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Messages - bfr

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541
Introduce Yourself! / Hello Everyone!
« on: December 13, 2006, 03:56:00 pm »
Welcome to Omnimaga!

542
Introduce Yourself! / Hiya everybody!
« on: December 13, 2006, 12:38:00 pm »
Hello!  We'll be glad to help you improve your programming skills.  Nice topic title. :Dbiggrin.gif

543
TI Z80 / Project Omega: Race Ngine
« on: December 13, 2006, 12:36:00 pm »
Looks cool.  It's good to see you coding again.  And of course your new project involves porn.  

544
TI 68K / MLC 68k
« on: December 13, 2006, 10:51:00 am »
MLC 68K will pretty much have everything that xLIB has.  :)smile.gif

545
Site Feedback and Questions / Christmas Theme
« on: December 12, 2006, 01:20:00 pm »
Not bad....

546
News / Affiliate updates and new project updates
« on: December 12, 2006, 01:18:00 pm »
But he does have links http://cemetech.net/links.php, including one to Omnimaga.

547
TI 68K / MLC 68k
« on: December 12, 2006, 11:46:00 am »
necro:  No, sorry, sprites haven't been implemented yet. They'll come after a good variable system and the expression parsers are finished.  MLC can't parse the sprite commands' arguments without an expression parser and the sprites' arguments can't be variables without a variable system.  I know sprites are an important part of MLC, so I'll try to work on them soon after finishing the new variable system and the expression parsers.  

And how does it parser files?  Well, don't try this with computer C, but I'm using low-level http://tigcc.ticalc.org/doc/vat.html.  I'm using those routines as opposed to http://tigcc.ticalc.org/doc/stdio.html, because it allows for smaller and faster programs.  With the higher-level ANSI-compatible routines, one could merely do:  

FILE* file = fopen("myfile","w"); // w for write mode

By using routines from vat.h, it's a tiny bit more complicated.  Besides, to me at least, it is more fun to use the vat.h routines.   :Ptongue.gif

548
TI 68K / MLC 68k
« on: December 11, 2006, 02:58:00 pm »
I've decided to use a (slightly slower) dynamic variable system, due to weird errors probably due to stack overloading.  The dynamic variable system will be better than the current variable system in all ways except for that it will make MLC slightly larger and MLC programs slightly slower.  Other than that, the dynamic variables systems means better memory error prevention, better random weird error prevention, and unlimited variables (the only limit is the calculator's memory).  I might not be able to finish this any time soon, but I'll hopefully finish the new variable system along with the mathematics expression parser by the end of December.

549
Miscellaneous / Bye
« on: December 10, 2006, 11:42:00 am »
Bye.  :(sad.gif

But hold on - you dislike Elfprince because he likes DoorsCS?  Maybe you need to elaborate more because that doesn't seem like a good reason to dislike somebody.

And you're leaving because of the way people responded to your comment?  Remember that time at MaxCoderz when somebody critizied your Fall Down Ripoff game and you didn't like it?  The same thing is going on, except this time you are the one critisizing.  I don't think anybody hates you - it's just that some people didn't like your comment.  This is no reason to leave (in my opinion, but people are different).  If you expect everybody else to withstand your comments, you should be able to withstand their reactions (don't take this to harsly, please).  

I hope you don't dislike me or hate me after reading this, but I just don't think this is a good reason.  You're a good guy and a good programmer, and I don't want to make you mad or cause you any grief.

If you really want to leave, then that's OK.  :)smile.gif  But understand that I don't think that anybody wants you to leave and we'll miss you.  

550
TI-BASIC / New Tricks For Pure Basic Coders.
« on: December 10, 2006, 11:20:00 am »
dinhotheone:  Simulate mode?  Of of the top of me head, I'm not completely sure, but I think that it's simultaneaus (sp?) mode, meaning that it graphcs equations simultaneausly, or at the same time.

Super_Speler:  Nice work!   :thumbup:google.gif

551
News / Psugen Studios Opens!
« on: December 10, 2006, 11:00:00 am »
Halifax:  Try to create some revolutionary program (don't just boast about it and then never finish it) to give your new company a good reputation and be an active administrator so your company don't end up like http://backpocketcalc.com/.

I'd be happy to apply.  :)smile.gif

552
TI Z80 / Text( scrolling
« on: December 09, 2006, 04:33:00 pm »
Nice work!

553
TI Z80 / 3-D Grapher - In TI-BASIC!
« on: December 09, 2006, 08:16:00 am »
I've been mostly working on MLC lately but I'm probably going to use some of your tiles.  :)smile.gif  The thing I don't like about some of them is that they just...have too many dots.  It seems like there aren't any parts where there is just one solid color, instead of a bunch of dots.  I'm still going to probably use most of them though.

554
TI 68K / MLC 68k
« on: December 09, 2006, 06:38:00 am »
I'm rewriting the expression parser because it was horrendously organized before and didn't completely work anyway :Ptongue.gif.  It's going to be done hopefully sometime between this Sunday and the end of Christmas break.  I've never really written a mathematical expression parser before, so I don't really know how long it will take.  

555
TI Z80 / 3-D Grapher - In TI-BASIC!
« on: December 09, 2006, 06:23:00 am »
Lately, I've felt less motivated to program this.  It's probably because Kerm already made is (not that it's a bad thing that you made yours - I think it's awesome).  I guess it's a good thing, in a way, because that means more progress on MLC and Omnimaga - The RPG.    

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