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Messages - bfr
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301
« on: April 13, 2007, 01:35:00 pm »
http://dictionary.reference.com/browse/unnaturalDefinition #3: "at variance with what is normal or to be expected" That's what I meant. Sorry, I'm not trying to be rude, and I try to avoid quoting dictionary websites....
302
« on: April 13, 2007, 10:38:00 am »
By "unnatural," I meant that it's not the way it/.nature indented it to be. Being born with one arm is unnatural. It's not wrong, but it's unnatural. If nature ended for people to be, gay, for example, and that was the way it was supposed to be, then the human species might have died out many years ago because not enough people were being born. (No offense to gay/lesbian people, and that isn't really a problem currently anyway, but just saying...)
303
« on: April 13, 2007, 10:15:00 am »
I think it's unnatural, but I don't really think that it is wrong. If somebody is gay/bi/whatever, then they're gay/bi/whatever, and I doubt that they chose to be that way.
304
« on: April 12, 2007, 10:30:00 am »
This looks like it could be very useful. Good idea, Iambian.
305
« on: April 11, 2007, 11:00:00 am »
Cool, nice to see this being worked on again (except this time on the computer).
306
« on: April 10, 2007, 04:28:00 pm »
I still hope this eventually gets finished though...it's so awesome. O_O
307
« on: April 10, 2007, 10:56:00 am »
Sup homie. Welcome to Omnimaga!
*bfr
308
« on: April 10, 2007, 10:51:00 am »
Great! It's good to see there will be more progress now.
309
« on: April 10, 2007, 10:50:00 am »
I'll add you in, Iambian. Also, good ideas - I'll probably do something like that.
Netham: Admittedly, sorry, I didn't really work on it much over Spring Break. I did work on a few other (less important) projects, though.... This month is going to be kind of busy, but I should start working on it more during May or June (and hopefully have a demo or something sometime near the end of June or July).
310
« on: April 09, 2007, 11:09:00 am »
Lol, great idea. graywolf: He said animated.
311
« on: April 09, 2007, 11:07:00 am »
At the moment, it doesn't really seem like a bad idea , although there may be complications I haven't thought of yet....
312
« on: April 07, 2007, 04:48:00 pm »
Awesome, and nice to see you here, Madskillz. I seriously would be really upset with myself if I don't finish MLC within a year (it will hopefully be done by the end of this summer), and there should be a demo probably whenever after I get sprites or something cool like that finished (which might be sometime around June or July). I could release a demo now, but stuff like pausing and clearing the screen and declaring variables isn't that exciting. I'm not really going to be able to work on MLC much the rest of this school year, particularly during the next few weeks, because I have a lot of work - mainly a dreadful forth quarter history project in which I must prepare a varied lesson plan for a few weeks for a unit and then present, in front of the class, a portion of it.
313
« on: April 06, 2007, 10:15:00 am »
Excellent idea, Liazon! Before I was using a separate routine to clear the screen, but I only did it every time a block reached the edge to make it faster, but now the screen gets to be cleared constantly to get rid of the junk left over when sprites move, AND it is faster (because I don't have to call the separate routine). EDIT: Liazon, are you sure that routine works? The assembler won't assemble the "gbuf-12-(-54125+(12*64)+1)" part, but it does when I replace gbuf with plotsscreen. But, when I do that, it seems to clear the buffer and then copy the cleared data to the screen. o.o Which seems pretty pointless. Any ideas? I'm using Brass with Latenite, in case that helps.
314
« on: April 06, 2007, 09:09:00 am »
Wow, I'm glad you two survived. o.o Too bad about the car though.
315
« on: April 05, 2007, 02:25:00 pm »
Oh, and this version, note that you have to go to the blocks, not dodge them. Also, do you think it is too slow?
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