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Messages - bfr

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691
Introduce Yourself! / I joined, sorry
« on: September 22, 2006, 12:46:00 pm »
Welcome to Omnimaga!

I'll try to be a good friend ;)wink.gif.

692
TI 68K / MLC 68k
« on: September 22, 2006, 12:25:00 pm »
Since this should probably go in this thread...

QuoteBegin-Liazon+-->
QUOTE (Liazon)

perhaps require a special MLC heading so that MLC games can still be made with the basic editor. MLC will have to search for basic programs with these headers. This alone may be enough


Actually, there is already a special header (which is "MLC:", without the quotes).  Also, at the moment, the user can edit MLC programs in the text editor or the TI-BASIC editor.  But I might end up choosing one or the other.  What would you all prefer?  The text editor or the TI-BASIC editor?

693
TI Z80 / MLC - For the TI-83+
« on: September 21, 2006, 03:13:00 pm »
Here's pretty much what the rest of my post was:

Also, if I need help parsing the code, I'll remember to come to you :)smile.gif.  I've also made some progress on MLC 68K, but I've encountered a problem.  In the variable allocation table entries of text files, there is a pointer to its actual data, I think.  But, I'm having trouble figuring out where that pointer is and what the address is it points too.  An alternative is to store MLC programs in a custom file type, and then I would have to program an editor for the MLC code to be typed in.  But, I don't exactly feel like making a whole IDE for MLC, but unless I figure out where that pointer is and where it points to, I might have to make my own IDE.  Actually, there is another alternative, which is to edit text like this:

mlc("myprog",2,"CODE HERE")

The "2" would stand for "write data" and "1" would be to "read" or run a program.  To make things clearer, the following would edit "myprog":

mlc("myprog",2,"MLC: #FNCT MAIN FEND")

and the following would run "myprog":

mlc("myprog",1)

I want to avoid doing that though because it wouldn't be very user-friendly.      

694
TI Z80 / MLC - For the TI-83+
« on: September 21, 2006, 01:35:00 pm »
Yeah.  Also...
EDIT I'm posting from a cell phone which won't let me type up my whole post

695
Other / Loki's cellphone
« on: September 21, 2006, 05:50:00 am »
Awesome!

LokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLokiLoki!!!!!!!!!!!!!!

:Dbiggrin.gif

696
TI Z80 / MLC - For the TI-83+
« on: September 21, 2006, 04:54:00 am »
I guess...although it could also be

697
Other Calculators / Asteroid FIeld 3D
« on: September 20, 2006, 01:25:00 pm »
O_Oshocked2.gif%)rolleyes2.gif

I was typing up a report today, and I needed to know the definition of "awesome".  So, I looked it up, and it returned user posted image.  

698
TI Z80 / MLC - For the TI-83+
« on: September 20, 2006, 01:10:00 pm »
The latest version of MLC for the TI-86 will be by burntfuse and I.  Don't forget that he made all of the other versions and started MLC 3.0 ;)wink.gif; he probably deserves more credit than me.  Madskillz will be making the TI-83+ version, though I might help a tiny bit on parts.  I don't have much experience with TI-83+ series calculators and don't know much about them, so I'm not sure how MLC for the TI-83+ is going to work out.  I'm going to be making MLC for 68K calculators by myself though, but I'd be glad to have somebody help me.  For the 68K version, I'm going to try to make it so that MLC programs can be ran like this:

mlc(program name,some sort of mode to run the program)

So, for example, somebody could do:

mlc("myprog",1)

on the home screen or in a program to run the program "myprog" without running the MLC program and then selecting the program the user wants to run from a list.  

Also, on an unrelated note, I don't have any school tomarrow, which is why I'm posting today.  w000000000000t!   :w00t:woot.gif

699
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: September 16, 2006, 03:26:00 pm »
Would anybody be interested in making 16x16 4-level grayscale sprites of Tenniskid, Dragon_lance, and rivereye?  It would be great if I could get some for when each of them was facing forwards, backwards, left, right, and when each of them is walking in each direction.  I could mention your name in the credits, if you'd like.  Also, if anybody has any awesome 16x16 four-level grayscale tiles they think would be good for this RPG, please show me them.

Here's a screenshot of part of the map so far:

user posted image

700
TI Z80 / MLC - For the TI-83+
« on: September 16, 2006, 11:44:00 am »
I know this is the whole point of MLC, but files in the TI-86 TI-BASIC program file format simply aren't compatible with the format the Casio AFX uses, I think.  Even for the MLC demos, different versions are provided for teh TI-86 and the Casio AFX.  I could probably make a converter that converts from and to the TI-83+, TI-86, and 68K calcs.  But I don't know much about the Casio AFX.

701
TI 68K / MLC 68k
« on: September 16, 2006, 06:08:00 am »
Well, I'm going to try to make a version of MLC for 68k calculators.  Unfortunately, I don't know 68k assembly very well, and to my knowledge, that is the only way to make a 68k Flash App.  I do know C though, and I can still make MLC in it, but it probably will be just a tiny bit slower, and not a Flash Applications.  I am really busy during the week, and am kind of busy on the weekend, so unfortunately, progress is going to be really slow.  Also, since this is another thing to work on, this probably will slow down progress on Omnimaga - The RPG (btw I've gotten some awesome tiles for it, but I'm asking permission to use them).

EDIT:  I decided to post a summary of the progress here

Progress:  

Parsers:  3/5
Commands:  1/20
Variables/VAT:  2/5

Plan (note that the order may change, some steps may be combined and intertwined, etc.):  

- Finish parsers and VATs; will take *some* time

- Add many commands; will take *some* time

- Talk to programmers of MLC for Casio calculators, and try to fix any incompatibilities; won't take too long

- Beta testing and optimization;

-- Release MLC 68K 1 ->  Hopefully by the end of the summer of 2007, maybe sooner or later

- Finish the MLC converter; will take quite a while

- Finish MLC sprite and tile-map editor; will take a while

- Work on an editor for MLC 68K 2; will also take a while

- Slightly change the parsing of MLC commands to work with editor, thus creating smaller and faster programs; won't take very long

- Possibly make new commands...any suggestions?

-- Release MLC 68K 2 -> Hopefully by end of the summer of 2008, maybe later

702
TI Z80 / MLC - For the TI-83+
« on: September 16, 2006, 05:59:00 am »
QuoteBegin-Dragon__lance+15 Sep, 2006, 22:16-->
QUOTE (Dragon__lance @ 15 Sep, 2006, 22:16)
Whoa! Grayscale? How do you plan to implemement that (RGP?), does that mean mlc83 is compiled? How does cross platform MLC work?

It's interpreted, at the moment at least.  If you all really want, I suppose we could consider a compiled version, although I don't know how that would work out.  MLC right now, is kind of like if all TI-calculators had the same kind of TI-BASIC.  But, right now, an MLC program for the TI-86 can't be directly sent to the Casio AFX without any modification.  Maybe Madskillz or I could make an on-computer converter - that would be nice.

Also, althouogh overall I know more about 68k programming than z80 programming, I know more about z80 Flash Apps than 68k Flash Apps.  Also, to my knowledge, it isn't possible to create a 68k Flash App in C; the only way is 68k asm, which I'm not very good at.  I guess I could make it not a Flash App....

703
Introduce Yourself! / Well, I finally actually joined...
« on: September 11, 2006, 02:50:00 pm »
Welcome to Omnimaga!

Where are the peanuts when we need them?!?!? :paf:tripaf.gif

704
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: September 10, 2006, 01:19:00 pm »
I appreciate the support  :)smile.gif .  I'm going to be using four-level grayscale animated 16x16 tiles.  I'm going to be using ExtGraph, a graphics library by http://tict.ticalc.org, and the tile-mapping engine included.  I'm probably not going to be able to work on this for another week or so though because of school.

705
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: September 10, 2006, 11:26:00 am »
I have made some progress in the tile-mapped part of the game; I now have pretty much the base code for the main part of the game.  It probably wouldn't have been possible without the help of Ranman - thanks again :)smile.gif.

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