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Messages - bfr

Pages: 1 ... 6 7 [8] 9 10 ... 60
106
Miscellaneous / Hello and goodbye
« on: October 31, 2007, 12:19:00 pm »
Spsllshaper!!!  I'm glad to see you again, and hope the trip goes well. :)smile.gif

107
Escheron: Shadow over Ragnoth / "Lost Legends" for 84+, An ASM RPG
« on: October 31, 2007, 12:17:00 pm »

 THE POST 13499849
This looks incredible. o.oblink.gif:thumbup:google.gif

This post has been edited by bfr on 31 Oct, 2007, 17:17


108
News / Metroid III: Azimut announced
« on: October 31, 2007, 12:16:00 pm »
That looks awesome. B)cool.gif

109
TI Z80 / Un-named RPG
« on: October 29, 2007, 03:24:00 pm »
Cool.  B)cool.gif  I hope making your first RPG goes well!  :thumbup:google.gif

110
Computer Projects and Ideas / VB SMB1 Clone
« on: October 24, 2007, 03:37:00 pm »
Looks cool!  B)cool.gif

Multi-player would be fun.

111
Introduce Yourself! / how do you do
« on: October 19, 2007, 05:40:00 pm »
Welcome to Omnimaga!

112
Other / NDS development
« on: October 19, 2007, 12:59:00 pm »
http://libsdl.org/

QUOTE

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."

113
Other / NDS development
« on: October 18, 2007, 03:47:00 pm »
DJ_Omnimaga: Probably not.  HACC is for the TI-83 Plus series anyway, while Halifax's is saying that he is planning to port SDL to the 68K calculators.

114
Miscellaneous / Hello, I'm new!
« on: October 12, 2007, 06:23:00 pm »
Welcome to Omnimaga!

"I usually practice my coding for at least an hour each day so I do code regularly." -> Wow, that's cool.  :)smile.gif  I wish I had that enough time  and my parents would let me do to do that.  :(sad.gif

115
News / #Omnimaga IRC channel is back
« on: October 11, 2007, 05:01:00 pm »
:(sad.gif Please keep the IRC channel.

116
TI Z80 / Metroid II: The Last Chozo Expansion Set
« on: October 08, 2007, 02:54:00 pm »
Awesome.  :thumbup:google.gif  I really like being able to play games at different difficulty levels.  

Hopefully this will be finished soon (like in a few days :Dbiggrin.gif).

117
News / Pokémon gameplay screenshot
« on: October 07, 2007, 05:58:00 pm »
Cool screen shots.  I'm really looking forward to playing this, especially on my fast TI-84+ SE (well, it might be very slightly slower than a TI-83+ SE, I'm not sure...).   :Dbiggrin.gif

118
TI Z80 / String Input and Dodging Game
« on: October 06, 2007, 05:45:00 pm »
It still runs pretty fast on-calc, but I think the screen shot makes it look slightly faster than it actually is (probably because it is so flickery).  Trust me, though, there shouldn't be any speed issues at all.  

By the way, sometime, I think I'm going to port this to the TI-83+.

119
TI Z80 / String Input and Dodging Game
« on: October 06, 2007, 05:27:00 pm »
At school, I made/finished two small programs in TI-BASIC for the TI-86 (mostly during lunch and before class started) - a dodging game (The Cool Dodging Game) and a string input program.  

The Cool Dodging Game is something I started a while back, but then didn't add collision detection because I decided to work on the C version of it for the TI-89 (which has been completed a while ago and is available to download at ticalc.org).  I recently finished adding collision detection though, and a few other things.  I think it runs kind of fast for being TI-86 TI-BASIC - http://img530.imageshack.us/img530/8247/screenshot0003vu8.gif.

The string input program I made is like the TI-OS's string input routine, except it is slightly slower (it doesn't really make a difference though, unless you are typing like 10 letters per second...), it only allows the characters A-Z, whitespace, and the equals sign, and there are a few other differences.  It does have some advantages, though, such as that the user can choose the row and column to have the user input the text, and that the user can adjust when to have letters wrap to the next line.  http://img75.imageshack.us/img75/2577/screenshot0002si2.gif a screen shot demonstrating text being inputted from a specific row and column, custom line wrapping, and deleting.  I started making the string input program for fun, but I guess it really does have a few (slight) advantages over the TI-OS's routine.

Download: http://bfr.tifreakware.net/INPT.86p http://bfr.tifreakware.net/COOL.86p

120
TI Z80 / Implicit: Graphic Engineer
« on: October 06, 2007, 05:14:00 pm »
This looks pretty cool - I just downloaded it.  :)smile.gif  Now to find my TI-84+ SE....

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