Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bfr

Pages: 1 ... 13 14 [15] 16 17 ... 60
211
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 17, 2007, 05:06:00 am »

 THE POST 13230937
915 bytes?  Wow, nice work.  


212
TI 68K / MLC 68k
« on: June 15, 2007, 05:30:00 am »
I think it's about time I make the "MLC tokenizer."  It is a seperate program that converts MLC programs that are made of readable code into smaller and more compact tokens (that are consequently read faster, so MLC programs would run faster).  The actual MLC "shell" will then parse the tokens.  

I have a question though - what should the tokenized program be?  A text file?  If so, then it would be editable (even if it is kind of unreadble) from the Text Editor.  Or A custom file type?  This would make it uneditable from any of TI's editing applications, and would allow for "closed-source" programs (although it wouldn't be too hard to make a detokenizer that converts the tokens in the custom file type back into readable code in a text file).

EDIT:  I might be able to make it so that users will be able to choose whether the tokenized program is stored in a text file or a custom file, but then I might have to modify some code in the MLC parser/shell....

213
Computer Programming / Programming languages....
« on: June 15, 2007, 05:04:00 am »
Uh, MechaTech84 probably wouldn't want to learn assembly.  As he said, he has no experience programming a computer, and "[He] would like to be able to make graphical games in 2D without it taking a lifetime."  Oh, and Halifax, just to make sure we're on the same track, Spengo said "Java is a good noob language. It's easy to learn anyways and then you could move to C++ really easily after being familiar with java," which makes Java look like a good option, but you said "As spengo said Java is a n00b language."  Java isn't really a "n00b language," it is more of a good language for n00bs (and although I hate to say it, .NET is probably even better for beginners - .NET is generally slow and not cross-platform, though, so if MechaTech84 thinks he'll be able to handle something else, then maybe he should try something else).

214
Computer Programming / Programming languages....
« on: June 14, 2007, 10:49:00 am »
Graphical 2D games without taking a lifetime?  I think GameMaker is good for that (necro can probably elaborate on that for you).  Visual Basic might be good too (although if you plan on using .NET, you should probably use C# over Visual Basic, as it is generally more powerful).  

If you don't mind it taking more work, then maybe you could try Python, Java, or C++ - C++ being the prefered choice for really intenese games, as it is the fastest.  

215
TI Z80 / NextGenGS
« on: June 14, 2007, 10:42:00 am »
Halifax, maybe you could do something like http://www.cemetech.net/forum/viewtopic.php?p=68026.  Since it wouldn't really have a GUI, this would leave lots of room for libraries, so you could implement Ion's, MirageOS's, DoorsCS's, AND your own.  And, I guess if you have any room left over, you could squeeze in extra features, or maybe a simple GUI....

216
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 14, 2007, 09:52:00 am »

 THE POST 13224163
Well, when Z8-GCC is released.... ;)wink.gif

Yeah, the delay is acceptable (if you are talking about the same delay I'm talking about).  


217
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 14, 2007, 07:18:00 am »

 THE POST 13223784
Cool - nice design, and it still seems reasonably fast.  :)smile.gif


218
General Discussion / Who here likes Rammstein?
« on: June 11, 2007, 03:26:00 pm »
I thought it said "Who here likes Ranman?" for a second.  o.oblink.gif

As sad as this may be, I don't know what Rammstein is (I'm guessing it's a band, now, from Super_Speler's post).  

*bfr searches Google*

219
TI Z80 / MLC - For the TI-83+
« on: June 11, 2007, 03:23:00 pm »
Cool!  It's great to *finally* see a screenshot.  :Dbiggrin.gif


220
TI Z80 / MLC - For the TI-83+
« on: June 11, 2007, 09:29:00 am »
Awesome, Madskillz. :thumbup:google.gif

221
TI Z80 / The Massacre
« on: June 10, 2007, 03:16:00 pm »
QuoteBegin-Halifax+10 Jun, 2007, 18:15-->
QUOTE (Halifax @ 10 Jun, 2007, 18:15)
tr1p1ea: yeah I have heard all the gripes about it going slow on a lot of tiles and have seen the timings. It's alright though. I just make a dynamic tileset switcher while keeping the same buffers. Secondly it looks horrible on calc. It flickers like crazy. I didn't mean it to be grayscale I just couldn't come up with a better animation. Oh well.  

 Although it looks cool already, if you want it to be animation without grayscale, you could probably set up some sort of interrupt.  

222
Pokémon Purple / [PP] Progress, Starting in '07
« on: June 10, 2007, 11:51:00 am »

 THE POST 13214207
That looks great.  :)smile.gif


223
Miscellaneous / The Happy Birthday Thread
« on: June 10, 2007, 06:40:00 am »
Happy birthday! :gift:party3.gif

224
News / Doors CS 6.0
« on: June 09, 2007, 03:26:00 pm »
Delnar_Ersike:  Maybe.

Insanity:  Not a bad idea.  You aren't the only one who suggested this.

225
News / Doors CS 6.0
« on: June 09, 2007, 12:55:00 pm »
Yeah.  The program in the lower left corner might be the thing that's buggy.

Pages: 1 ... 13 14 [15] 16 17 ... 60