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Messages - blue_bear_94

Pages: 1 ... 66 67 [68]
1006
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 09:23:06 pm »
When you realize, it's not your life that's insane, it's your friends'.
When you realize, it's not your friends' life that's insane, it's your's.

1007
Introduce Yourself! / Re: Hi - blue_bear_94
« on: May 09, 2012, 09:22:22 pm »
What is about this whole peanut thing? I've seen it on one other thread already.

1008
Introduce Yourself! / Re: Hi - blue_bear_94
« on: May 09, 2012, 09:11:23 pm »
Welcome :D

and woohoo! TI-83+ RPG! what language is it written in? assuming from your introduction, I'm guessing it's TI-83+ BASIC?
Yes.
Welcome here. :)
Where can I find the Sunrise 1 and 2? :)
Sunrise 1 is attached.
Sunrise 2 is here (contains some language).
Neither of these two are complete, since they were erased by a RAM clear.
Edit: Sunrise 3 0.7 is releasing soon. I've decided not to release 0.6 officially. I'll have to go through the pain of archiving all of my programs, and face the possibility of TI-Connect failing...

1009
News / Re: A TI-92 emulator in javascript
« on: May 09, 2012, 08:54:58 pm »
P. Davidson should allow us to use our own ROMs (using the method for jsTIfied).

1010
Introduce Yourself! / Hi - blue_bear_94
« on: May 09, 2012, 08:53:02 pm »
Hi, I go by the name blue_bear_94. I also post on TI-BD and Cemetech. I have written in TI-83+ Basic, TI-89 Basic and C (89). I am currently working on Sunrise 3, a TI-83+ RPG.

1011
TI Z80 / Re: ORG: online Z80 IDE and assembler
« on: May 09, 2012, 08:36:16 pm »
Perfect! I have a way to compile Z80 assembly now!

1012
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:22:07 pm »
And also, you don't have to store the big string into a variable. You can store it in Ans. And, if much of the RAM is used on a game, the picture variable is preferable.

1013
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:12:40 pm »
Let's see.

57 lines...
One picture takes 767 bytes+5 per call
Big string=1+57(3)+sigma(An,n,6,62) (typical 40, say?)+1+1 (for) + 1 (i) + 1 +1+1 +1 +1 + 80? +1=2541
Hard coded=57(1+1+1+1+1+1+40)+5+57=2684
Tip: Using a picture variable saves memory.

1014
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 08:01:40 pm »
That would take too much memory. We have only 24KB of RAM on our calcs.

1015
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 07:20:41 pm »
The awkward moment when I walk into the bathroom and someone urinates with his pants down.

True story.

1016
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 06:05:34 pm »
The awkward moment when one of your classmate shows up at school without his pants on.
True Story.
Did he have his underwear on?

1017
TI-BASIC / Re: Vertical Text Sprites
« on: May 09, 2012, 04:15:08 pm »
How do you store a lot of rows for vertical text sprites? Would you store those rows to a string separated by something like "000, 001, etc?"

Edit: I found this.

1018
TI-BASIC / Re: Flag variable in TI-BASIC
« on: May 09, 2012, 04:10:22 pm »
Actually...
Code: [Select]
A:r₁(B to get
A:r₂(B→A to reset
A:r₃(B→A to set

Anyway, this is a very useful routine!

1019
TI-BASIC / Re: TI-BASIC 3D
« on: May 08, 2012, 09:10:49 pm »
I made an example of a rotating cube:
Code: [Select]
ZStandard
"8cos(X→Y₁
"4+3sin(X→Y₂
FnOff
.5π→θ
Ans→N
Repeat getKey
ClrDraw
θ+N→E
Ans+N→F
Ans+N→G
Y₁(θ→A:Y₂(θ→B:Y₁(E→C:Y₂(E→D
Y₁(F→H:Y₂(F→I:Y₁(G→J:Y₂(G→K
Line(A,B,A,-B
Line(C,D,C,-D
Line(H,I,H,-I
Line(J,K,J,-K
Line(A,B,C,D
Line(A,-B,C,-D
Line(C,D,H,I
Line(C,-D,H,-I
Line(H,I,J,K
Line(H,-I,J,-K
Line(J,K,A,B
Line(J,-K,A,-B
θ+.05π→θ
End

As you know, even this simple example requires trigonometry.

1020
TI-BASIC / Re: Is it possible...
« on: May 08, 2012, 08:59:15 pm »
These are examples:

Input:
Code: [Select]
Prompt A,B
Add:
Code: [Select]
sum({A,B
Subtract:
Code: [Select]
sum({A,-B
Multiply:
Code: [Select]
AB
Divide:
Code: [Select]
ABֿ¹

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