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Messages - bfr
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331
« on: March 29, 2007, 02:42:00 pm »
And I think kucalc even mentioned on Casio forums that he may be porting MLC to this calculator (or another similar Casio calculator). The TI-OS does seem to overall look better, from what I've seen, but the OS for this Casio calculator at least doesn't seem absolutely horrible.
332
« on: March 27, 2007, 12:34:00 pm »
Nice screenshots! This looks like it will end up being really awesome.
333
« on: March 27, 2007, 12:30:00 pm »
An uber-fast tilemaper in TI-BASIC? Nice!
*bfr
334
« on: March 27, 2007, 10:25:00 am »
Wow. I wish you good luck with (all of) this.
335
« on: March 26, 2007, 01:11:00 pm »
I hope you get batter!
336
« on: March 25, 2007, 10:06:00 am »
I'm not saying that the square layout is necessarily bad, I'm just saying that it is different and might take some getting used to.
337
« on: March 25, 2007, 06:29:00 am »
No, I mean the actual operating system's home screen or whatever, not the physical calculator's design. Also, I know that it has those keys, but they aren't in the traditional layout. Take a look at this calculator, for example:
338
« on: March 25, 2007, 06:09:00 am »
It seems pretty cool, but there are just a few things I'd like to mention:
- By the screenshot of it, it's home screen, or whatever it is called, doesn't look very professional or as good as the TI-89 Titanium's / Voyage 200's
- It doesn't have the operation keys (+, -, *, /) in the traditional layout
EDIT:
kucalc: You know how to program for this? Awesome!
339
« on: March 25, 2007, 03:30:00 am »
Welcome!
340
« on: March 24, 2007, 09:15:00 am »
OK. My name is bfrbfr of Do Not Attack Me.
341
« on: March 23, 2007, 03:00:00 pm »
I was able to register right now too.
3fg: What is your nation called?
rivereye: What are you going to call your nation?
I'm not sure what I'm going to call my nation, yet.
EDIT: Also, what nation team are you on?
342
« on: March 23, 2007, 11:41:00 am »
It looks fun, but: "The Cyber Nations register screen is down for maintenance. Please try again later."
343
« on: March 23, 2007, 11:24:00 am »
OK, you have a point there. I was just saying that I finished Galactic 68K in C fairly quickly, and I didn't even know Galactic for the TI-83+ was finished. o.o (Oh, and btw, in C, it is usually easier to catch certain bugs, such as ones that draw an unwanted line on the screen )
344
« on: March 23, 2007, 11:12:00 am »
Well, it creates a possiblity of crashing. Maybe if you use iy without restoring it and then change a mode settings (or something like that), then your calculator will probably either crash or just not function correctly.
345
« on: March 22, 2007, 04:15:00 pm »
OK, just a suggestion. Galactic is just the type of game that would be really easy to make in C (I made it in just a few days, and you have yet to finish Galactic for the TI-83+, no offense, but I'm just saying that assembly projects tend to take longer because they usually require more work - maybe you just were had a lot of homework though or were just busy).
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