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Messages - blue_bear_94

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556
Minecraft Discussion / 12w49a bug... possible exploits?
« on: December 07, 2012, 05:08:21 pm »
Today a new snapshot was released, and...
Quote from: Changlog
You can enchant all items and blocks with an enchanted book

So? You can put any (obtainable) enchantment on any item using an enchanted book. Do you want to put Knockback on your Cookie? Then do so. What are some possible exploits for this? I have some ideas:
  • Swords and armor with Unbreaking
  • Books with enchantments such as Feather Falling or Respiration
  • Prank item with random enchantment

557
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 06, 2012, 10:21:18 pm »
It works either way.

558
Other Calc-Related Projects and Ideas / Re: OmniRPG - Sprites
« on: December 06, 2012, 10:03:30 pm »
I think 12x12 would be slower and require more complicated data and sprite drawing routines.

559
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 06, 2012, 09:37:52 pm »
May I participate?

560
It's when you and others take turns playing moves.

561
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 08:18:05 pm »
Thank you!

562
Turn-based.
You have mental sanity, which is like health. Lose all of it and you go insane and die.
Secondary statistics are also shared:
Ponies: for Omnimagans
Programming Stamina: programmers
Despicability: teachers and TI people
Processing Power: drones

You can program, post, Omnom, lobster, or use an item.
Programming takes anywhere from 2 to 50 time units and requires a calculator and programming skill. It is capable of dealing direct damage to the enemy, as well as possibly invoking side effects. You gain 1 to 10 ponies in the process, but lose programming stamina.
Posting has 2 possibilities: trolling/flaming (1 tu, 1 pony) deals a small amount of damage but possibly makes the enemy backlash, and regular posting (2 tu, 3 ponies) deals more damage.
Omnoming costs 1 tu and 4 ponies, and gives AoE effects.
Items vary. They can deal damage, heal, or other stuff, and take 1 tu and no ponies. Proposed items:
Jar 'o Ponies: Gives you or an Omnimagan 20 ponies.
Big Jar 'o Ponies: Gives 80 ponies.
Elixir of Sanity: Gives 100 mental sanity.
Great Elixir of Sanity: Gives 200 mental sanity.
Milk: Cures chronic insanity (by-turn loss of mental sanity).
Nerve Poison: -20 MS; Chron. Ins. 2 per turn.
Lethal NP: -200 MS; Chron. Ins. 25 per turn.
Spilled Coffee: -10 PP for drones.
Coffee: +10 PS for programmers.
Nyan Cat: +25 secondary statistics to allies.
Rickroll: -10 MS to all enemies.
Anti-Pony Law: Takes away all ponies on board and the ability to gain ponies for 3 turns.
Canned Program: Same effect as one programming technique.
MLPFIM: +20 Ponies to all Omnimagans
Calculator Manual: +2 Programming Skill in Basic for particular calc for remainder of battle


563
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 08:05:09 pm »
I wanted that a long time ago.

564
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 08:04:02 pm »
I was thinking turn-based.

565
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 08:03:03 pm »
Individual peanuts, actually. Also, peanuts can be eaten 30 at a time to heal.

566
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 05, 2012, 07:59:17 pm »
I know, but it's TI we're fighting. Also, the minimum damage might be 1, and stronger attacks will be magnitudes more powerful (due to taking more time).

567
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:57:30 pm »
There would still be a weak ordering of dungeons.

1 -> 2 -> 5 -> 8 -> 9 -> 10
.      3,
.      4,
.      6 -> 7 -> 11

(11=assemble UberGraphX)

EDIT: more side content needed

568
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 05, 2012, 07:54:32 pm »
I highly doubt that anyone is going to collect that many rickrolls.

569
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:53:46 pm »
But the disease afflicts you and you die.
JKLOL.
Actually, it's a 10,000-km trip back to TI. So you must cross through other kingdoms in Casio, and investigate the lost lands of HP. Few people are surviving, and they decide to join your party. The first glimpse of TI, finally, is a deserted kingdom []. To be continued.

570
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 05, 2012, 07:49:15 pm »
>2 bytes for ridiculously high health for bosses, number of rickrolls, and XP. I think that's all we need.

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