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Messages - bfr
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736
« on: August 24, 2006, 06:15:00 am »
QuoteBegin-Spellshaper+24 Aug, 2006, 10:5--> QUOTE (Spellshaper @ 24 Aug, 2006, 10:50) | QuoteBegin-bfr+24 Aug, 2006, 17:38-->QUOTE (bfr @ 24 Aug, 2006, 17:38) | O_O That is awesome, Spelli!
Would there be any way to make this:
Look kind of like this:
I know one uses 4-level grayscale and the other uses 8-level grayscale, but if it is possible, that would be great .
737
« on: August 24, 2006, 04:38:00 am »
O_O That is awesome, Spelli! Would there be any way to make this: Look kind of like this: I know one uses 4-level grayscale and the other uses 8-level grayscale, but if it is possible, that would be great . QUOTE | O_OO_O 8 lv gs madness!!! Holy s*** this is f***ing awesome spellshaper! How do you manage to make those title screens?
on a side note: does 8 lv gs flickers a lot on 68k? maybe it could be used in game too?
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I would imagine 8-level grayscale on a 68k calculator would be flickery and drain the batteries a lot. If I also made the maps with 8-level grayscale, they would probably take up an aweful lot of space.
738
« on: August 23, 2006, 10:58:00 am »
QuoteBegin-Spellshaper+23 Aug, 2006, 16:14--> QUOTE (Spellshaper @ 23 Aug, 2006, 16:14) | QuoteBegin-xlibman+23 Aug, 2006, 23:06-->QUOTE (xlibman @ 23 Aug, 2006, 23:06) | I would say make Omnimaga 1.5x bigger or something like that |
your wish is my command... or sumthin. A big subtitle or a listing of omnimaga staff/mods/admins/members that are part of the RPG could be added in the big black area. |
Great job, Spelli :king: . Thanks Don't do anything with the black area for now - I'll think of what to add there later. Sorry if I'm causing you too much trouble, but could you make "THE RPG" smaller but wide? Kind of like: omnimagaTHE RPGexcept it's centered.
739
« on: August 23, 2006, 09:53:00 am »
The "z80" or Zilog 80, is a processor, and "68k", or Motorola 68000, is also a procesor. The Morotola 68000 processor is generally more advanced, has a different syntax in its version of assembly, and has some other things different.
And yeah, like xlibman said, the TI-80 uses the TI proprietary processor, the TI-81 to the TI-86 and TI-73 use the z80 processor, and the TI-89, TI-92 and Voyage 200 use the 68k processor.
740
« on: August 23, 2006, 09:22:00 am »
Thanks, Spelli! I was thinking something maybe like that, except "Omnimaga" would be bigger than "THE RPG". I like the capital letters for "THE RPG" though. Still a nice title screen, Spelli :thumbup:
741
« on: August 23, 2006, 07:31:00 am »
QUOTE | An Omnimaga-RPG... funny idea! but making it for 68k-calcs wouldn't have been my choice cause most omnimaga users just have z8-calcs...
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I would, but I have more experience with C for 68k calculators then Z80 assembly for the TI-83+ (and I don't know much about TI-83+ TI-BASIC or xLIB). Good point though; I'll try to later on Also, so you aren't going to be in the RPG, correct (just checking)? QuoteBegin --> QUOTE | *Spellshaper volunteers! If possible, make me some kind of lunatic or weirdo, so it doesn't vary too much from my actual character
1500th post! Ph34r my posty posts of doom. They will rain down on yer filthy, doomed heads of doom.
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OK :paf: :0wn3d: These smileys are so awesome :lol: Also, would you mind making a four-level grayscale 160x100 title screen for me that has "Omnimaga" and "The RPG" in it?
742
« on: August 23, 2006, 06:34:00 am »
Sure! I'm going to edit my post to have a list of everybody that wants to be in the RPG.
743
« on: August 23, 2006, 06:30:00 am »
Considering that I have finished my TI Freak Ware contest entry, I'm going to be making a tile-mapped RPG (which I have never made before): Omnimaga - The RPG. I'm going to make it in C for 68k calculators and I'm going to use ExtGraph and the tile-mapping routines with it. Also, some of the characters in Omnimaga - The RPG will be actual members of this forum . If you don't want to be in the RPG for some reason, please tell me. I won't make you look bad or anything . xlibman will probably be some kind of king, and maybe just the managers or all of the staff will be xlibman's guards or assistants or something. I'll have to figure out what other members would be. Also, some of you have already made RPGs, and if you have any four-level grayscale tiles you'd be willing to let me use, that'd be great. I'm also not very good at making title screens, so I'd appriciate if somebody could make a four-level grayscale title screen saying "Omnimaga" and under it or somewhere, saying "The RPG". I've never made an RPG before, particularly a tile-mapped one, so I'd also appreciate any tips you expert RPG makers out there have. List of members that want to be in the RPG: bfr Cure777 Delnar_Ersike Dragon_lance - one of three main characters / xlibman's royal guards elfprince13 - is an elf graywolf - a mage (or gray wolf) Jeremy Avalon JincS Killerplayer leofox Liazon necro - long hair, sells expensive stuff, has a sword Netham45 PoisonedV pyro_xp2k Radial Pi - radical politition, has his own army, fights with Super Speler rivereye - one of three main characters / xlibman's royal guards, wants fishing gear Spellshaper Super Speler -leader of an army Tenniskid - one of three main characters / xlibman's royal guards xlibman - king
744
« on: August 22, 2006, 10:02:00 am »
The TI-84+ Silver Edition, the TI-89 Titanium, and the Voyage 200, are good options. They all (as far as I know) come with a link cable and the necessary software to connect to the computer (unless you buy it from eBay or something like that). The TI-86 also isn't a bad option, but it doesn't have Flash ROM or "archive". Click http://www.ticalc.org/basics/calculators/ to find out more information about Texas Instruments graphing calculators.
745
« on: August 22, 2006, 09:57:00 am »
Welcome to Omnimaga!
We'll be glad to help you get started with game programming for calculators.
746
« on: August 21, 2006, 03:00:00 am »
Great job, Kevin and Fred :thumbup:
747
« on: August 20, 2006, 01:21:00 pm »
Great job, Spencer. :king:
748
« on: August 16, 2006, 11:30:00 am »
Have a good time at college
749
« on: August 12, 2006, 06:34:00 am »
I finally got it to work. I put: b = random(20); inside the loop. Thanks, everybody
750
« on: August 12, 2006, 05:07:00 am »
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