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Messages - bfr

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331
Casio Calculators / Cool looking graphing calculator
« on: March 29, 2007, 02:42:00 pm »
And I think kucalc even mentioned on Casio forums that he may be porting MLC to this calculator (or another similar Casio calculator).  :)smile.gif

The TI-OS does seem to overall look better, from what I've seen, but the OS for this Casio calculator at least doesn't seem absolutely horrible.

332
TI Z80 / Donkey Kong
« on: March 27, 2007, 12:34:00 pm »
Nice screenshots!  

This looks like it will end up being really awesome.  :)smile.gif

333
TI Z80 / Long Term Project's
« on: March 27, 2007, 12:30:00 pm »
An uber-fast tilemaper in TI-BASIC? Nice!

*bfr

334
Web Programming and Design / To Do List
« on: March 27, 2007, 10:25:00 am »
Wow.  I wish you good luck with (all of) this.  

335
Miscellaneous / fractured wrist
« on: March 26, 2007, 01:11:00 pm »
:(sad.gif  I hope you get batter!  

336
Casio Calculators / Cool looking graphing calculator
« on: March 25, 2007, 10:06:00 am »
I'm not saying that the square layout is necessarily bad, I'm just saying that it is different and might take some getting used to.

337
Casio Calculators / Cool looking graphing calculator
« on: March 25, 2007, 06:29:00 am »
No, I mean the actual operating system's home screen or whatever, not the physical calculator's design.

Also, I know that it has those keys, but they aren't in the traditional layout.  Take a look at this calculator, for example: user posted image

338
Casio Calculators / Cool looking graphing calculator
« on: March 25, 2007, 06:09:00 am »
It seems pretty cool, but there are just a few things I'd like to mention:

- By the screenshot of it, it's home screen, or whatever it is called, doesn't look very professional or as good as the TI-89 Titanium's / Voyage 200's

- It doesn't have the operation keys (+, -, *, /) in the traditional layout

EDIT:

kucalc: You know how to program for this?  Awesome!

339
Introduce Yourself! / calc84 is here!
« on: March 25, 2007, 03:30:00 am »
Welcome!

340
Gaming Discussion / Cybernations, a fun game
« on: March 24, 2007, 09:15:00 am »
OK.  My name is bfrbfr of Do Not Attack Me.

341
Gaming Discussion / Cybernations, a fun game
« on: March 23, 2007, 03:00:00 pm »
I was able to register right now too.

3fg:  What is your nation called?

rivereye:  What are you going to call your nation?

I'm not sure what I'm going to call my nation, yet.

EDIT:  Also, what nation team are you on?

342
Gaming Discussion / Cybernations, a fun game
« on: March 23, 2007, 11:41:00 am »
It looks fun, but:

"The Cyber Nations register screen is down for maintenance. Please try again later."

:(sad.gif

343
TI Z80 / Galactic ENHANCED
« on: March 23, 2007, 11:24:00 am »
OK, you have a point there.

I was just saying that I finished Galactic 68K in C fairly quickly, and I didn't even know Galactic for the TI-83+ was finished.  o.oblink.gif

(Oh, and btw, in C, it is usually easier to catch certain bugs, such as ones that draw an unwanted line on the screen ;)wink.gif )

344
TI Z80 / NexGenGS
« on: March 23, 2007, 11:12:00 am »
Well, it creates a possiblity of crashing.  Maybe if you use iy without restoring it and then change a mode settings (or something like that), then your calculator will probably either crash or just not function correctly.

345
TI Z80 / Galactic ENHANCED
« on: March 22, 2007, 04:15:00 pm »
OK, just a suggestion.  Galactic is just the type of game that would be really easy to make in C (I made it in just a few days, and you have yet to finish Galactic for the TI-83+, no offense, but I'm just saying that assembly projects tend to take longer because they usually require more work - maybe you just were had a lot of homework though or were just busy).

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