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Humour and Jokes / Re: Let us make some random programs
« on: October 06, 2011, 03:59:54 pm »I don't think that's allowed.too late
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 736
Humour and Jokes / Re: Let us make some random programs« on: October 06, 2011, 03:59:54 pm »I don't think that's allowed.too late 737
News / Re: OmnomIRC Downtime« on: October 06, 2011, 03:55:56 pm »Maybe nobody was on?Ok, I'm trying. EDIT: connected. Still I get no responce and I feel like nobody recieves it. 738
Humour and Jokes / Re: Let us make some random programs« on: October 06, 2011, 03:53:50 pm »Code: [Select] prgmTHEGAME
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News / Re: OmnomIRC Downtime« on: October 06, 2011, 03:50:12 pm »
How can I get Y chat (the program the x chat 2 link links to) to connect to omnimaga?
I got this: Quote * Loaded log from Thu Oct 06 21:05:28 2011But nobody replied, so I don't think it actually joined. 740
ASM / Re: 16 by 24 bit signed addition« on: October 04, 2011, 04:06:30 pm »
This are some of the results it gets, compared to those the windows calculator gets. The results from the calculator are formated as actual HEX numbers (Big endian), while the results from the routine are like they are stored to the memory(little endian). I've found 3 cases on which the result from the routine doesn't match those from the calculator.
Code: [Select] Results from calculator Is there a problem with the routine or did I calculate the numbers wrong?
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TI Z80 / Re: GlassOS« on: October 04, 2011, 02:43:26 pm »GlassOS (technically GlaßOS, but for ease of typing...) is an OS written for the ti84pse.Will it also be supported on a 'normal' 84+? 742
ASM / Re: 16 by 24 bit signed addition« on: October 02, 2011, 04:23:31 pm »
It's difficoult to calculate what walues are passed to the routine by the screenshot, so as logn as i can't get wabbitemu to debug, I can't tell which arguments are passed to it.
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ASM / Re: 16 by 24 bit signed addition« on: October 02, 2011, 04:11:34 pm »
It still gives the exact same result
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ASM / Re: 16 by 24 bit signed addition« on: October 02, 2011, 03:56:39 pm »
But if xeda's code only works for unsigned numbers, and it gave the same result as mine, does that mean if I'm just handeling the sign incorrectely? If so, then what am I doing wrong with the sign?
EDIT: I'm also not entirely sure if it's the addition that causes the problem, but as the rest of the code is almost simular to my previous triangle drawing routine (16bit and 8bit), eccept for the addition and the storing to variables. This is what it does: I made the two triangles 50% transparent so you can see both of them well. They should form a rectangle, but my triangle drawing routine fails on one of them. 745
ASM / Re: 16 by 24 bit signed addition« on: October 02, 2011, 03:52:13 pm »
That also gives the same result...
BTW: I do save the lower 16 bits. I just forgot to copy the last line, which is : Code: [Select] ld (tx2), hl EDIT: double ninja'd I should try to type faster... 746
ASM / Re: 16 by 24 bit signed addition« on: October 02, 2011, 03:40:31 pm »
Thanks, but it still doesn't fully work. (It gets the same results, actually.
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ASM / 16 by 24 bit signed addition« on: October 02, 2011, 03:24:44 pm »
Hi,
I'm trying to do a 16 by 24bit signed addition for my z80 program. Now I have this code: Code: [Select] ld hl,(var1) It seems to work in some situations, but it also sometimes gives other results.What am I doing wrong? btw: var1 is the 24bit var, var2 the 16bit one. I haven't fully written this routine, a part of it comes from a load 16bit to 24bit routine from calc84maniac. many thanks in avantage. 748
Other Calculators / Re: light for 84« on: October 02, 2011, 02:00:27 pm »
when you use the USB8x BASIC interface, it'll stay on untill you let th usb port do something else.
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Other Calculators / Re: light for 84« on: October 02, 2011, 01:49:48 pm »
use an USB flashlight and USB8x.
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OmnomIRC Development / Re: chat does not work in ie« on: September 30, 2011, 06:35:19 pm »
Thanks. I also found out where it had hidden itself, so I can easly delete it.
Now, let's go back on topic. |
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