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Messages - bfr
Pages: 1 ... 57 58 [59] 60
871
« on: March 22, 2006, 10:48:00 am »
QuoteBegin-MathStuf+Mar 21 2006, 17:51--> QUOTE (MathStuf @ Mar 21 2006, 17:51) | Turning on Grayscale would too.
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I didn't turn on grayscale for a reason. I'm trying some stuff out.
I was doing unsigned short mySprite[16]; before, but I kept getting strange error, and only with 16x16 sprites. It worked with unsigned long mySprite[32]; and unsigned char mySprite[8];.
Thanks everybody. I've done stuff with C and TIGCC before, but I'm not very experienced with sprites in C. I've basically only used unmasked simple 8x8 sprites before, and have also never used paramaters in my programs before.
872
« on: March 20, 2006, 02:38:00 pm »
Thanks. =) I'm always making mistakes like these...:dang:
873
« on: March 20, 2006, 12:25:00 pm »
For some reason, I get the following error only when I do something for a 16x16 sprite - it doesn't happen with 8x8 or 32x32. Incompatible type for argument 4 for 'Sprite16'. Here's the code: sprite16.c c1--> CODE | ec1 #include #include "spinit.h"
unsigned short int sprite;
void _main(int x, int y, int height, char* variable, char* plane, char* method){ if(variable=="a16"){
874
« on: March 06, 2006, 10:35:00 am »
876
« on: March 04, 2006, 04:58:00 am »
Oh, sorry about that. I thought it would work. I'll get a new link up soon =).
877
« on: March 01, 2006, 03:44:00 pm »
Also, remember that it's not nearly finished. Not even the menus. I have to still work on the sprites a lot and finish some of the other menus though.
I hope everybody enjoys the demo (I'll be posting many more when I finish more stuff too, especially after finishing a level) =)
878
« on: February 26, 2006, 06:15:00 am »
Both games seem awesome. =)
I remember playing a game before that almost fits the description of Tank Invasion 2: Fish Invasion.
879
« on: February 26, 2006, 05:49:00 am »
Yeah lol. I didn't get very far yet, but you can download it to see how far I got http://forum.ticalcs.net/attachment.php?aid=38 =). There are file formats for all 68ks, but it looks best on a TI-89.
880
« on: February 25, 2006, 03:48:00 pm »
Thanks! This is my first TIGCC game (not my first TIGCC program though).
881
« on: February 25, 2006, 03:09:00 pm »
Well, for the shoot-em-up levels, kind of. Except instead of having a shop, and money dropping down, weapons and other itmes will drop down.
I'll also probably make it so that the alien's space ships don't come down in huge groups, but rather one or two every once in a while.
882
« on: February 25, 2006, 02:28:00 pm »
This is a TIGCC project that I'm working on. It will have multiple levels, some which will be shoot-em-up (very unique). Other levels will be side-scrolling and will appear...kind of like Duke Nuke 'Em if you ever heard of that before. Here's a screenshot of the main menu so far:  (Gotta love the alien sprites   )
883
« on: February 25, 2006, 02:22:00 pm »
MLC died? Too bad, I was looking forward to a new version.
Thanks for all the welcomes. =)
884
« on: February 25, 2006, 09:06:00 am »
Your welcome for welcoming me =) =p.
I decided to visit the EPS forums, and it seemed as if they died a horrible death. I noticed a post that said something like, "Here are some other forums that we regularly post at" that linked to here and RevSoft.
885
« on: February 25, 2006, 08:18:00 am »
Nevermind. I realized I used the "long" modifiier instead of "short".
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