Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - blue_bear_94

Pages: 1 ... 12 13 [14] 15 16 ... 68
196
Miscellaneous / Re: "What If" Discussion
« on: July 27, 2013, 06:24:24 pm »
What if I never found out about Minecraft?
Then I'd be programming on the calc more, and reading random stuff. And I'd get better grades, and wouldn't have invented NCS.

What if I obeyed my 8th-grade math teacher's instructions not to program on the school calcs?
Then I'd have programmed the z80 calcs anyway, just with less experience at the beginning.

What if TI decided to use a 68k or ARM processor and put more Basic-usable RAM in the CSE?
Then I wouldn't be griping about it as much.

What if TI lost favor from most students and teachers?
Casio would rule, and the first graphing calc that I'd have received would have been a Casio.

What if Axe had never been invented?
People would be using Assembly, or someone would have written a compiler for some other language into z80.

What if TI never invented the Nspire?
No Ndless, no Nspire on the title bar, more vibrant 68k community, no noobs griping about it... The list ever goes on.

What if Omni had never re-opened?
I'd be on Cemetech.

197
TI Z80 / Re: Elvyna 4 - For the 83/84+!
« on: July 26, 2013, 10:04:16 pm »
Right now, I'm planning to add spells, as a milestone to implementing the combat engine. My first thoughts were to use Str8 to store the data on what spells the character knows.
Advantages:
  • Smaller memory footprint
Disadvantages:
  • Other programs may conflict; player might unknowingly delete it

Or I might use a list.
Advantages:
  • Easily recognized as a part of a savefile
  • Fewer conflicts
Disadvantages:
  • Higher memory footprint, especially with many spells

Right now, it's unclear how much memory the game data would take. Probably not much RAM; CopyProg can read most of the data. On the other hand, I still have the combat engine (duh!), entity handling (e. g. with NPCs), and the launcher. And crafting.

198
Well, at least the TI-89 Titanium is not discontinued (although it's 2 years newer, but the 84+, which was introduced in the same year as the Titanium, was discontinued). And if one does plan on getting a 68K calc, it will almost always be the Titanium, since the Voyage 200 is banned on many tests. So it's unlikely that the Titanium will be discontinued for a long time.

199
TI Z80 / Re: Elvyna 4 - For the 83/84+!
« on: July 25, 2013, 10:01:26 pm »
What exactly in the game is incompatible with MP OSes anyway?
Everything works currently, but I fear that the programs might run more slowly.

200
TI Z80 / Re: Elvyna 4 - For the 83/84+!
« on: July 25, 2013, 06:34:43 pm »
No dev release today or tomorrow, but I have a reason not to support 2.53/2.55 MP:
Using MP OSes will take more memory, and possibly be slower, giving a subsidized gaming experience, and I will not accept criticisms about the speed or memory problems solely on those OSes.
(Also, I decided not to scroll the inventory screen.)

201
Repeat executes the inner body at least once, because it checks whether its condition is true after running each iteration of the body. While doesn't make this guarantee.

202
Miscellaneous / Re: Post your desktop
« on: July 23, 2013, 02:01:29 pm »
I wonder what the fate of Windows 11 would be.

203
Miscellaneous / Re: Post your typing speed
« on: July 20, 2013, 12:34:30 pm »

Visit the Typing Test and try!

204
Miscellaneous / Re: My new internet speed
« on: July 19, 2013, 09:54:55 pm »

EDIT: tried again:

Hopefully, it won't stay that slow forever.

205
Miscellaneous / Re: My new internet speed
« on: July 19, 2013, 09:54:54 pm »

206
TI Z80 / Re: CopyProg
« on: July 15, 2013, 03:51:32 pm »
Hmm, this chunk of code gives me a memory error, despite having 20 KB free in my RAM, and it happens only when thetaC is in RAM:
Code: [Select]
1+200fPart(sub(R->theta
"+Etheta"+sub("CELPAS",1+int(sub(R)),1
prgmZ
Ans->Str2
theta+1->theta
"+Etheta"+sub("CELPAS",1+int(sub(R)),1
prgmZ
expr(Ans->I
(try this with R between 0 and 6 inclusive)
As usual, the contents in prgmZ is Asm(prgmCOPYPROG.
The data in thetaC:
Code: [Select]
RYVMORS
{500,0,0,0,0,0,0,0,0,1,80
RYVVAN
{0,50,0,0,0,0,0,0,0,1,80
RYVMORS2
{2E3,0,0,0,0,0,0,0,0,2,500
RYVVAN2
{0,500,0,0,0,0,0,0,0,2,500
RYVMORS3
{E4,0,0,0,0,0,0,0,0,3,4E3
RYVVAN3
{0,5E3,0,0,0,0,0,0,0,3,4E3
XPNYLL
{0,0,0,0,E3,0,0,0,0,2,250

So now reading lines from programs in RAM is bugged.

207
Computer Projects and Ideas / Re: MaoBot
« on: July 15, 2013, 12:49:36 pm »
I find Mao a fun game from time to time, but people I played it with tended to think of absurd rules that are beyond average guessing scale >_>
One of my friends did that when he won, but he repealed that rule the next game.

208
News / Re: New banner and new search function
« on: July 15, 2013, 01:47:14 am »
By the way, what program is the TI-89 Titanium (the leftmost calculator on the right side) running?

209
Miscellaneous / Re: Card tricks
« on: July 13, 2013, 06:00:49 pm »
We just watched movies and played comp games when our AP tests were done :P

I really liked it and if you want to play at some point my IRC bot for it should be finished(or at least ready for testing) soon
Channel?

210
Miscellaneous / Re: Card tricks
« on: July 13, 2013, 05:51:29 pm »
I was recently at a robotics conference where we always played a game called mao. I really started liking it so now I'm writing an IRC bot for it.

The rules for it can be simple or complex and the point is to get rid of all of your cards.
The only rule you are allowed to be told is that you cannot discuss the rules. One person starts it with a few rules and at the end of every round the winner gets to add a rule.
I played that a lot at the end of the year after taking the AP Chem test, but I never won.

Pages: 1 ... 12 13 [14] 15 16 ... 68