:42 pm »
MY bro will upload it later... Just get it from silence 1 for now
k btw: I just found a bug in silence 1: when you die in that building where you need to crack the code to get inside, it says ERR:DOMAIN and points to a text( function
687
« on: November 04, 2011, 07:12:52 pm »
I just tried silence2, and when I pressed 1 in the menu, it gave an Basic Ex Err:Undefined and pointed to prgmTEXT ore something.
BTW: silence 1 is great. I didn't stop playing it untill I beat it. That took 20 minutes. I love this type of games.
did the zip file contained prgm(-)TEXT? If it has it, it's stupid DCS7 problem try resetting calc and run again. It should work.
It didn't contain it. It wasn't in one of those groups. Or does it only work when silence 1 is already installed?
688
« on: November 04, 2011, 06:59:30 pm »
I'm trying to make my triangle drawing code clipped, but I must be doing something wrong becouse the buffer overflows which corrupts some flags of the OS.
here's the code that should clip horizontally ld a, (temp) bit 7, a jr nz, TEndPlot cp 95 jp nc, Clip temp is the var that contains the x position of the pixel that will be drawn. TEndPlot is a label that is behind the code to plot the pixel, so jumping to here doesn't draw the current pixel. Clip is a label that wen jumped too will stop drawing the current scanline, and prepares for the next one.
Here's the code that should clip vertically: bit 7, a jp nz, Clip ld a, (_ty) cp 64 ret nc _ty is the y coordinate of the scanline that will be drawn. Clip stops the current scanline (so nothing will be drawn) and prepares the next one. ret obiously ends the drawing routine.
Many thanks in advance.
689
« on: November 03, 2011, 06:20:41 pm »
quick modify doesn't always work for me (Firefox)
690
« on: November 03, 2011, 06:16:50 pm »
206 levels
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