Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ben_g

Pages: 1 ... 55 56 [57] 58 59 ... 71
841
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 27, 2011, 05:49:43 pm »
for those who really want to know more: here's the current (may change(again)) storyline:

You start as an assistant of a scientist who is working at a time machine. The year is 2164. Earth has become a dead place after a climate disaster in 2082, and everybody has now moved to the moon and mars, where they filled the atmosphere with oxygen. The scientist who you work together with wants to use his time machine to undo this climate disaster so people can live on earth again.

The problem with the time machine is that there is still one component missing, and you'll have to bring that component to complete the time machine. But of course, traveling through time can cause a time paradox, so to see if it's safe, they first travel to a time period called cretaceous, the time in which the dinosaurs lived, to study the dinosaurs and the climate of that time. To make it safe, they do it in a copy of this dimension, so a time paradox won't have any effect on their lives.
But when they try to come back to the present, something went wrong and the time machine explodes, opening a giant wormhole that sucks them and many dinosaurs back to the present. This is where the real game begins: you can catch and train dinosaurs, and fight against other players. When you catch big enough flying or aquatic dinosaurs, you will be able to swim or fly while sitting on their backs. You will also be able to use vehicles to move around, and some weapons to kill or injure dinosaurs. There will be some quests to complete and three different worlds (the moon, mars, and after some quests about saving it: earth)

for those hungry for screen shots:

Yes, I know i still have to do textures, and the aspect ratio is bad in windowed mode, but i couldn't take screen shots in full screen mode.

btw: progress is about 15%

842
Art / Re: In need of artists
« on: July 27, 2011, 03:57:53 pm »
could you give some more information? (platform, color/grayscale/b&w, ...)

843
TI Z80 / Re: Star Fox
« on: July 24, 2011, 06:36:13 pm »
It might be best if you finish it, as I already have 2 projects. If you need to know anything abouth how a polygon based 3D engine works, feel free to ask me.

844
Other Calculators / Re: Everyone Should Use Calcsys
« on: July 24, 2011, 06:15:36 pm »
"Everyone Should Use Calcsys", I once used it, but found no use for it.

Maybe I just don't need it, but I found the program I bit confusing.
exactely the same happened to me.

845
TI Z80 / Re: My Last Minute Contest Entry - Easy Game
« on: July 24, 2011, 06:01:55 pm »
Being told not to do something only makes it more fun to do.

But I didn't vote for it. I listened to sirCmpwn

846
TI Z80 / Re: TruVid - 4 level grayscale video with sound
« on: July 24, 2011, 05:31:25 pm »
Is there also a way to do only video, witout sound?

847
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 24, 2011, 05:28:33 pm »
Well, we could do that, but it's still in a very early stage. I just made this thread becouse i needed the data of the poll.

The game still looks bad: there aren't many textures, and the texture coordinates aren't right. So we can't give screenshots. This is why i only used the poll and didn't post anything abouth the game yet.
But maybe I could post stuff abouth the storyline and stuff, if that's what you want.

what I can show abouth the game is a badly drawn logo (I'm not very good at drawing):

848
Other Calculators / Re: T4x asm documentation
« on: July 24, 2011, 04:00:12 pm »
do those calcs actually have a port to send programs to them? You don't have anything abouth programs for that calc when you can't send them to it.

849
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 21, 2011, 06:26:51 pm »
That theory is based on the fact that many walking birds (or however non-flying birds are called in englisch) have feathers when they are young, but lose most of heir feathers when theygrow older.

And there are already som small dinosaur fossils found which where preserved good enough to see the feathers.

850
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 21, 2011, 05:35:48 pm »
Yup, that's how voting works ;)

851
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 21, 2011, 04:58:29 pm »
check the portalX thread if you want to know more abouth how DJ_O made the picture.

852
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 21, 2011, 04:55:20 pm »
The results are in: Small dinosaurs will have feathers, big ones wil look like reptiles.

Thank you all for voting.

853
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 21, 2011, 04:41:41 pm »
1825:you have a game like this on your calc:

btw: picture is not mine, it's DJ_O's

854
Other Calculators / Re: Two Questions
« on: July 20, 2011, 08:07:14 pm »
count the number of calls. When the interupt routine has been called 118 times at frequence 6 on a 83+, then do something

Example:
Code: [Select]
.timer
0->A
0->B
fnInt(INT,0)
Repeat GetKey(15)
End
lnReg

lbl INT
A+1->A
Return!If A=512
B+1->B
Disp B
0->A
Return

855
TI Z80 / Re: Star Fox
« on: July 20, 2011, 06:37:58 pm »
ben_g might have looked at it while writing his polygon engine but apart from that nobody's working on it.
I didn't even knew that this existed while i started working at my 3d engine, and when thepenguin77 showed me a screenshot of it, i thought that it was raycasting.
GO ben_g complete this!
Huh? Why me?
Ben_G has other projects, I think. Keep in mind that if you really want a project to remain active after the original author retires it, the best way is generally to learn how to maintain it yourself rather than asking others to do it :)
Querty.55 is right. Maybe i'll do it when one of my projects is completed, or when I'm really bored.

Pages: 1 ... 55 56 [57] 58 59 ... 71