766
TI Z80 / Re: Pokemon Topaze (Axe)
« on: September 17, 2011, 04:38:59 pm »
One of my friends complained that it didn't work on his 83+. Is this game compatible with the 6MHz z80 calcs?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 766
TI Z80 / Re: Pokemon Topaze (Axe)« on: September 17, 2011, 04:38:59 pm »
One of my friends complained that it didn't work on his 83+. Is this game compatible with the 6MHz z80 calcs?
767
Axe / Re: Axe beginner - n00b tipz?« on: September 17, 2011, 03:56:27 pm »
You learn by doing, but don't forget to BACKUP your data before you run it (the parser can also compile from archive)
768
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: September 15, 2011, 03:40:02 pm »2169: every time you use your calculator, you have to wipe the lint of the screen and get the candy wrappers out from between the keys, because its been in your pocket so long.2185: this never happens to you becouse your calc is always in your hand, never in your pocket. 769
General Calculator Help / Re: TiLP installation on Windows 7 64 bit« on: September 14, 2011, 03:24:46 pm »
have you deleted and uninstalled the drivers from ti-connect?
770
Other Calculators / Re: Name your calc?« on: September 14, 2011, 02:26:26 pm »
I call my 84+BE: My graphing calc, and my 30XIIB: My scientific calc.
EDIT: sometimes, I also call my 84+BE: My gaming calc. 771
Introduce Yourself! / Re: Why hello there!« on: September 14, 2011, 02:23:09 pm »
Welcome.
Enjoy your stay. 772
Elimination Developers / Re: Elimination: If you want to design game levels« on: September 14, 2011, 02:02:08 pm »
As I said in the elimination thread before, I'd like to design levels. I'd like to do easy to medium levels so I can beat them myself. Kind of terrain: different types. Could you include a texture editor too to create the textures for it? If not, then the basic indoor and outdoor style would be good enough.
773
News / Re: Omnimaga Rules Update« on: September 13, 2011, 01:27:05 pm »
The new rule is good.
However, I noticed that the dutch rules weren't updated. You might want to change this: Quote from: the rules(Dutch) 2: Negatief/onbeschoft/destructief commentaar op iemands project of programma gebaseerd op bestandsgrootte, aantal subprogramma's en programmeertaal/~bibliotheken, met de bedoeling de auteur van het genoemde programma te ontmoedigen. Kritiek moet gegeven worden met de intentie het programma beter te maken in zijn huidige vorm.By something like this: 2: Negatief/onbeschoft/destructief commentaar op iemands project of programma gebaseerd op bestandsgrootte, aantal subprogramma's, programmeertaal/~bibliotheken of de manier waarop het programma geschreven is, met de bedoeling de auteur van het genoemde programma te ontmoedigen. Kritiek moet gegeven worden met de intentie het programma beter te maken in zijn huidige vorm. Just so new members who read the dutch rules also know of this. 774
Miscellaneous / Re: Coding Font« on: September 12, 2011, 03:59:40 pm »
I thought wingdings were just symbols, but it's actually a readable font. But I prefer monospaced fonts for coding.
776
Elimination / Re: Elimination: A New FPS« on: September 12, 2011, 03:37:23 pm »HOWEVER, if you're "bored" and want something to work on, you're welcome to help me with designing levels or textures, or to test levels to see if they're too easy or too hard. I will credit you, of course, and I'll give you the tools and instructions you need.I'd like to test levels to see if they aren't too easy or to hard, and I could try some textures and level designing, but I can't promise they'll be good. I could also do some asm coding if you want, but only easy stuff becouse I'm still a beginner. 777
Elimination / Re: Elimination: A New FPS« on: September 06, 2011, 03:57:59 pm »
why does it crash when I press [^] ?
778
Computer Programming / Re: [Java] Timer inside event-based class« on: September 04, 2011, 04:12:29 pm »
This should work:
Code: [Select] new Thread(new Runnable() { the N should be replaced by the secounds between two callsSorry, I haven't tested it yet, but i hope this code helps. this code should be called when this game start. It's also useful to set it as a deamon thread (with a thread variable, use th.setDeamon(true) so it will stop when your game stops. Also: do NOT put this in your game loop. It will keep creating new threads eating up your CPU untill your computer crashes. 779
Elimination / Re: Elimination FPS: Ideas for Worlds?« on: September 04, 2011, 04:05:00 pm »
maybe a destroyed city? or inside a damaged building (with stuff like cracks the walls, some hallways blocked by debris).
780
TI Z80 / Re: Real gravity in pure TI-BASIC« on: September 04, 2011, 02:54:52 pm »
looks good.
The problem with it being slower with more platforms can be solved by dividing the screen in 4 (or more) sections, then only check for collision in the section the player is in. |
|