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Messages - bfr

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152
TI Z80 / HACC
« on: September 04, 2007, 11:09:00 am »
QuoteBegin-Halifax+4 Sep, 2007, 11:17-->
QUOTE (Halifax @ 4 Sep, 2007, 11:17)
Yes it most definitely would. Also why do people group C/C++? C++ is an extension of C, and has many distinguishes differences in my mind. If based of extensions then shouldn't it be B/C/C++/D?

For the most part, C++ is backwards-compatible with C, and C and C++ seem to be the most common.

153
General Calculator Help / Finally got my calc
« on: September 03, 2007, 12:35:00 pm »
After creating a folder...

1. Place the mouse over the file's icon
2. Press ALPHA and then select CUT (COPY seems to not even put the selected file in DoorsCS's "clipboard" and I don't think it lets you put the file in a different folder) from the menu with 2ND
3. Navigate to the folder you wish to move the file to
4. Press ALPHA and this time, select PASTE

There are other shells too, such as CrunchyOS and MirageOS, but although they are good too, they aren't necessarily better than DoorsCS.  A lot of it is personal preference.  

154
News / Harrierfalcon joins the club
« on: September 02, 2007, 10:45:00 am »
Welcome to the team!  :thumbup:google.gif

155
Miscellaneous / silly amusement
« on: September 01, 2007, 03:55:00 pm »
Haha, that's something that would amuse me too.  :Ptongue.gif

156
Art / more random art!
« on: August 31, 2007, 07:00:00 pm »
QuoteBegin-necro+29 Aug, 2007, 23:23-->
QUOTE (necro @ 29 Aug, 2007, 23:23)
user posted imagestill rough, but what do you think in general?  

 The car looks cool, but it seems as if the front and back of the car good be better shaped.  It still looks good though, and is an early version, as you said.

157
News / Finally 6 years old!
« on: August 31, 2007, 06:37:00 pm »
Awesome, yea for Omnimaga.  :Dbiggrin.gif

158
News / Omnimaga 6th anniversary
« on: August 31, 2007, 07:08:00 am »
Cool video.  Happy birthday Omnmaga!  

159
News / Jeremy joins Omnimaga coding team
« on: August 30, 2007, 12:22:00 pm »
Welcome and congradulations!  

160
Other Calc-Related Projects and Ideas / New MLC Commands
« on: August 29, 2007, 11:54:00 am »
QUOTE

Is this the thread for ratifying a new MLC standard (MLC3)?


Yeah, I guess.

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By subroutines, do you mean loading a external file? Because #FRUN and #FEND kind of do the same thing as #RUNS and #RETS.

An external file.  Another seperate MLC program, probably.  Or it might be cool if it could run TI-BASIC programs too...

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I'm wandering, are you TI guys able to access the serial port on your calculators? I also wander if your calc-to-calc cable is similar to CASIO's: http://www.casiocorner.com/data/html/modules.php?name=News&file=article&sid=12.

Are you able to follow this communication format: 9600 baud rate, 8 data bits, no parity? It would be kind of cool to play multiplayer games between a TI calculator and a CASIO. :Dbiggrin.gif

That would be fun.  :Dbiggrin.gif  But...serial?  The only port that all 68ks have is an I/O port (1.5mm or something like that, I think).  

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Where did those come from? I don't think those are in MLC2.

Those are from a document burntfuse gave me to help me make MLC.

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If were are going to create a new MLC standard we can add exponents.

Cool. B)cool.gif

161
Other Calc-Related Projects and Ideas / New MLC Commands
« on: August 29, 2007, 10:55:00 am »
I finally got some time to work on MLC today.  So, having my new Linux dual-boot set up, and after installing KTIGCC and TiEmu, I transfered the MLC from my Windows computer to here.  Besides having vacations and things to do, being sick, etc., it was annoying to work on my Windows computer because it had a really bad wireless internet connection that would break frequently, causing situations like this:

[I join #tigcc]
[I ask a question]
[My internet connection breaks before I get the answer]

Anyway, after opening KTIGCC, my MLC TIGCC project and my MLC tokenizer TIGCC project, I thought....

OK, I need to know all of the commands that are going to be in MLC 68K to finish the MLC tokenizer.  So, what SHOULD all the commands be?  All of the commands in MLC2?  That would be all of the commands in MLC1, plus:  FORL, LCFT, and WFCT, I think (kucalc correct me if I'm wrong).  But what about a sine command (SINE)?  Or lbl/goto (LABL/GOTO)?  The labels and gotos in MLC wouldn't be like the ones in TI-BASIC.  With the MLC tokenizer, it could make it so that instead of searching the entire program for the specified label, it goes directly to the specified label, because it would convert the label to a character number.  Or what about some way to run subroutines, so that MLC programs don't have to be in one huge source file?  Maybe RUNS to run a subroutine and RETS to return from a subroutine.  None of these are part of MLC2, though, so I'd have to talk to the other MLC developers to see what they think too.

EDIT:  Are the following key commands officially part of MLC2...?


#AKEY ,         -   Assign Key
#RKEY ,         -   Reassign Key
#SKEY                     -   Stop for Key - I'm not even exactly sure what this is supposed to do...how is it any different than PAUS

EDIT AGAIN:  I don't think exponents (^) are supported in MLC2, are they?  They wouldn't be hard at all to implement...I actually had support for them before, but then I removed it because I didn't think it was part of MLC2....

162
Pokémon Purple / [PP] Progress, Starting in '07
« on: August 28, 2007, 03:29:00 am »

 THE POST 13382670
Awesome!  It looks like it's pretty fast.  :)smile.gif


163
TI 68K / NBA 68K
« on: August 25, 2007, 12:41:00 pm »
This looks awesome.  :)smile.gif

I don't know exactly how the game is going to be set up, but wouldn't three players per team be better?  Or would that slow down the game to much or clutter the screen too much or something?

164
TI Z80 / Insanity's Projects
« on: August 24, 2007, 04:17:00 pm »
Yeah, the readme looks messed up to me too in Notepad on Windows XP.  It's probably in a rich text format.  

And, the .zip file seemed a bit...well. I'll explain:

I was in the folder PyroEdit 4.0.  In it was a folder called "home," which contained "metalrandomist" which contained "CalcStuff" which contained "Projects" which contained "BASIC" which contained "PyroEdit" which contained "PyroEdit 4.0" which *finally* contained PyroEdit README.txt and the folders READMEs, Screenshots, TI-Connect, and TiLP.   :paf:tripaf.gif

165
Computer Projects and Ideas / Several Anouncements
« on: August 24, 2007, 04:03:00 pm »
You're making your own level editor And your mini-GUI library?  Cool.  I started to make a (simple) level editor for something before....

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