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Messages - blue_bear_94

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571
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 05, 2012, 07:46:13 pm »
Axe would be faster and allow for more extensive memory usage. However, TI-Basic is more useful for numbers exceeding 65535, which we'll probably need.

572
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:44:13 pm »
Actually, 5. TI is supposed to be hard to defeat, but not impossible. Perhaps we could have multiple bosses on Levels 12 and 13? Or have the bosses "cheat?"

573
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 05, 2012, 07:43:18 pm »
More specific? (Apologies if I am posting too much.)

574
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:42:27 pm »
What would the levels be?

Level 1: TI programming drones
Level 2: Maze with lots of enemies
Level 3: Using a made-up programming language for a certain task
Level 4: Moar drones
Level 5: Boss 1
Level 6: Some puzzle
Level 7: Higher-level drones with magical abilities
Level 8 and 9: No idea
Level 10, 11, and 12: 3 lesser bosses
Level 13: Final boss

575
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 05, 2012, 07:37:37 pm »
There is already a poll :)

576
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:37:01 pm »
Since TI is giant and mechanical, that would probably fit.

577
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:34:17 pm »
RPG can't be made without giant mechanic fortress.
I'm afraid I don't understand?

578
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:24:24 pm »
Spoiler For Spoiler:
Moar TI:
Teachers
TI people
Ardtha Prods (http://ardthaprods.ucoz.com) and other user sites

Moar Casio:
Casio people
Nancho parties
UCCP (partly in TI as well)

HP:
HP people and programming communities

579
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:21:55 pm »
TI and Casio are continents. Also, I'd prefer a serious-minded approach.

580
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:18:43 pm »
There should also be smaller kingdoms across the land of TI, and a large yet mostly peaceful kingdom of Teachers.

581
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:13:51 pm »
Omni is a programming website. The basic moves should be:
Program: +1 to 5 ponies, depending on what you do. 2 - 500 phase time
Post: -5 ponies. 2 phase time.
Omnom: -7 ponies. 1 phase time.
Lobster: -15 ponies. 1 phase time.

Edit: You need a calc for programming. TI-type enemies are immune to programming; stronger TI-type enemies are also immune to posting.

582
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:08:58 pm »
Perhaps we should go for a more unique style. Like involving programming in combat.
"Infinite Loop!"
"RAM Clear!"
And not using crystals, possibly? I am fine with either way.

583
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:04:36 pm »
This is not Zelda, there will be no crystals (I believe)
Who says that the only game that can have crystals is Zelda? Minecraft has diamonds.

584
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:03:10 pm »
so are we collecting 7 crystals?

The Crystals of Asm, C, TI-Basic, Axe, Grammer, UberGraphX, and lobsters?

585
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 05:50:33 pm »
I would like to join too.

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