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Messages - bfr
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346
« on: March 22, 2007, 04:05:00 pm »
What, you don't like my port? Awesome! You could probably just program it in C many speed/size problems, but your choice. Maybe you should focus on the TI-83+ version though, because you already started working on that and there isn't even a "pseudo-port" of it.
347
« on: March 19, 2007, 01:38:00 pm »
Cool ideas. Hopefully these will end up getting completed.
348
« on: March 18, 2007, 03:33:00 pm »
Awesome!
Will users be able to save their sprites and tiles online, and will it be able to generate the sprites not only as code, but as computer and calculator image files? That would be cool (but not really necessary - maybe these features could be added after the main stuff is finished).
349
« on: March 18, 2007, 11:43:00 am »
Yeah. Excellent progress! :king:
350
« on: March 18, 2007, 08:58:00 am »
Well, you probably shouldn't get a TI-89 Titanium just for games. Also, note that most TI-89 games work on the TI-89 Titanium, and most ones that don't can be fixed with a "Ghostbuster" program (it's name is something like that...). You could just get a regular TI-89 for a cheaper price too. One more thing - the TI-89 Titanium is about as expensive as a TI-84+ Silver Edition (and there are the TI-84+ and regular TI-83+, which is 99% compatible, each for a less expensive price, and most TI-84+ SE/TI-83+ SE gamees will work on them too).
351
« on: March 18, 2007, 06:25:00 am »
No, sorry, programs written for the TI-84 Plus will not work on the TI-89 Titanium. Most Ti-89 programs should work on the TI-89 Titanium, though.
352
« on: March 17, 2007, 04:41:00 pm »
Raw assembly, pure assembly, plain good old assembly. Like this:
or a ret z
I don't mean hexidecimal or anything like that, though.
353
« on: March 17, 2007, 03:14:00 pm »
OK. After talking more with Halifax and Kevin Kofler, I see why it would be hard to allow Z8-GCC to be used to create Flash Applications.
But is inline assembly and integration with raw assembly (for the IDE) still possible?
354
« on: March 17, 2007, 03:11:00 pm »
OK, that's good. Did you get that bug fixed that drew that unwanted line?
355
« on: March 17, 2007, 12:32:00 pm »
How's Galactic going for the TI-83+?
356
« on: March 17, 2007, 06:12:00 am »
Heh. I was planning to have peanuts involved, though, and have Spellshaper be involved with them the most, so I guess peanuts could have magic healing powers or something like that.
357
« on: March 16, 2007, 06:40:00 pm »
I'm going to take care of that later. Also, I just finished some house tiles. I still have many more tiles to go, though.
358
« on: March 16, 2007, 03:55:00 pm »
But that doesn't seem to make sense. It can compile SMC code, but can't compile non-SMC code? How is that even possible? Does it run through the code, checking to make sure it has some SMC code, and if it doesn't contain any SMC code, it doesn't work? (Sorry if I'm being annoying, but this just doesn't seem to make sense)
359
« on: March 16, 2007, 03:52:00 pm »
Lol, OK. Here's a screenshot demonstrating Tenniskid using his "Super Punch" and "Tennis Serve" attacks (which can also be used in actual battles too, besides when he's just walking around): EDIT: Also, suggestions for a few more new attacks are open (although I already have about twenty already planned).
360
« on: March 16, 2007, 11:11:00 am »
OK. Sorry if I was being annoying, but I just wanted to know why we couldn't make Flash Applications with it, which I wouldn't think would be too difficult. Also, I know I've been asking a lot of questions lately (sorry, I know I'm probably getting annoying), but I'm still curious - why would you have to rewrite the GCC compiler?
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