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Messages - blue_bear_94

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436
Not really sure about this, since recalling data from the graph screen might take up a considerable amount of space, and it does take up the graph screen, making things look ugly. I think making each pixel a bit would be viable, though.

437
Wait, so are the color names tokens, or are multiple-letter variable names supported?

438
I'm not an admin, but I've been busy with school (not to mention Minecraft); however, you can expect a 0.9 release of Kraphyko, and perhaps later, an update to Sunrise 3.

439
Miscellaneous / Re: Pronounciation
« on: February 11, 2013, 10:16:02 pm »
* blue_bear_94 lost and blew up his head
On topic, what's different between your pronunciation and that of the recording?

440
Miscellaneous / Re: Pronounciation
« on: February 11, 2013, 09:59:31 pm »
Here's how it's pronounced.

https://dl.dropbox.com/u/10573921/OmniPronunciation.mp3

:P
That's pretty similar to how I pronounce it, actually.

441
Humour and Jokes / Re: Some people just get stuck
« on: February 11, 2013, 09:58:25 pm »
Maybe only Dirt?
Wouldn't the dirt get loose?

442
Humour and Jokes / Re: Some people just get stuck
« on: February 11, 2013, 09:57:02 pm »
Their FAQ is pretty interesting. :P

So according to them, gravity is nonexistent and objects fall to the earth because the earth is perpetually accelerating upward.
What about the other side of the earth?

443
Miscellaneous / Re: Pronounciation
« on: February 11, 2013, 09:52:35 pm »
Does that mean
May or Mah?
a = 'a' as in 'cat'

444
Miscellaneous / Re: Pronounciation
« on: February 11, 2013, 09:48:30 pm »
I wish i could read real pronounciation-text
If you can't, then it's om-nih-MA-ga.

445
Miscellaneous / Re: Pronounciation
« on: February 11, 2013, 09:44:48 pm »
I pronounce it [ˌɑmnɪˈmægə].

446
TI 68K / Re: Kraphyko, Decthyth, and the Illusiat 12 port
« on: February 09, 2013, 10:44:22 am »
Test Version 0.8_04 is out!
You do not have to update to this version, but this includes undo/redo and clipboard functionality.
I don't think I can implement the polygon-filling code until I optimize the remainder of the program.
Anyway, enjoy!

447
News / Re: Lots of new TI-84 Plus C related images!
« on: January 31, 2013, 06:43:58 pm »
Or maybe TI felt that the 3.x versions were memorable (due to the TI-Nspire CX)?

448
Humour and Jokes / Re: Weird/funny pictures thread
« on: January 31, 2013, 06:40:44 pm »
* blue_bear_94 lost
Nice.

449
News / Re: Centipede for the 84 Plus C Silver Edition?
« on: January 30, 2013, 10:34:04 pm »
That is awesome, the first game for the calc exists before the calc itself >.<
The calc itself is already developed.

450
News / Re: Lots of new TI-84 Plus C related images!
« on: January 30, 2013, 04:48:04 pm »
Also, I wonder how many real numbers, strings, etc. the 84+CSE will have, how much space pictures would take, and whether there will be the long-overdue string().

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