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Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 09:23:06 pm »When you realize, it's not your life that's insane, it's your friends'.When you realize, it's not your friends' life that's insane, it's your's.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1006
Humour and Jokes / Re: The awkward moment when...« on: May 09, 2012, 09:23:06 pm »When you realize, it's not your life that's insane, it's your friends'.When you realize, it's not your friends' life that's insane, it's your's. 1007
Introduce Yourself! / Re: Hi - blue_bear_94« on: May 09, 2012, 09:22:22 pm »
What is about this whole peanut thing? I've seen it on one other thread already.
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Introduce Yourself! / Re: Hi - blue_bear_94« on: May 09, 2012, 09:11:23 pm »WelcomeYes. Welcome here.Sunrise 1 is attached. Sunrise 2 is here (contains some language). Neither of these two are complete, since they were erased by a RAM clear. Edit: Sunrise 3 0.7 is releasing soon. I've decided not to release 0.6 officially. I'll have to go through the pain of archiving all of my programs, and face the possibility of TI-Connect failing... 1009
News / Re: A TI-92 emulator in javascript« on: May 09, 2012, 08:54:58 pm »
P. Davidson should allow us to use our own ROMs (using the method for jsTIfied).
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Introduce Yourself! / Hi - blue_bear_94« on: May 09, 2012, 08:53:02 pm »
Hi, I go by the name blue_bear_94. I also post on TI-BD and Cemetech. I have written in TI-83+ Basic, TI-89 Basic and C (89). I am currently working on Sunrise 3, a TI-83+ RPG.
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TI Z80 / Re: ORG: online Z80 IDE and assembler« on: May 09, 2012, 08:36:16 pm »
Perfect! I have a way to compile Z80 assembly now!
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TI-BASIC / Re: Vertical Text Sprites« on: May 09, 2012, 08:22:07 pm »
And also, you don't have to store the big string into a variable. You can store it in Ans. And, if much of the RAM is used on a game, the picture variable is preferable.
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TI-BASIC / Re: Vertical Text Sprites« on: May 09, 2012, 08:12:40 pm »
Let's see.
57 lines... One picture takes 767 bytes+5 per call Big string=1+57(3)+sigma(An,n,6,62) (typical 40, say?)+1+1 (for) + 1 (i) + 1 +1+1 +1 +1 + 80? +1=2541 Hard coded=57(1+1+1+1+1+1+40)+5+57=2684 Tip: Using a picture variable saves memory. 1014
TI-BASIC / Re: Vertical Text Sprites« on: May 09, 2012, 08:01:40 pm »
That would take too much memory. We have only 24KB of RAM on our calcs.
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Humour and Jokes / Re: The awkward moment when...« on: May 09, 2012, 07:20:41 pm »
The awkward moment when I walk into the bathroom and someone urinates with his pants down.
True story. 1016
Humour and Jokes / Re: The awkward moment when...« on: May 09, 2012, 06:05:34 pm »The awkward moment when one of your classmate shows up at school without his pants on.Did he have his underwear on? 1017
TI-BASIC / Re: Vertical Text Sprites« on: May 09, 2012, 04:15:08 pm »
How do you store a lot of rows for vertical text sprites? Would you store those rows to a string separated by something like "000, 001, etc?"
Edit: I found this. 1018
TI-BASIC / Re: Flag variable in TI-BASIC« on: May 09, 2012, 04:10:22 pm »
Actually...
Code: [Select] A:r₁(B to get Anyway, this is a very useful routine! 1019
TI-BASIC / Re: TI-BASIC 3D« on: May 08, 2012, 09:10:49 pm »
I made an example of a rotating cube:
Code: [Select] ZStandard As you know, even this simple example requires trigonometry. |
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