916
Other / Re: The benefits of OOP
« on: June 23, 2011, 06:06:15 pm »
OOP is usually easyer and makes your code clearer, but is mostly a tiny bit slower than 'normal' programming
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 916
Other / Re: The benefits of OOP« on: June 23, 2011, 06:06:15 pm »
OOP is usually easyer and makes your code clearer, but is mostly a tiny bit slower than 'normal' programming
917
ASM / Re: Texture drawing« on: June 21, 2011, 01:57:42 pm »
i'm not going to do it as well, I'm going to do a quad instaed of two triangles, becouse i think it would be faster
918
OmnomIRC Development / Re: omnom does strange stuff« on: June 19, 2011, 04:13:53 pm »
yes, that's where i copied the questions of my previous post from. The instructions in the 'firefox' spoiler didn't do anything.
919
OmnomIRC Development / Re: omnom does strange stuff« on: June 19, 2011, 03:42:51 pm »
still doesn't work
- Browser Type/Version Mozilla firefox/version: I don't know - Browser Extensions(noscript, for example) I don't know - OS (Windows/Linux) Windows - Version of OS(7/Debian) 7 Ultimate - When you first noticed the bug today sorry, i don't know much abouth my browser. 920
OmnomIRC Development / Re: omnom does strange stuff« on: June 19, 2011, 03:24:54 pm »
Mozilla firefox
921
OmnomIRC Development / Re: omnom does strange stuff« on: June 19, 2011, 03:03:45 pm »
is this also because you're fixing/updating something? If so, then just ignore this. I just want you to be aware of problems with your program on an other computer than yours. It's not becouse i want to complain abouth everything.
EDIT: I also noticed that the [x *Netham45] channel (visible in screen shot of first post) has disappeared. 922
OmnomIRC Development / Re: omnom does strange stuff« on: June 18, 2011, 07:37:50 pm »
oh okay. I just wanted to let you know.
It seems to work fine now 923
OmnomIRC Development / omnom does strange stuff« on: June 18, 2011, 07:34:13 pm »
omnomIRC just keeps scrolling trough empty lines, and refreshing won't solve it
924
Humour and Jokes / Re: Useful information for when you download a software or calculator game« on: June 18, 2011, 07:20:06 pm »925
Gaming Discussion / Re: Anything illegal in what I want to do?« on: June 18, 2011, 03:58:40 pm »
as long as the games aren't sold anymore, you wont make then mad, but I think it's only legal when the copyrights are outdated, and i don't know if that's the case.
EDIT: damm, ninja'd 926
ASM / Re: Texture drawing« on: June 18, 2011, 03:22:54 pm »
has it got a routine to draw a textured quad?
927
ASM / Re: Texture drawing« on: June 18, 2011, 03:10:31 pm »
whoa, that looks really good. Is it raycasting, mode-7 or 'real' 3D?
back on topic: how can i calculate the fps? When i try to optimise it, i would like to know if it has any effect. Anyway, i really think i'm going to give up with textured triangles, and try textured quads instead. This should make it faster as quads can be fully done in 2D, so perspective correction won't be necessary. 928
ASM / Re: Texture drawing« on: June 17, 2011, 02:46:57 pm »Don't give up; I'm pretty sure you can find a way. GM is really inefficient from when I used it. If you use low-res textures you might be able to pull it off on calc.I know. GM is really inefficient with almost everything it can do, but 5 seconds for only one triangle is a very long time, even for GM. And for a resonable gameplay, there should be at least 5 fps, and that while there wil be abouth 150 triangles be drawn. that means that it should be abouth 1000 times as fast as GM (I calculated it), so i really doubt that this is possible. 929
ASM / Re: Texture drawing« on: June 17, 2011, 02:33:23 pm »
this can be caused by 2 different things: the algorithm is very inefissient, or Game Maker is very bad at drawing. There should be some way to efficiently draw triangles
btw: I just tested GM's drawing speed, and it turns out that drawing points with gm is really slow. Could there still be a chance that this is possible? I mean: OpenGL can render over a milion textured triangles with over 2000 fps. But openGL uses the graphics card, and a calculator hasn't got a good graphics card. Is there a chance that i could get reasonable speeds with this, or should i just give up? 930
ASM / Re: Texture drawing« on: June 17, 2011, 01:51:03 pm »
bad news: I think I'm going to stop with textures:I just can't get it right on my computer, and i noticed this:
Quote Note! I find it hard to get good results using fixed point math because of inadequate precisionBut that's not the main problem. The main problem is that I think that it would be way to slow. The normal triangle is fast enough, but on my computer, with 2.8GHz CPU, It takes over 5 secounds to draw the textured triangle. I know that game maker is very slow, but i don't think it's speed can be beaten by a calculator. A game just won't be fun when you have to wait for half an hour for each frame. I think I'm going to make a 3D engine with solid faces, no textures. Unless somebody here knows how to beat the speed of a computer with a calc. (or is GM just way to slow to compare it to?) |
|